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34 changes: 34 additions & 0 deletions vexillologist/README.md
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# Vexillologist
[**Vexillologist**](https://billywojcicki.github.io/vexillologist/) is an educational world flags web game inspired by Duolingo.

![screenshot](images/screenshot-game.png)

## How To Play

Identify the country of the flag shown. All 193 [United Nations member states](https://www.un.org/en/about-us/member-states/) flags are included. Identify every flag to complete the game. Don't worry if you don't know them all, the game is designed to teach you the flags you're unfamiliar with as you progress. Navigate to the settings menu to explore alternate game modes.

## Features

- Multiple choice format
- Keyboard shortcuts
- Free response format
- Typos with levenshtein distance <= 2 allowed
- Common name variations accepted, for example:
- "Côte d'Ivoire" accepts "Ivory Coast"
- "Czech Republic" accepts "Czechia"
- "United Arab Emirates" accepts "UAE"
- Capital cities mode
- US states mode
- Player stats
- Shareable summary displayed at the end of the game
- Interactive globe
- Draggable on click and hold
- Color-coded pings display at answer coordinates
- Responsive design
- Optimized for desktop and mobile-friendly

## Credits

- Flag images from [flagpedia.net](https://flagpedia.net/about)
- Interactive globe made with [planetary.js](http://planetaryjs.com/)
- Confetti animation from [mathusummut](https://github.com/mathusummut/confetti.js)
311 changes: 311 additions & 0 deletions vexillologist/arrays.js

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130 changes: 130 additions & 0 deletions vexillologist/confetti.js
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var maxParticleCount = 150; // Set max confetti count
var particleSpeed = 0.25; // Set the particle animation speed
var startConfetti; // Call to start confetti animation
var stopConfetti; // Call to stop adding confetti
var toggleConfetti; // Call to start or stop the confetti animation depending on whether it's already running
var removeConfetti; // Call to stop the confetti animation and remove all confetti immediately

(function () {
startConfetti = startConfettiInner;
stopConfetti = stopConfettiInner;
toggleConfetti = toggleConfettiInner;
removeConfetti = removeConfettiInner;
var colors = ["DodgerBlue", "OliveDrab", "Gold", "Pink", "SlateBlue", "LightBlue", "Violet", "PaleGreen", "SteelBlue", "SandyBrown", "Chocolate", "Crimson"];
var streamingConfetti = false;
var animationTimer = null;
var particles = [];
var waveAngle = 0;

function resetParticle(particle, width, height) {
particle.color = colors[(Math.random() * colors.length) | 0];
particle.x = Math.random() * width;
particle.y = Math.random() * height - height;
particle.diameter = Math.random() * 10 + 5;
particle.tilt = Math.random() * 10 - 10;
particle.tiltAngleIncrement = Math.random() * 0.07 + 0.05;
particle.tiltAngle = 0;
return particle;
}

function startConfettiInner() {
var width = window.innerWidth;
var height = window.innerHeight;
window.requestAnimFrame = (function () {
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function (callback) {
return window.setTimeout(callback, 16.6666667);
};
})();
var canvas = document.getElementById("confetti-canvas");
if (canvas === null) {
canvas = document.createElement("canvas");
canvas.setAttribute("id", "confetti-canvas");
canvas.setAttribute("style", "display:block;z-index:5;pointer-events:none");
document.body.appendChild(canvas);
canvas.width = width;
canvas.height = height;
window.addEventListener("resize", function () {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}, true);
}
var context = canvas.getContext("2d");
while (particles.length < (width / 13)) // Changed maxParticleCount to `(width / 13)`
particles.push(resetParticle({}, width, height));
streamingConfetti = true;
if (animationTimer === null) {
(function runAnimation() {
context.clearRect(0, 0, window.innerWidth, window.innerHeight);
if (particles.length === 0)
animationTimer = null;
else {
updateParticles();
drawParticles(context);
animationTimer = requestAnimFrame(runAnimation);
}
})();
}
}

function stopConfettiInner() {
streamingConfetti = false;
}

function removeConfettiInner() {
stopConfetti();
particles = [];
}

function toggleConfettiInner() {
if (streamingConfetti)
stopConfettiInner();
else
startConfettiInner();
}

