Skip to content

v0.6.9

Compare
Choose a tag to compare
@lslzl3000 lslzl3000 released this 06 Sep 20:38
· 141 commits to dev since this release

0.6.9 (2023-09-06)

Bug Fixes

  • webgpu: fix latest WGSL error
  • canvas: fix external canvas style (#284) (bb89a68), closes #283
  • fix renderer (#281) (1f66ee8)
  • GUI: UITransform will be updated correctly (#288) (7a30945)
  • Octree: Improve Octree's sample (#289) (1321153)
  • component: fix component life cycle (b273ab4)
  • particle: fix particle material depth bug (f3f1b20)
  • WorldPanel: fix worldPanel depth compareFun (592b643)
  • bloom: fix bloom uniform data offset (39819ee)
  • gtao: Reduce threshold of dot gtao. (494b827)

Features

  • wasm: update matrix by WASM (#292) (2c8e8ab)
  • csm: add feature of Cascaded Shadow Map (#286) (d798bd2)
  • material: use new material framework (5111699)
  • pipelinePool: add pipeline shader share (c88b687)
  • add log z depth (520b2bb)
  • add transform depth order (bf40831)
  • fadeout csm shadow far away (bf30fe7)

BREAKING CHANGES

  • material: MaterialBase has beed renamed to Material, also need to implement get/set for baseMap for custom materials
  • shadow: drop shadowBias, shadowNear, shadowFar options in shadow settings, values will be calculated automatically
  • Bloom: add new exposure option in Bloom settings