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Experimental Android support #635
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Thanks! This is an interesting approach, but I prefer not changing the game executable or recreating each mod. Instead of patching the game to call SMAPI, would this approach (similar to other platforms) work on Android?
This has the benefit of being easier to install (don't need to change the game executable itself), and in theory other mods could be added as-is without reimplementing each one. |
Good idea.But this strategy needs a Android Application to grab Dlls from Stardew Valley and delegate it.However,if user does not have root access, the Application should extract Contents from apk file. |
…mpatible Check. Some of the mod without transportation may works now
LookupAnything and UI Info Suite MOD
Any idea how soon this could be playable? Thanks so much for the hard work btw! |
@alightbullb You can try it already. It's still experimental and unofficial though, so expect bugs, issues, and most mods outright not working yet. |
@ZaneYork Thanks for all your work! Unfortunately this pull request can't be merged for two reasons:
As such I'll close this pull request. Feel free to submit a new pull request when those are addressed, or maintain a SMAPI fork for Android! You can discuss progress in the tracking ticket (#632), which I'll also update with a link to your repository. |
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