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FayeCpp (C++) lightweight, cross-platform client library for desktop & mobile platforms, such as Mac, Windows, Linux, iOS, Android.

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FayeCpp - Faye C++ lightweight, cross-platform client.

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FayeCpp (C++) lightweight, cross-platform client library for desktop & mobile platforms, such as Mac, Windows, Linux, iOS, Android.

Library created with "Pure C++" (features provided by Standard C++), without heavy STL and C++11 features. For Mac and iOS there is also Objective-C client wrapper.

Installation


Getting the sources

git clone https://github.com/OlehKulykov/FayeCpp.git
cd FayeCpp
git submodule init
git submodule update

Or with few commands

git clone https://github.com/OlehKulykov/FayeCpp.git
cd FayeCpp
git submodule update --init --recursive

Dependencies

  • Libwebsockets - "lightweight pure C library built to use minimal CPU and memory resources", or use FayeCpp with Qt SDK (see below).
  • Jansson - "C library for encoding, decoding and manipulating JSON data".

Installation with CocoaPods

It's recommended to use client with latest OpenSSL library, cause of sequrity reasons. Plus to all, on mobile platforms connection is more stable via mobile network.

Podfile with OpenSSL support

pod 'FayeCpp+OpenSSL', :inhibit_warnings => true

Podfile

pod 'FayeCpp', :inhibit_warnings => true

Patch

For Android build with Libwebsockets you need to apply patch:

cd libwebsockets
git apply < ../libwebsockets_h.patch

Building


Use (install or update) latest CMake build system, need version 2.8 or later. Since version 0.1.11 static version of the library was added(read bellow section: Static linking).

Build on Unix like platforms

cd FayeCpp
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
make

During configuration phase, Libwebsockets and Jansson will be also configured, so, you can add cmake flags for this libs. Something like:

cmake -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX:PATH=/usr \
-DJANSSON_BUILD_DOCS:BOOL=OFF \
-DLWS_WITHOUT_DEBUG:BOOL=ON ..

For more options read Libwebsockets, Jansson and CMake documentation.

Build on Windows with Microsoft Visual Studio

  • Execute Start -> Microsoft Visual Studio .... -> Visual Studio Tools -> ... Tools Command Prompt with administrative permissions (Context menu: Run as administrator ).
  • Do the same as on Build on Unix like platforms, with small changes, tell CMake generate makefiles and use nmake or generate Microsoft Visual Studio solution and projects and build them.

Build with nmake:

cmake -G"NMake Makefiles" -DCMAKE_BUILD_TYPE=Release ..
nmake

How to generate Microsoft Visual Studio solution (please replace version to yours if needed):

cmake -G"Visual Studio 11" -DCMAKE_BUILD_TYPE=Release ..

Example configuring without OpenSSL support for Microsoft Visual Studio:

cmake -DCMAKE_INSTALL_PREFIX:PATH=c:\dev\FayeCpp\win-install \
-DLWS_WITH_SSL:BOOL=OFF \
-DLWS_SSL_CLIENT_USE_OS_CA_CERTS:BOOL=OFF \
-DLWS_USE_CYASSL:BOOL=OFF \
-DLWS_WITHOUT_SERVER:BOOL=ON \
-DLWS_WITHOUT_DAEMONIZE:BOOL=ON \
-DCMAKE_BUILD_TYPE=Release \
-G"Visual Studio 11" ..
  • Or another option: especially for this case was added continuous integration for Microsoft Windows via AppVeyor service, so you could look to the appveyor.yml file, located a the root of the repository, and find out how to configure and build with minimun actions.

Build on Windows with MinGW

If you are using FayeCpp with Libwebsockets support, you should generate MinGW Makefile, and ignore Libwebsockets shared library during configuration. Because, since Windows Vista, you will get linker error: undefined reference to 'inet_ntop' and building will be interrupted. So, for linking all together and workaround this issue there is an additional C source file: builds/windows-mingw/inet_ntop.c which compiles only in case of using MinGW compiler.

Successfully tested with latest stable Mingw-builds project - native toolchains using trunk:

MinGW64 version: 3.4
MinGW32 version: 3.11
The C compiler identification is GNU 4.9.2
The CXX compiler identification is GNU 4.9.2

Build for Android with Android NDK

  • Apply patch, described above.
  • Download and install Android NDK.
  • Navigate to installed Android NDK folder.
  • Execute ndk-build script with project path parameter:
cd <path_to_Android_NDK>
./ndk-build NDK_PROJECT_PATH=<path_to_FayeCpp>/builds/android

Replace <path_to_Android_NDK> and <path_to_FayeCpp> with actual paths.

Build iOS framework

For creating iOS framework was created script build_ios_framework.sh located in folder builds/ios/. So when you in root directory just execute next commands:

cd builds/ios/
./build_ios_framework.sh

So after finishing you will get FayeCpp.framework framework in folder builds/ios/ which includes i386, x86_64, armv7, armv7s and arm64 architectures.

Build iOS framework with sequre connection via OpenSSL

For building iOS framework with OpenSSL navigate to folder builds/ios-with-openssl/ and do the same as described above.

Static linking

If you want to use static version of the library generated with CMake, you should add flag FAYECPP_STATIC to the compiller flags and link with other dependencies.

Integration


Integration with Qt SDK version 5.3 and up

For older versions look at Build on Unix like platforms section

Started from Qt SDK version 5.3 QtWebSockets module and QWebSocket class was added. So, FayeCpp will use them ignoring Libwebsockets (library and licence).

As usual, you have Qt project file with extension *.pro, so include fayecpp.pri to your project:

include(<path_to_FayeCpp>/fayecpp.pri)

Of cource replace <path_to_FayeCpp> with actual path relatively to *.pro file location.

Integrating with Xcode iOS project

For easy integration there is Xcode static iOS library project fayecpp.xcodeproj located in builds/ios/ folder, full path is: builds/ios/fayecpp.xcodeproj. So integration is the same as any other third party static library.

  • On you main project use context menu Add Files to"<main project>"..., locate fayecpp.xcodeproj and add. Or drag fayecpp.xcodeproj to your main project.
  • On main project target locate Build Phases and expand Link Binary With Libraries group.
  • Click plus button, locate & select libfayecpp.a and press Add.
  • On the project/taget Build Settings locate Search Paths group.
  • Change option Always Search User Paths to YES.
  • Add to Header Search Paths folder where main header fayecpp.h located (root of the repository).

Now you can include FayeCpp header as #include <fayecpp.h>. When you including FayeCpp header to Objective-C code - don't forget change file extension from *.m to *.mm.

Using with Objective-C code

For Mac & iOS there is Objective-C client wrapper located in the folder contrib/objc/. Just add FayeCppClient.h, FayeCppClient.mm files to your project and use. This wrapper should be used with Automatic Reference Counting (ARC). Or use CocoaPods.

Working with the library in C++


Include library

// Add FayeCpp library to search headers folders.
// Include library header.
#include <fayecpp.h>

using namespace FayeCpp;

Client delegate

class FayeDelegate : public FayeCpp::Delegate {
public:
    // override all FayeCpp::Delegate methods.
    virtual void onFayeTransportConnected(FayeCpp::Client * client) {
        // ....
    }
    
    virtual void onFayeClientReceivedMessageFromChannel(FayeCpp::Client * client,
                                                        const FayeCpp::REVariantMap & message,
                                                        const FayeCpp::REString & channel) {
        
        // Print channel which received message
        RELog::log("Received message from channel: \"%s\"", channel.UTF8String());
        
        // Iterate all message (VariantMap) pairs
        REVariantMap::Iterator iterator = message.iterator();
        while (iterator.next()) {
            iterator.key();   // get key
            iterator.value();   // get value for key
        }
        
        // .....
    }
    
    // overide other methods
    
    FayeDelegate() {
        // .....
    }
    
    virtual ~FayeDelegate() {
        // ......
    }
};

Faye client

// define somewhere variable or field for client
FayeCpp::Client * _client = NULL;

// create & initialize client
_client = new FayeCpp::Client();
_client->setUrl("ws://your_faye_host:80/faye");
_client->setDelegate(_delegatePointerHere);
_client->connect();

// subscribing or adding channels to pending subscriptions
// From "The Bayeux Protocol Specification v1.0" section "Channels"
// http://docs.cometd.org/reference/bayeux_protocol_elements.html.
// The channel name consists of an initial "/" followed by an optional sequence of path segments separated by a single slash "/" character. Within a path segment, the character "/" is reserved. 
_client->subscribeToChannel("/faye_channel_1");
_client->subscribeToChannel("/something/faye_channel_2");

