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protadjust

  • Plain prot armour no longer protects against damage types other than melee. Against other damage types, it only counts as vanilla diamond armour.

  • The damage from poison has been rebalanced so that it deals approximately the same damage in all situations as it used to deal against prot IV.

  • The damage from explosions has been buffed (currently doubled) so that a point blank TNT detonation will kill a person who's not in blast prot.

  • Arrow dispensers have been buffed so that they're equivalent to power V flame I bows.

  • Arrow dispensers have been buffed so that they fire arrows at a velocity 3.5 times higher than previously, increasing the range of a dispenser placed at head height from 13 blocks to 40 blocks.

  • When damage is recieved from attacking a person wearing thorns armour, it results in wither I for 150 ticks. (Going to need a lot of combat testing to balancing this)

  • Solved the issue where lava wasn't doing enough damage to people in prot.

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