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using System.Windows.Media.Animation; | ||
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namespace EleCho.WpfSuite | ||
{ | ||
public abstract class BezierEaseBase : IEasingFunction | ||
{ | ||
protected abstract double GetSampleRate(double time); | ||
protected abstract double GetSampleValue(double rate); | ||
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public double Ease(double normalizedTime) => GetSampleValue(GetSampleRate(normalizedTime)); | ||
} | ||
} |
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using System; | ||
using System.Windows.Media.Animation; | ||
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namespace EleCho.WpfSuite | ||
{ | ||
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public class CubicBezierEase : BezierEaseBase | ||
{ | ||
private double x1; | ||
private double y1; | ||
private double x2; | ||
private double y2; | ||
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/// <summary> | ||
/// X value of control point 1 | ||
/// </summary> | ||
public double X1 | ||
{ | ||
get => x1; set | ||
{ | ||
if (value < 0 || value > 1) | ||
throw new ArgumentOutOfRangeException(); | ||
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x1 = value; | ||
} | ||
} | ||
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/// <summary> | ||
/// Y value of control point 1 | ||
/// </summary> | ||
public double Y1 { get => y1; set => y1 = value; } | ||
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/// <summary> | ||
/// X value of control point 2 | ||
/// </summary> | ||
public double X2 | ||
{ | ||
get => x2; set | ||
{ | ||
if (value < 0 || value > 1) | ||
throw new ArgumentOutOfRangeException(); | ||
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x2 = value; | ||
} | ||
} | ||
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/// <summary> | ||
/// Y value of control point 2 | ||
/// </summary> | ||
public double Y2 { get => y2; set => y2 = value; } | ||
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private double MathCbrt(double num) | ||
{ | ||
return num < 0 ? -Math.Pow(-num, 1d / 3) : Math.Pow(num, 1d / 3); | ||
} | ||
private double PickAppropriateRate(double cp1, double cp2, double p, params double[] rates) | ||
{ | ||
double result = double.NaN; | ||
double diffNow = double.MaxValue; | ||
foreach (var rate in rates) | ||
if (!double.IsNaN(rate) && Math.Abs(GetSamplePoint(cp1, cp2, rate) - p) < diffNow) | ||
result = rate; | ||
return result; | ||
} | ||
private double GetSampleRate(double cp1, double cp2, double p) | ||
{ | ||
// 警告, 这里是魔法, 是求根公式 | ||
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double | ||
a = 3 * cp1 - 3 * cp2 + 1, | ||
b = -6 * cp1 + 3 * cp2, | ||
c = 3 * cp1, | ||
d = -p; | ||
double | ||
A = b * b - 3 * a * c, | ||
B = b * c - 9 * a * d, | ||
C = c * c - 3 * b * d; | ||
double | ||
delta = B * B - 4 * A * C; | ||
if (A == B) | ||
{ | ||
double x = -c / b; // -b/3a -c/b -3d/c | ||
double rst = x; | ||
return rst; | ||
} | ||
else if (delta > 0) | ||
{ | ||
//double I = double.NaN; | ||
double | ||
y1 = A * b + 3 * a * ((-B + Math.Sqrt(delta)) / 2), | ||
y2 = A * b + 3 * a * ((-B - Math.Sqrt(delta)) / 2); | ||
double | ||
xtmp1 = MathCbrt(y1) + MathCbrt(y2); //, | ||
//xtmp2 = Cubic(y1) - Cubic(y2); | ||
double // what the fuck is I? virtual number wtf... impossible for now ((( | ||
x1 = (-b - xtmp1) / (3 * a); //, | ||
