This library has been merged into monolith and will not be updated further here.
The search algorithm is quite fast and seems to work pretty well.
- Multi-core computation (root parallelization [1]).
- Available games:
- Connect four (text-based)
- Nim (text-based)
- C++11, nothing else, for the actual search algorithm.
- CMake is useful for building.
- If the compiler support OpenMP it will be used for timing.
- A graphical Go game is available if Cinder is found.
I evaluate performance when computing the first move for connect-four on an 8-core computer. With Visual Studio 2012 (64-bit), I get 1.7 million complete games per second.
- Chaslot, G. M. B., Winands, M. H., & van Den Herik, H. J. (2008). Parallel monte-carlo tree search. In Computers and Games (pp. 60-71). Springer Berlin Heidelberg.