Message objects

// Variant object can hold basic types + list and maps
REVariant value;   // create null value, value.type() is REVariant::TypeNone;
value = REVariant();   // set null value, value.type() is REVariant::TypeNone;
value = "C string value";   // set C (const char *) string value, value.type() is REVariant::TypeString;
value = L"Строка";   // set wide (const wchar_t *) string value, value.type() is REVariant::TypeString;
value = 5;   // set integer value, value.type() is REVariant::TypeInteger;
value = 3.14f;   // set float value, value.type() is REVariant::TypeReal;
value = 3.14159265359;   // set double value, value.type() is REVariant::TypeReal;
value = true;   // set boolean value with true, value.type() is REVariant::TypeBool;
value = false;   // set boolean value with false, value.type() is REVariant::TypeBool;

// Map object (hash or dictionary), stores values by string keys
REVariantMap message;   // or FayeCpp::REVariantMap message; if namespace not used.
message["text"] = "Hello world";   // set C (const char *) string value
message[L"wide characters key"] = L"Hello world !!!";   // set wide (const wchar_t *) string value with wide string key.
message[L"Сообщение"] = L"Привет мир !!!";   // set wide (const wchar_t *) string value with wide string key.
message["integer key"] = 1;   // set integer value
message["float key"] = 3.14f;   // set float value
message["double key"] = 3.14159265359;   // set double value
message["is_use_something_1"] = true;   // set boolean value with true
message["is_use_something_2"] = false;   // set boolean value with false
message["null key"] = REVariant();   // set null value

value = message;   // set map value, value.type() is REVariant::TypeMap;

// List object
REVariantList parameters;   // or FayeCpp::REVariantList if namespace not used.
parameters += "Text value";   // add C (const char *) string value, or use 'parameters.add()' method.
parameters += L"Текстовое значение";   // add wide (const wchar_t *) string value with wide string key, or use 'parameters.add()' method.
parameters += 2;   // add integer value, or use 'parameters.add()' method.
parameters += 3.14f;   // add float value, or use 'parameters.add()' method.
parameters += 3.14159265359;   // add double value, or use 'parameters.add()' method.
parameters += true;   // add boolean value with true, or use 'parameters.add()' method.
parameters += false;   // add boolean value with false, or use 'parameters.add()' method.
parameters += REVariant();   // add null value, or use 'parameters.add()' method.

value = parameters;   // set list value, value.type() is REVariant::TypeList;

message["parameters"] = parameters;   // set list value for key

Send message

// Create dummy message
REVariantMap message;
message["text"] = "Hello world";
message[L"wide charectes key"] = L"Hello world !!!";
message["integer key"] = 1;
message["float key"] = 3.14f;
message["double key"] = 3.14159265359;

// Send message object to server with channel name
_client->sendMessageToChannel(message, "/faye_channel_1");

Working with the library in Objective-C


Include library and create client instance

// include Objective-C client wrapper
#import "FayeCppClient.h" 

// define strong property for the client
@property (nonatomic, strong) FayeCppClient * client;

// create client and strongly hold with property
self.client = [[FayeCppClient alloc] init];

Client delegate

#pragma mark - FayeCpp client delegate
- (void) onFayeClientConnected:(FayeCppClient *) client {
    NSLog(@"On faye client connected");
}

- (void) onFayeClient:(FayeCppClient *) client
      receivedMessage:(NSDictionary *) message
          fromChannel:(NSString *) channel {
    NSLog(@"On faye client received message: \n%@ \nfrom channel: %@", message, channel);
}
// implement other delegate messages if needed ...

Setup and connect

// set client delegate, all delegate methods are optional and called from main thread
[_client setDelegate:self];

// set faye url string
[_client setUrlString:@"ws://your_faye_host:80/faye"];

// connect and add channels to channels to pending subscriptions
[_client connect];
[_client subscribeToChannel:@"/faye_channel_1"];
[_client subscribeToChannel:@"/something/faye_channel_2"];

Send message

[_client sendMessage:@{@"text" : @"Hello world", @"other_params" : @[]}
           toChannel:@"/faye_channel_1"];

License


The MIT License (MIT)

Copyright (c) 2014 - 2017 Kulykov Oleh [email protected]

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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