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Changes to Widescreen Patch in The Godfather for better FOV and correcting minor gameplay issues #453

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BlackNRoses
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The following is a patch correction for the "SLUS-21385_D850707E.pnach", also known as the NTSC-U version of "The Godfather". It's based off Arapapa's widescreen patches. Here's what I'm correcting:

Before:
Originally, while using Arapapa's 16:9 Widescreen Patch, the FOV correction would cause the player model to look bigger making its head invisible (therefore impossible to edit, without disabling patches and rebooting).

Arapapa_og_patch1
Arapapa_og_patch2

Also, weapon models would obscure their names and ammo count, making it difficult to keep track of remaining ammo.

Arapapa_og_patch5
Arapapa_og_patch6

After:
With these corrections, the player model's head is no longer obscured during character creation or editing.

BNR_Ara_patch1
BNR_Ara_patch2

Finally, weapon models no longer obscure their information.

BNR_Ara_patch5
BNR_Ara_patch6

Miscellanous:
Out of desire to preserve the original feel of the game (and the film it's based on), widescreen black bars for cutscenes where restored.

In Arapapa's original patch, black bars are removed, though they don't reveal much more information.

What do we gain by looking at Sarafina's feet? This scene is about her asking a favor to Don Corleone, and he's pondering about whether he should honor it or not.
Arapapa_og_patch3

Luca Brasi just killed this poor fella. Not much else to see.
Luca_Brasi_Ara

In this correction, black bars are restored, keeping the scenes more focused on the characters.

The door is still kinda bothersome, but we also can tell this is about two people discussing a favor.
BNR_Ara_patch3

Luca still killed this poor fella. Not much else to see, 'cause there wasn't anything else from the start.
Luca_Brasi_BNR_Ara

Aside from that, some gameplay elements (i.e dialogue and extorsion) make use of them, though not consistently.

These 2 characters are story-relevant, Luca Brasi and the Sergeant Galtosino.
Screenshot from 2024-12-06 01-03-29
Screenshot from 2024-12-06 01-07-06

These other 2 are a random shopkeeper and a racket boss.
Screenshot from 2024-12-06 01-04-35
Screenshot from 2024-12-06 01-06-24

This is a random Corleone enforcer:
random_enforcer

My guess, after further testing on native and patched aspect, is that black bars were implemented mostly on story characters, and maybe it was planned for them be used on every character, but the developers at EA Redwood Shores didn't keep a registry or database to do this automatically, so they preferred to keep it simple for quickness sake (originally, this game was delayed for about a year) and released it that way in 2006.

Corrected FOV values for widescreen gameplay.

In the case of the player character, its model won't obscure the screen while editing clothes or appearance.

Going into weapon models', they no longer obscure their info and ammo count.

Aditionally, cutscene black bars were restored to keep the original 1972 movie's feel. Removing them seems more distracting than keeping them (specially with the empty scenery in some places, i.e: the Corleone Mansion, when Sarafina is speaking to Vito). Also, they're there to sell you the idea that you're inside a gangster's movie.
@pgert
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pgert commented Dec 6, 2024

Suggestion: Make the No Blackbars hack a hack of its own.

[Remove Blackbars]
author=arapapa
description=No Blackbars in Cutscenes.
patch=1,EE,006617B8,word,00000001

@BlackNRoses
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Ok. I'll see to it and test it.

By the way, @pgert, will it require a new pull request, or will the changes be reflected here?

@pgert
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pgert commented Dec 6, 2024

Ok. I'll see to it and test it.

By the way, @pgert, will it require a new pull request, or will the changes be reflected here?

You don't need to make a new PR.
New commits at your repo will show up here as well.

Made blackbars optional, so the user can choose which option to play with.
@BlackNRoses
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I already updated the patch, @pgert. Blackbars are now optional.

@Mrlinkwii
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whats the status of this PR?

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3 participants