Update README.md #14
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# This workflow does the following: | |
# 1) Compile everything (client and dedicated server) | |
# 2) Compress the binaries (because compression is cool) | |
# 3) Upload everything in a new release | |
# | |
# By default the binaries generated by this workflow are compiled using iphys and RocketUI (client) by default | |
# 02/2022 update: Now it should bump tag version so GitHub doesn't panic about it on every push | |
name: CI-Workflow | |
on: | |
push: | |
branches: [master] | |
pull_request: | |
branches: [master] | |
workflow_dispatch: | |
defaults: | |
run: | |
shell: bash | |
jobs: | |
build: | |
permissions: write-all | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v3 | |
with: | |
submodules: 'true' | |
- name: Preparing environment... | |
env: | |
DEBIAN_FRONTEND: "noninteractive" | |
run: sudo apt update && sudo apt upgrade -y && sudo apt install -y git build-essential cmake libsdl2-mixer-dev libsdl2-dev libopenal-dev libcurlpp-dev libssl-dev libfontconfig1-dev libcurl4-openssl-dev net-tools wget unzip zip | |
- name: Building client... | |
run: cd cmake-build && cmake .. -DUSE_ROCKETUI=1 -DUSE_IPHYS_PHYSICS=1 && make -j$(nproc --all) && cd ${{ env.GITHUB_WORKSPACE }} | |
- name: Preparing additional files... | |
run: git clone https://github.com/P0L3NARUBA/Linux-Strike-Files && cp -r Linux-Strike-Files/* ../game | |
- name: Compressing assets... | |
run: cd .. && zip -9 -r game_client-x64-rocketui.zip game && rm -rf game && cd ${{ env.GITHUB_WORKSPACE }} | |
- name: Building dedicated... | |
run: cd cmake-build && cmake .. -DDEDICATED=1 && make -j$(nproc --all) && cd ${{ env.GITHUB_WORKSPACE }} | |
- name: Compressing assets... | |
run: cd .. && zip -9 -r game_dedicated-x64.zip game && rm -rf game && cd ${{ env.GITHUB_WORKSPACE }} | |
- name: Create tag version | |
if: github.event_name != 'pull_request' | |
id: tag_version | |
uses: mathieudutour/[email protected] | |
with: | |
github_token: ${{ secrets.GITHUB_TOKEN }} | |
- name: Create release | |
if: github.event_name != 'pull_request' | |
env: | |
GITHUB_TOKEN: ${{ github.token }} | |
uses: actions/create-release@v1 | |
id: create_release | |
with: | |
draft: false | |
prerelease: true | |
release_name: AutoRelease ${{ steps.tag_version.outputs.new_tag }} | |
tag_name: ${{ steps.tag_version.outputs.new_tag }} | |
- name: Publish game client artifact | |
if: github.event_name != 'pull_request' | |
uses: actions/upload-release-asset@v1 | |
env: | |
GITHUB_TOKEN: ${{ github.token }} | |
with: | |
upload_url: ${{ steps.create_release.outputs.upload_url }} | |
asset_path: ../game_client-x64-rocketui.zip | |
asset_name: game_client-x64-rocketui.zip | |
asset_content_type: application/zip | |
- name: Publish game dedicated artifact | |
if: github.event_name != 'pull_request' | |
uses: actions/upload-release-asset@v1 | |
env: | |
GITHUB_TOKEN: ${{ github.token }} | |
with: | |
upload_url: ${{ steps.create_release.outputs.upload_url }} | |
asset_path: ../game_dedicated-x64.zip | |
asset_name: game_dedicated-x64.zip | |
asset_content_type: application/zip |