Releases
v0.6.9
0.6.9 (2023-09-06)
Bug Fixes
webgpu: fix latest WGSL error
canvas: fix external canvas style (#284 ) (bb89a68 ), closes #283
fix renderer (#281 ) (1f66ee8 )
GUI: UITransform will be updated correctly (#288 ) (7a30945 )
Octree: Improve Octree's sample (#289 ) (1321153 )
component: fix component life cycle (b273ab4 )
particle: fix particle material depth bug (f3f1b20 )
WorldPanel: fix worldPanel depth compareFun (592b643 )
bloom: fix bloom uniform data offset (39819ee )
gtao: Reduce threshold of dot gtao. (494b827 )
Features
wasm: update matrix by WASM (#292 ) (2c8e8ab )
csm: add feature of Cascaded Shadow Map (#286 ) (d798bd2 )
material: use new material framework (5111699 )
pipelinePool: add pipeline shader share (c88b687 )
add log z depth (520b2bb )
add transform depth order (bf40831 )
fadeout csm shadow far away (bf30fe7 )
BREAKING CHANGES
material: MaterialBase
has beed renamed to Material
, also need to implement get/set
for baseMap
for custom materials
shadow: drop shadowBias
, shadowNear
, shadowFar
options in shadow settings, values will be calculated automatically
Bloom: add new exposure
option in Bloom settings
You can’t perform that action at this time.