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Various bow balancing changes #6

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4 changes: 2 additions & 2 deletions kod/object/item/passitem/weapon/ranged/bow/battlbow.kod
Original file line number Diff line number Diff line change
Expand Up @@ -30,8 +30,8 @@ classvars:
vrDesc = BattleBow_desc_rsc

viWeaponDamage = 2
viRange = 17 * FINENESS
viHit_roll_modifier = 0
viRange = 22 * FINENESS
viHit_roll_modifier = 150

viValue_average = 3000
viBulk = 80
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2 changes: 1 addition & 1 deletion kod/object/item/passitem/weapon/ranged/bow/longbow.kod
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@ classvars:

viWeaponDamage = 0
viRange = 100 * FINENESS
viHit_roll_modifier = 100
viHit_roll_modifier = 0

viValue_average = 2500
viBulk = 80
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16 changes: 8 additions & 8 deletions kod/object/item/passitem/weapon/ranged/bow/nerubow.kod
Original file line number Diff line number Diff line change
Expand Up @@ -35,19 +35,19 @@ classvars:

vrWeaponBroke = NeruditeBow_shatters

viWeaponDamage = 3
viRange = 20 * FINENESS
viHit_roll_modifier = 0
viWeaponDamage = 4
viRange = 35 * FINENESS
viHit_roll_modifier = 100

viValue_average = 3500
viBulk = 100
viWeight = 100
viBulk = 75
viWeight = 80

// This is about 50// normal durability.
viHits_init_min = 100
viHits_init_max = 150
viHits_init_min = 200
viHits_init_max = 400

viSpell_modifier = -30
viSpell_modifier = 5

// What's the basic color of the bow?
viBaseXLAT = XLAT_TO_GREEN
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