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Updated README.
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PeturDarri committed Oct 17, 2021
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Expand Up @@ -103,7 +103,7 @@ private void OnGameStartedEventPriority(ref GameStartedEvent eventData)
The default `priority` is `0` and listeners with the same priority will be invoked in the order they were added.

### Targeted events
Things get a lot more interesting when using targeted events. You can think of this more like a message bus, where objects can raise events that are meant to be heard by specific target object.
Things get a lot more interesting when using targeted events. You can think of this more like a message bus, where objects can raise events that are meant to be heard by a specific target object.

To use targeted events, you must include a second generic type parameter in `GenericEventBus` to specify what type of object can be a target, like `GameObject`:
```c#
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