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Update CHANGELOG.md - I forgot Extended changelog (#187)
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* Update CHANGELOG.md - I forgot Extended changelog

g_grapple and g_awardpushing

* Update CHANGELOG.md - harvesterfrombodies
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The-Gig authored Mar 13, 2024
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6 changes: 3 additions & 3 deletions CHANGELOG.md
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* Removed SelectRandomFurthestSpawnPoint. It is no longer used. The spawn points became to predictive.
* Added logging events and Win challangex
* Added the option to move significantly faster under water using a dmflag. Mostly for demonstration. Could be fun in class based gametypes.
* Added a more aggressive form of g_awardpushing. Set it to 2 and we no longer forget you. Also blowing yourself up with a rocket gives a point to the last attacker too.
* Added a more aggressive form of g_awardpushing. Set it to 2 and the fragged player doesn't need to be airborne. Also blowing yourself up with a rocket gives a point to the last attacker too.
* Added cg_bob variable. If set to 0 it will disable cg_bob[up|roll|pitch].
* Added cg_kickScale variable.
* Added the neccecary paramter to missionpack to use the UI3 gui
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* More aggressive AI for Possession. Now will actively try to track and combat the flag carrier.
* Stopped setting com_hunkmegs in the UI. It was a workaround from before it was changed in the engine.
* Announce changes to pmove_* values. Not that they should be changed during gameplay but still.
* Full Grapple support via command g_grapple.
* Added g_harvesterFromBodies.
* Added `g_grapple`. Gives Grappling Hook to all players. Also replaces `elimination_grapple`, which has been removed. **Default: 0.**
* Added `g_harvesterFromBodies`. Allows Harvester mode skulls to spawn where the frag happened instead of at the skull generator in the middle of the map. In case those skulls end up in a "nodrop" zone, they will respawn at the skull generator instead. **Default: 0.**
* Remove more NO_RESTART from CVARs
* Leilei changes for the MP UI.
* Add ui_randomIntToCvar to the missionpack UI. Add randomFloatToCvar command. Add ui_randomStringToCvar.
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