You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
We have several bosses already implemented which you should feel free to use as inspiration/reference. Also you can reference some other open source custom games on Github which have boss fights including Second Day of Frostivus where you will find our IO boss (designed by Yahnich). Files should follow the structure already established in the components subfolders (such as /abilities/, /boss/, etc).
See also:
Slice: Boss - Model/Animations/Icons #2104
Slice: Boss - Sound #2106
Slice: Boss - Code #2103
Iaido: For the first part of this ability we need a shadow effect chasing down the enemies and leaving a trail behind (similar to Specters dagger). This shadow trail has to stay until he moves over it again in the second phase of this ability and vanish alongside his movement.
In the second phase a particle effect is triggered once he hits a hero. It should be a form of slicing effect. Maybe something like this in small scale on the hit target: Fox Claw
2.Modifiers
A new root animation. Maybe something similar to what Shikamaru can do in Naruto:
The text was updated successfully, but these errors were encountered:
Boss: Slice
We have several bosses already implemented which you should feel free to use as inspiration/reference. Also you can reference some other open source custom games on Github which have boss fights including Second Day of Frostivus where you will find our IO boss (designed by Yahnich). Files should follow the structure already established in the components subfolders (such as /abilities/, /boss/, etc).
See also:
Slice: Boss - Model/Animations/Icons #2104
Slice: Boss - Sound #2106
Slice: Boss - Code #2103
Bug Bounty Guideline
1.Abilities
Iaido: For the first part of this ability we need a shadow effect chasing down the enemies and leaving a trail behind (similar to Specters dagger). This shadow trail has to stay until he moves over it again in the second phase of this ability and vanish alongside his movement.
In the second phase a particle effect is triggered once he hits a hero. It should be a form of slicing effect. Maybe something like this in small scale on the hit target: Fox Claw
2.Modifiers
The text was updated successfully, but these errors were encountered: