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Fix FOV mask covering UI
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out-of-phaze committed Jun 4, 2023
1 parent eba3a79 commit 4c46a8f
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Showing 2 changed files with 6 additions and 2 deletions.
6 changes: 5 additions & 1 deletion code/__defines/_planes+layers.dm
Original file line number Diff line number Diff line change
Expand Up @@ -183,7 +183,11 @@ What is the naming convention for planes or layers?
#define BLIND_LAYER 3
#define CRIT_LAYER 4

#define HUD_PLANE 6
// LIGHTHOUSE EDIT START
// VISION_CONE_PLANE 6 - defined in fov_module
// AR_PLANE 8 - defined in neural_interface module
#define HUD_PLANE 7
// LIGHTHOUSE EDIT END
#define UNDER_HUD_LAYER 0
#define HUD_BASE_LAYER 2
#define HUD_ITEM_LAYER 3
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2 changes: 1 addition & 1 deletion mods/content/fov_module/_fov_module.dm
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
///////////////////////////////////////

#define HIDDEN_SHIT_PLANE -101 //Used for the hiding of the vision cone masking object.
#define VISION_CONE_PLANE 7 // For the vision cone.
#define VISION_CONE_PLANE 6 // For the vision cone.
#define OPPOSITE_DIR(D) turn(D, 180)

/decl/modpack/fov_module
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