v3.11.0 - Mar 5, 2021
PhaserEditor2D
released this
05 Mar 06:24
·
1428 commits
to master
since this release
v3.11.0 - Mar 5, 2021
Added
- Scene Editor: command
V
toggles the visibility of the selected objects. - Scene Editor: non-visible objects are shown with a "hidden" suffix in the Outline view labels.
- Scene Editor: the Change Texture dialog groups the items by type.
- Scene Editor: support SVG assets in the Blocks view.
- Scene Editor: show option to open an object's texture in the Asset Pack Editor.
- Scene Editor: allows changing texture's frame of an object (
M
). - #90 Scene Editor: shows the Add Object sub-menu in the context menu.
- #90 Scene Editor: shows the Add Object dialog. You can open it with the
A
shortcut. - Scene Editor: allows panning the scene by pressing
Alt+MouseLeftButton
. - #105 Scene Editor: the Select Texture dialog allows grouping the assets by type, asset pack, or location.
- Adds key-binding (
Ctrl+Alt+E
) for the command to open the output file in the configured external editor. This command is available in the Scene Editor and the User Components Editor. - Scene Editor: new command to open a scene file (
Ctrl+Alt+O
). - Scene Editor: Blocks content filtering via view's tab-sections.
- Asset Pack Editor: allows setting the scale of the SVG assets.
- Animations Editor: allows grouping the blocks by type, pack, and location.
- Viewer: advanced filtering by default. Allows matching different words.
- Viewer: filtering isn't triggered at every key.
- #103: Close editor's tab with the mouse middle button.
- Allows adding the selected object to a new object list.
- Asset Pack Editor: Blocks are grouped by folder.
- #109: Double click a folder to expand.
- Viewer: default context menu and three dots button.
Fixed
- Scene Editor: Change Texture dialog allows selecting a texture with double-click.
- Scene Editor:
Text.lineSpacing
is ignored in code generation when it has the default value (0
). - Scene Editor: keep same origin when change the texture.
- Scene Editor: uses
Array<any>
as type for an empty ObjectList. - Scene Editor: fixes code generation of the Text's
lineSpacing
property. - Scene Editor: fixes change texture command. D*oesn't apply to non-texture objects. Fixes when selecting a new image (instead of atlas frame).
- Viewer: fixes Collapse All command, when the viewer is scrolled.
- Viewer: fixes Collapse/Expand branch command, when the viewer is scrolled.
- #112 Asset Pack: skipping frames from spritesheets.