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Custom map
Once you start the game, you're allowed to either choose auto-generated map (that will create beautiful dungeons) or choose your own map. But how to create a custom map? Here is the tutorial.
This is a simple plain-text format, so you can event edit the map by yourself!
The map consist of two basic parts. Map is a rectangular with fixed amount of rows and unlimited amount of columns. So on the first line you should specify integer amount of columns (in range from 0
to 2147483647
).
Let it will be 12
in our case. It will be a tiny map.
Contents of `my_map.mapfile` now:
12
Then you have to describe a map itself. Feel free to be as creative as you wish!
You can use the following symbols as building blocks:
Symbol | Title | Description |
---|---|---|
# |
Wall | Walls may be destroyed by fireball, but it is a the most common type of obstacle |
- |
Grass | Empty space on map. Player and all other actors may walk here |
~ |
Water | It is also empty space like grass, however when player walks in water, he loses half of his speed |
p |
Player | This is a spawn point for a player. When you load this map, die or restart, player will spawn exactly at this position. When there is 0 or more than one spawn position, behavior is undefined |
z |
Zombie | Spawn position for zombie |
s |
Slime | Spawn position for slime |
|
Bedrock | Obstacle that cannot be broken. All unused space will be filled with bedrock |
Let's build some map!
Example contents of my_map.mapfile:
12
############
#----------#
#----#######
#----#
#----#######
#----------#
############
############
#----------#
#-~~--######
#-~~--#
#-~~--######
#----------#
############
############
#----------#
########---#
#---#
########---#
#----------#
########---#
#---#
########---#
#----------#
############
#####
#---#
#---########
#p---------#
#---########
#---#
#####
############
#----------#
#----------#
#-###--###-#
#-# #--# #-#
#-# #--# #-#
#-# #--# #-#
### #### ###
#####
#---#
#---########
#----------#
#---########
#---#
#####
Let's see, how this map looks like in game:
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