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v3.11.0 - Mar 5, 2021

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@PhaserEditor2D PhaserEditor2D released this 05 Mar 06:24
· 1428 commits to master since this release

v3.11.0 - Mar 5, 2021

Added

  • Scene Editor: command V toggles the visibility of the selected objects.
  • Scene Editor: non-visible objects are shown with a "hidden" suffix in the Outline view labels.
  • Scene Editor: the Change Texture dialog groups the items by type.
  • Scene Editor: support SVG assets in the Blocks view.
  • Scene Editor: show option to open an object's texture in the Asset Pack Editor.
  • Scene Editor: allows changing texture's frame of an object (M).
  • #90 Scene Editor: shows the Add Object sub-menu in the context menu.
  • #90 Scene Editor: shows the Add Object dialog. You can open it with the A shortcut.
  • Scene Editor: allows panning the scene by pressing Alt+MouseLeftButton.
  • #105 Scene Editor: the Select Texture dialog allows grouping the assets by type, asset pack, or location.
  • Adds key-binding (Ctrl+Alt+E) for the command to open the output file in the configured external editor. This command is available in the Scene Editor and the User Components Editor.
  • Scene Editor: new command to open a scene file (Ctrl+Alt+O).
  • Scene Editor: Blocks content filtering via view's tab-sections.
  • Asset Pack Editor: allows setting the scale of the SVG assets.
  • Animations Editor: allows grouping the blocks by type, pack, and location.
  • Viewer: advanced filtering by default. Allows matching different words.
  • Viewer: filtering isn't triggered at every key.
  • #103: Close editor's tab with the mouse middle button.
  • Allows adding the selected object to a new object list.
  • Asset Pack Editor: Blocks are grouped by folder.
  • #109: Double click a folder to expand.
  • Viewer: default context menu and three dots button.

Fixed

  • Scene Editor: Change Texture dialog allows selecting a texture with double-click.
  • Scene Editor: Text.lineSpacing is ignored in code generation when it has the default value (0).
  • Scene Editor: keep same origin when change the texture.
  • Scene Editor: uses Array<any> as type for an empty ObjectList.
  • Scene Editor: fixes code generation of the Text's lineSpacing property.
  • Scene Editor: fixes change texture command. D*oesn't apply to non-texture objects. Fixes when selecting a new image (instead of atlas frame).
  • Viewer: fixes Collapse All command, when the viewer is scrolled.
  • Viewer: fixes Collapse/Expand branch command, when the viewer is scrolled.
  • #112 Asset Pack: skipping frames from spritesheets.