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TT : Earth Protectors

Space Shooter Game Prototype .

Scripts Documentation

Player Scripts Name
  1. Mainplayer Class :
    • Script that hold mainplayer properties such as health.
  2. PlayerController :
    • Tracking player input touch and when jet status will be shown .
  3. JetStatusCanvasController :
    • A script control and manage the behavoir of status canvas once its enabled.
Weapon Scripts Name
  1. WEAPON :
    • A parent class that hold all properties of weapons.
  2. MainCannonWeapon Class:
    • Class that hold all properties of MainCannon
    • Its Inherited from WEAPON Class
  3. WingCannonClass :
    • Class that hold all properties of 2nd main cannon which is WingCannon
    • Its inherited from WEAPON Class
  4. HommingMissileWeapon
    • Class that holds all properties of Missiles.
    • Its inherited from WEAPON Class
  5. LaserWeapon :
    • Class that holds all laser weapon properties
    • Inherited from WEAPON class
    • Implement also ISuperWeapon interface
  6. Shield :
    • Class that holds all shield weapon properties
    • Inherited from WEAPON class
    • Implement also ISuperWeapon interface 7.HommingMissileController :
    • Script that drive the behavior of Missiles .
  7. RocketRadar :
    • Script that act as radar to find enemies within its trigger volume.
  8. ISuperWeapon :
    • An interface that has only two method ActivateSuperWeapon() and DeactivateSuperWeapon()
  9. EnemyWeaponController:
    • Script that control behavior of weapons that may fire on player.
  10. SubCannonController :
    • Script that only control the behavior of cannons particles against player.
Enemy Scripts Name
  1. ENEMY :
    • Parent class that hold all common properties of enemies .
  2. AirUnitEnemy :
    • Class that hold properties of any basic air units.
    • Inherted from ENEMY.
  3. TerrainUnitEnemy :
    • Class that hold properties of any terrain units.
    • Inherted from ENEMY
  4. EliteEnemy :
    • Class that hold properties for elite units "now only support air unit"
    • Inherted from ENEMY
  5. EliteUnitController :
    • Script that conotrol the behavior of EliteUnit .
  6. EnemyGroup :
    • A Script where it setup enemy formation and initializing them.
Managers Scripts Name
  1. ExplosionPoolManager :
    • An object pool that hold all explosions particles .
  2. ScoreAndDropManager :
    • A script that manage level score .
    • An Object pool for all drops .
  3. ShipDataManager :
    • A SingleTone instance that hold all ship data such as how many lasers player will have and coins...etc .
  4. UI_MainMenuManger :
    • A script that manage and animate MainMenu canvas.
General Scripts Name
  1. Drop :
    • class hold properties for drops type and behavior when they are collected.
  2. ExplosionContainer :
    • Its a scriptable object storing two differnt types of explosions.
    • 1st list for terrains explosion "larger scale"
    • 2nd list for air unit explosion . 3.ParticlesCallback :
    • its a simple script that should be attached to any particles that has to be returned back to explosions pool once its finished playing.
How to try the game :

OR

  1. Make a clone to the project and try it inside editor.
  2. Once its downloaded, switch the project platform to android for correct resolution , since the game designed for portrait mode.
  3. Wait until everything is loaded and press play.

This a gif animation of how it looks like https://gfycat.com/UnhealthyBabyishAlabamamapturtle

Game Rules :
  1. Shoot all enemies and safe the earth .
  2. Collect the drops
    • yellow drops : Coins
    • Red drops : HealthKit "currently no limit for player health"
    • Blue drops : Shield " by default players has 100 avaible shield to test "
    • Orange drops : Laser " by default players has 100 avaiable lasers to test "
    • Green drops : powerup where it increate the fire rate for both maincannon and wingcannon. max collected 8 per level.
  3. Remove your finger from screen to access the ship status canvas
    • Use shield to enable shield super weapon
    • Use Laser to enable laser super weapon
    • or simply press back to exit the level.
  4. Only collected Coins will be saved inside ShipDataManager.
Well Known Issues :

Funny Physics behavior , not much .

Note :

  1. The game runs on 30-40 fps on Hawuii G8 which is 4 years old device.
  2. Alll assets here created by me excpet for trees and some rocks where I did re-texturing for both of them, but they were a pack from unity store.
  3. All custom shaders are created using AmplifyShaderEditor .
  4. Before doing a build for mobile, make sure to check PlayerController script at Line 102 just to save a little bit of performance .
  5. Explosion particles is an assetbundle for unity store.
  6. This is a 5 day project I did :
    • everything is made except for 3D assets, I only created the space ship and basic enemy unit especaily for this project, however,I've imported all other assets I've already to save time. .

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