v3.14.0 - May 29, 2021
PhaserEditor2D
released this
29 May 17:26
·
1255 commits
to master
since this release
v3.14.0 - May 29, 2021
Added
- Scene Editor: Add Component button opens a dialog. Components are grouped by the container file.
- Scene Editor: adds the Settings option in the Scene menu of the context menu.
- Asset Pack Editor: adds the Blocks property section. It shows an option for displaying all files in the Blocks view.
- Asset Pack Editor: shows a Settings option in the context menu.
- Scene Editor: when enable a tool (like the Scale Tool), it asks for unlocking the scale properties of the selected objects. This applies to Rotate Tool, Scale Tool, Origin Tool, and Size Tool.
Updated
- Viewer: optimize internal structure with paint information. Rendering is now way faster.
- Viewer: auto-hide scrollbar.
- Main menu: shows Unofficial Phaser Help Center option.
Fixed
- Fixed null-pointer on context menu item with no bitmap icon.
- Viewer: fixes scrolls when all sections are collapsed.
- Asset Pack Editor: Add Asset dialog shows all files if the flag is enabled.
- Fixed Get License button from the Unlock Dialog.
- Asset Key property: fixes rendering of animations in the selection dialog.
- Scene Editor: method
removeFromDisplayList()
andremoveFromUpdateList()
is not present inPhaser.GameObjects.Layer
. Skip it. - Scene Editor: fixes copy/paste layer objects.
- Scene compiler: fixes "components-awake" event emitting of prefab's children.
- Scene compiler: fixes asset pack file url when a
publicroot
file is present. - Inspector: fixed the many images viewer.
- #89 Scene Editor: remembers last selected objects when opens.
- Menu: items show the negative icon on mouse hover.
- Menu: fixes positioning on buttons and similar elements.
- Menu: fixes color of "checked" icon on mouse hover.