//x2 = (-2 * b + xtmp1 + Math.Sqrt(3) * xtmp2 * I) / (6 * a), | ||
//x3 = (-2 * b + xtmp1 - Math.Sqrt(3) * xtmp2 * I) / (6 * a); | ||
double rst = x1; | ||
return rst; | ||
} | ||
else if (delta == 0) | ||
{ | ||
double k = B / A; | ||
double | ||
x1 = -b / a + k, | ||
x2 = -k / 2; | ||
double rst = PickAppropriateRate(cp1, cp2, p, x1, x2); | ||
return rst; | ||
} | ||
else // delta < 0 | ||
{ | ||
double | ||
t = (2 * A * b - 3 * a * B) / (2 * A * Math.Sqrt(A)), | ||
sita = Math.Acos(t); | ||
double | ||
x1 = (-b - 2 * Math.Sqrt(A) * Math.Cos(sita / 3)) / (3 * a), | ||
x2 = (-b + Math.Sqrt(A) * (Math.Cos(sita / 3) + Math.Sqrt(3) * Math.Sin(sita / 3))) / (3 * a), | ||
x3 = (-b + Math.Sqrt(A) * (Math.Cos(sita / 3) - Math.Sqrt(3) * Math.Sin(sita / 3))) / (3 * a); | ||
double rst = PickAppropriateRate(cp1, cp2, p, x1, x2, x3); | ||
return rst; | ||
} | ||
} | ||
private double GetSamplePoint(double cp1, double cp2, double rate) | ||
{ | ||
return 3d * cp1 * rate * (1d - rate) * (1d - rate) + 3d * cp2 * rate * rate * (1d - rate) + rate * rate * rate; | ||
// return 3 * cp1 * rate - 3 * cp1 * 2 * rate * rate + 3 * cp1 * rate * rate * rate + 3 * cp2 * rate * rate - 3 * cp2 * rate * rate * rate + rate * rate * rate; | ||
} | ||
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protected override double GetSampleRate(double time) | ||
{ | ||
return GetSampleRate(X1, X2, time); | ||
} | ||
protected override double GetSampleValue(double rate) | ||
{ | ||
return GetSamplePoint(Y1, Y2, rate); | ||
} | ||
} | ||
} |
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using System; | ||
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namespace EleCho.WpfSuite | ||
{ | ||
public class QuadraticBezierEase : BezierEaseBase | ||
{ | ||
private double x; | ||
private double y; | ||
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/// <summary> | ||
/// X value of control point | ||
/// </summary> | ||
public double X { get => x; set => x = value; } | ||
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/// <summary> | ||
/// Y value of control point | ||
/// </summary> | ||
public double Y { get => y; set => y = value; } | ||
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private double GetSamplePoint(double cp, double rate) | ||
{ | ||
return 2 * rate * (1 - rate) * cp + rate * rate * 1; | ||
} | ||
private double PickAppropriateRate(double cp, double p, params double[] rates) | ||
{ | ||
double result = double.NaN; | ||
double diffNow = double.MaxValue; | ||
foreach (var rate in rates) | ||
if (rate >= 0 && rate <= 1 && Math.Abs(GetSamplePoint(cp, rate) - p) < diffNow) | ||
result = rate; | ||
return result; | ||
} | ||
private double GetSampleRate(double cp, double p) | ||
{ | ||
double | ||
a = 1 - 2 * cp, | ||
b = 2 * cp, | ||
c = -p; | ||
double | ||
delta = b * b - 4 * a * c; | ||
if (delta > 0) | ||
{ | ||
double | ||
x1 = (-b + Math.Sqrt(delta)) / (2 * a), | ||
x2 = (-b - Math.Sqrt(delta)) / (2 * a); | ||
double rst = PickAppropriateRate(cp, p, x1, x2); | ||
return rst; | ||
} | ||
else if (delta == 0) | ||
{ | ||
double | ||
x = -b / (2 * a); | ||
return x; | ||
} | ||
else | ||
{ | ||
throw new Exception("Fuck"); | ||
} | ||
} | ||
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protected override double GetSampleRate(double time) => GetSampleRate(this.X, time); | ||
protected override double GetSampleValue(double rate) => GetSamplePoint(this.X, rate); | ||
} | ||
} |