v3.13.0 - Apr 2, 2021
PhaserEditor2D
released this
03 Apr 03:03
·
1329 commits
to master
since this release
v3.13.0 - Apr 2, 2021
Added
- Code editor: enables ES modules (exportClass, autoImport settings and code generation).
- The new "public root" concept. You can configure different public folders inside the project. Now an url of a pack file is computed based on the public root containing the pack file.
- Files view: highlights "publicroot" files and the container folder.
- User components: options button for the component's Game Object Type & Super Class fields.
- User components: the new
UserComponent.(js|ts)
class generator. - Webpack project templates for JavaScript and TypeScript.
- Parcel project templates for JavaScript and TypeScript.
Updated
- Update to Phaser v3.54.0.
- Inspector view: improves style of color buttons in Dark theme.
- Code generator: always use class fields. Init all fields in the declaration. Init in constructor is not used anymore.
- Default User Components File has the
Behaviors.components
name. - Replace Type dialog: groups built-in types in sections: Texture, String, Shapes...
- By default, a new scene has
editorCreate()
as name of the "Create Method". The user code is generator callingeditorCreate()
within a handwrittencreate()
method. - User Component compiler: fixes TypeScript error when
strict
mode is enabled. - Organize New Project dialog. It shows new categories: Basic, Game Demos, Parcel, and Webpack.
- Updated the basic project templates with a similar behavior to the webpack and parcel templates.