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OverrunGL Book

This book introduced writing 3D game with OverrunGL.

It is currently working in progress.

Progress
4.7%

Chapters

  1. Preparing
  2. The Game Loop
  3. Rendering
  4. Advanced Rendering
  5. Textures
  6. Transformations
  7. Loading Models
  8. Lighting
  9. Advanced Lighting
  10. HUD
  11. Cube-map Textures
  12. Heightmaps
  13. Collisions
  14. Object Picking
  15. Fog
  16. Normal Mapping
  17. Shadows
  18. Particles
  19. Instance Rendering
  20. Sounds
  21. Addition - FAQS