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Update CHANGELOG.md
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NeonKnightOA authored Mar 17, 2024
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Showing 1 changed file with 12 additions and 6 deletions.
18 changes: 12 additions & 6 deletions CHANGELOG.md
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* `droprune`: Tosses the rune that's been carried on. (Akin to TWCTF/TWCTF II) Needs `g_runes 2` in order to work.
* `ui_writemappools`: If the arena files are loaded, this command dumps the gamelists so they can be used by g_autonextmap (should be used to generate new gamelists for new versions).
* Classic UI:
* Slightly reorganized the Skirmish/Create Server menus in order to accomodate the newer gametype options.
* Updated to reflect the latest scoring changes.
* Slight reorganization of the Skirmish/Create Server menus in order to accomodate the newer gametype options.
* Status bar texts are clearer and there are more explanations for more items.
* `elimination_selfdamage` can now be set in the UI for Elimination and eCTF matches.
* `g_grapple` can now be set for all match types.
* `g_harvesterFromBodies` can now be set for Harvester matches.
* Status bar texts are clearer.
* `g_weaponArenaWeapon` can be selectable in Classic UI, but it needs "Single Weapon Arena" to be set before.
* `cg_muzzleFlashStyle` can now be chosen in Classic UI under "Game Options", replaces "Allow Download" which is already present in "Network", anyway.
* Separated "Allow Downloads From Servers" and "Allow Downloads To Clients". The former is a player option (`cl_allowDownload 0/1`) and can be set in "Options -> Network", while the latter a server option (`sv_allowDownload 0/1`) and can be set from "Create Server". The option names were changed to reflect these changes.
* New "Weapon Rules" option in Skirmish/Create Server, cycles between four rulesets for weapons: **All Weapons (Classic)** (unavailable for Elimination/eCTF/LMS, default for all other modes), **Instantgib**, **Single Weapon Arena** and **All Weapons (Elimination)** (default for Elimination/eCTF/LMS).
* `cg_muzzleFlashStyle` can now be chosen in Classic UI under "Game Options".
* Separated "Allow Downloads From Servers" and "Allow Downloads To Clients". The former is a player option (`cl_allowDownload 0/1`) and can be set in "Options -> Network" (formerly in "Game Options"), while the latter a server option (`sv_allowDownload 0/1`) and can be set from "Create Server". The option names were changed to reflect these changes.
* "Delag Hitscan" was moved from "Game Options" to "Network".
* "Dynamic Lights" was moved from "Game Options" to "Video".
* Now it's possible to compile OAX on Mac (thanks EddieBrrrock!)
* AI enhancements:
* Holdable (Personal Teleporter/Medkit/Kamikaze/Invulnerability) handling.
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**Release date:** TBA

* Classic UI: Minor overall fixes.
* Classic UI: Skirmish/Create Server: Friendly Fire, Optimize for LAN and Host Name gained descriptions.
* Classic UI: Skirmish/Create Server: Better descriptions for all options.
* Classic UI: "Unlag Hitscan" was moved from "Game Options" to "Network" and renamed "Delag Hitscan Latency".
* Classic UI: "Dynamic Lights" was moved from "Game Options" to "Video".
* Classic UI: "droprune" can be bound in "Controls -> Misc".
* Classic UI: New "Weapon Rules" option in Skirmish/Create Server, cycles between four rulesets for weapons: **All Weapons (Classic)** (unavailable for Elimination/eCTF/LMS, default for all other modes), **Instantgib**, **Single Weapon Arena** and **All Weapons (Elimination)** (default for Elimination/eCTF/LMS).
* Classic UI: Separated "Allow Downloads From Servers" and "Allow Downloads To Clients". The former is a player option (`cl_allowDownload 0/1`) and can be set in "Options -> Network", while the latter a server option (`sv_allowDownload 0/1`) and can be set from "Create Server". The option names were changed to reflect these changes.
* `cg_muzzleFlashStyle` can now be chosen in Classic UI under "Game Options", replaces "Allow Download" which is already present in "Network", anyway.
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