function drawParticles(context) {
var particle;
var x;
for (var i = 0; i < particles.length; i++) {
particle = particles[i];
context.beginPath();
context.lineWidth = particle.diameter;
context.strokeStyle = particle.color;
x = particle.x + particle.tilt;
context.moveTo(x + particle.diameter / 2, particle.y);
context.lineTo(x, particle.y + particle.tilt + particle.diameter / 2);
context.stroke();
}
}

function updateParticles() {
var width = window.innerWidth;
var height = window.innerHeight;
var particle;
waveAngle += 0.01;
for (var i = 0; i < particles.length; i++) {
particle = particles[i];
if (!streamingConfetti && particle.y < -15)
particle.y = height + 100;
else {
particle.tiltAngle += particle.tiltAngleIncrement;
particle.x += Math.sin(waveAngle);
particle.y += (Math.cos(waveAngle) + particle.diameter + particleSpeed) * 0.5;
particle.tilt = Math.sin(particle.tiltAngle) * 15;
}
if (particle.x > width + 20 || particle.x < -20 || particle.y > height) {
if (streamingConfetti && particles.length <= (width / 13)) // Changed maxParticleCount to `(width / 13)`
resetParticle(particle, width, height);
else {
particles.splice(i, 1);
i--;
}
}
}
}
})();
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93 changes: 93 additions & 0 deletions vexillologist/fonts/Nunito/OFL.txt
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Copyright 2014 The Nunito Project Authors (https://github.com/googlefonts/nunito)

This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL


-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------

PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.

The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.

DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.

"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).

"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).

"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.

"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.

PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:

1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.

2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.

3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.

4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.

5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.

TERMINATION
This license becomes null and void if any of the above conditions are
not met.

DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.
79 changes: 79 additions & 0 deletions vexillologist/fonts/Nunito/README.txt
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Nunito Variable Font
====================

This download contains Nunito as both variable fonts and static fonts.

Nunito is a variable font with this axis:
wght

This means all the styles are contained in these files:
Nunito-VariableFont_wght.ttf
Nunito-Italic-VariableFont_wght.ttf

If your app fully supports variable fonts, you can now pick intermediate styles
that aren’t available as static fonts. Not all apps support variable fonts, and
in those cases you can use the static font files for Nunito:
static/Nunito-ExtraLight.ttf
static/Nunito-Light.ttf
static/Nunito-Regular.ttf
static/Nunito-Medium.ttf
static/Nunito-SemiBold.ttf
static/Nunito-Bold.ttf
static/Nunito-ExtraBold.ttf
static/Nunito-Black.ttf
static/Nunito-ExtraLightItalic.ttf
static/Nunito-LightItalic.ttf
static/Nunito-Italic.ttf
static/Nunito-MediumItalic.ttf
static/Nunito-SemiBoldItalic.ttf
static/Nunito-BoldItalic.ttf
static/Nunito-ExtraBoldItalic.ttf
static/Nunito-BlackItalic.ttf

Get started
-----------

1. Install the font files you want to use

2. Use your app's font picker to view the font family and all the
available styles

Learn more about variable fonts
-------------------------------

https://developers.google.com/web/fundamentals/design-and-ux/typography/variable-fonts
https://variablefonts.typenetwork.com
https://medium.com/variable-fonts

In desktop apps

https://theblog.adobe.com/can-variable-fonts-illustrator-cc
https://helpx.adobe.com/nz/photoshop/using/fonts.html#variable_fonts

Online

https://developers.google.com/fonts/docs/getting_started
https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Fonts/Variable_Fonts_Guide
https://developer.microsoft.com/en-us/microsoft-edge/testdrive/demos/variable-fonts

Installing fonts

MacOS: https://support.apple.com/en-us/HT201749
Linux: https://www.google.com/search?q=how+to+install+a+font+on+gnu%2Blinux
Windows: https://support.microsoft.com/en-us/help/314960/how-to-install-or-remove-a-font-in-windows

Android Apps

https://developers.google.com/fonts/docs/android
https://developer.android.com/guide/topics/ui/look-and-feel/downloadable-fonts

License
-------
Please read the full license text (OFL.txt) to understand the permissions,
restrictions and requirements for usage, redistribution, and modification.

You can use them in your products & projects – print or digital,
commercial or otherwise.

This isn't legal advice, please consider consulting a lawyer and see the full
license for all details.
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