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Very simple example using the 65816 LLVM backend with Clang to compile to an SFC (SNES/Super Nintendo) cartridge ROM. The backend outputs to the WLA library format, compatible with WLA DX. Since the backend does not have its own linker, we have to download and use wlalink for this purpose. We also use wla-65816 since it has some very handy macros for defining SFC headers. http://www.villehelin.com/wla.html LIMITATIONS Global variables have to be defined in boot.asm for now. The compile script is a Bash script, and might have to be modified for use on nonconforming operating systems. PREREQUISITES Build LLVM+Clang with the C65 backend, instructions here: https://github.com/Peppar/llvm-C65 BUILDING AND RUNNING 1. Check out the source code git clone https://github.com/Peppar/llvm-C65-sfc-example.git sfc-example 2. Modify the paths in sfc-example/compile.sh to point to wla-65816, wlalink, clang and llvm-mc (from the 65816 compatible Clang builds). 3. Compile cd sfc-example ./compile.sh 4. Emulate using your favorite SFC emulator, for example with higan: higan sfc-example/sfc-example.sfc 5. Push A/B/X/Y to change the background color.
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An example SFC (SNES) "game" using the 65816 LLVM target
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