A sandbox tower defense game written in Java.
See CONTRIBUTING.
Bleeding-edge builds are generated automatically for every commit. You can see them here.
If you'd rather compile on your own, follow these instructions. First, make sure you have JDK 16 installed. Other JDK versions will not work. Open a terminal in the Mindustry directory and run the following commands:
Running: gradlew desktop:run
Building: gradlew desktop:dist
Sprite Packing: gradlew tools:pack
Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist
Sprite Packing: ./gradlew tools:pack
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. gradlew server:dist
.
- Install the Android SDK here. Make sure you're downloading the "Command line tools only", as Android Studio is not required.
- Set the
ANDROID_HOME
environment variable to point to your unzipped Android SDK directory. - Run
gradlew android:assembleDebug
(or./gradlew
if on linux/mac). This will create an unsigned APK inandroid/build/outputs/apk
.
To debug the application on a connected phone, run gradlew android:installDebug android:run
.
If the terminal returns Permission denied
or Command not found
on Mac/Linux, run chmod +x ./gradlew
before running ./gradlew
. This is a one-time procedure.
Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/Mindustry.jar
for desktop builds, and in /server/build/libs/server-release.jar
for server builds.
Post feature requests and feedback here.