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Describe the bug
It looks like that Helper.Translation.LocaleEnum is equal to en until a long time, making for exemple not possible to use localization for SMAPI commands description for exemple or other direct use of localized strings in Entry. I don't know if it's possible but it could be nice that game language is load before Entry
To Reproduce
Exact steps which reproduce the bug, if possible. For example:
Use any direct use localized String in Entry
Exemple:
Helper.ConsoleCommands.Add("DiscordReload",Helper.Translation.Get("command.discordreload.desc"),//<-- LocaleEnum = en (beside having game in french)(stringcommand,string[]args)=>{LoadConfig();});
Describe the bug
It looks like that
Helper.Translation.LocaleEnum
is equal toen
until a long time, making for exemple not possible to use localization for SMAPI commands description for exemple or other direct use of localized strings inEntry
. I don't know if it's possible but it could be nice that game language is load beforeEntry
To Reproduce
Exact steps which reproduce the bug, if possible. For example:
Entry
Exemple:
Log file
https://smapi.io/log/bdc70289233748a0b7468445d04e3159?Mods=SMAPI~RichPresence
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