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We have several bosses already implemented which you should feel free to use as inspiration/reference. Also you can reference some other open source custom games on Github which have boss fights including Second Day of Frostivus where you will find our IO boss (designed by Yahnich). Files should follow the structure already established in the components subfolders (such as /abilities/, /boss/, etc).
See also:
Slice: Boss - Model/Animations/Icons #2104
Slice: Boss - Code #2103
Slice: Boss - Particles #2105
Uses a sword to attack so slicing sounds for the attacks. the most important sound are the shadow and the following slice. the shadow should be menacing and dark and the followup slice impactful and strong.
The text was updated successfully, but these errors were encountered:
Boss: Slice
We have several bosses already implemented which you should feel free to use as inspiration/reference. Also you can reference some other open source custom games on Github which have boss fights including Second Day of Frostivus where you will find our IO boss (designed by Yahnich). Files should follow the structure already established in the components subfolders (such as /abilities/, /boss/, etc).
See also:
Slice: Boss - Model/Animations/Icons #2104
Slice: Boss - Code #2103
Slice: Boss - Particles #2105
Bug Bounty Guideline
Sound
Uses a sword to attack so slicing sounds for the attacks. the most important sound are the shadow and the following slice. the shadow should be menacing and dark and the followup slice impactful and strong.
The text was updated successfully, but these errors were encountered: