Euler Angle (and Tait-Bryan Angle) Conversion Utility in Babylon.js
This Utility support the conversion between the 24 different Euler Angle (and Tait-Bryan) conventions.
Euler Angles in Babylon.js are only based on the YXZ local space rotation convention (see here).
Even though the Quaternion API lists an order
parameter for conversion, this parameter is currently ignored (see here).
- Quaternions to Euler Angles
- Euler Angles to Quaternions
- Rotation Matrix to Euler Angles
- Euler Angles to Euler Angles (Reordering)