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Quintus-Isometric

Isometric Support for Quintus As always, make sure to run this demo on localhost. I mostly followed this tutorial: http://gamedevelopment.tutsplus.com/tutorials/creating-isometric-worlds-a-primer-for-game-developers--gamedev-6511

TODO:

  • Add auto detection for if an isometric tile map is loaded in. Right now you have to add a Class:IsoTileLayer to the tile layer in Tiled.
  • Add proper depth sorting
  • Create a map editor that allows you to place tiles stacked on top of other tiles so there are different heights of squares.
  • Use Quintus's original tile rendering method since it is more efficient.

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