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assets.py
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assets.py
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import pygame
import os
# reminder: when I have the chance, I need to clean this up lol
# Creatures
creature_sprites = {
"mango": pygame.image.load(os.path.join(os.path.dirname(__file__), 'images', 'manga_anime.png')),
"harold": pygame.image.load(os.path.join(os.path.dirname(__file__), 'images', 'harold.png')),
"dringus": pygame.image.load(os.path.join(os.path.dirname(__file__), 'images', 'dringus.png'))
}
# Objects
object_sprites = {
"M_potion": pygame.image.load(os.path.join(os.path.dirname(__file__), 'images', 'water_potion.png')),
"m_bed": pygame.image.load(os.path.join(os.path.dirname(__file__), 'images', 'goblin_bed.png')),
"end_table": pygame.image.load(os.path.join(os.path.dirname(__file__), 'images', 'end_table.png')),
}
# nonwalkable_dirt = pygame.image.load("tiles\\dirt2.png")
background = pygame.image.load("tiles\\dirt.png")