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You must be logged in to vote 💡 [New Feature] Priority Queue.
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [New Feature] Force moving deployed infantry.
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [New Feature] Temporary Mind Control Feature
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [New Feature] Translucent tooltips
Impossible / Partially impossibleThis can't be done / done fully or requires too much work for little gain Feature / EnhancementAnything new not present in vanilla/Ares Fixed / Improved LogicMinor stuff -
You must be logged in to vote 💡 [New Feature] More options for ProduceCashAmount and ProduceCashDelay
Feature / EnhancementAnything new not present in vanilla/Ares InteractionSomething related to interaction with other extension, program etc. -
You must be logged in to vote 💡 [New Feature] Controllable Slaves
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [New Feature] Super-OmniCrusher
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [New Feature] Option for Shield to only come back when fully charged
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [New Feature] Allow Chrono Miners to always chrono back to the refinery, even if its occupied
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [New Feature] Make miners force units off resources
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [New Feature] OpenTopped Logic Enhancements
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [New Feature] Building Construction Enhancements
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [New Feature] Critical Hit-based Death Weapons
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [New Feature] Underground tunnels for xenomorphs
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [New Feature] Jumping over walls
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [New Feature] Convert.Deploy in Deployer Infantry
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [New Feature] Disable attack cursor on enemy TechnoTypes with AttackCursorOnEnemies=no
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [New Feature] Separate Superweapon timer and sidebar text
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [New Feature] MovementZone=AmphibiousSubterannean, or enhancing existing Zones
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [New Feature] Separate LeadershipRating Voice Priority
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [New Feature] Tileset Restrictions
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [New Feature] Spawn Distance from Target (Spyplane/Paradrop SW enhancement)
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [New Feature] Abductor/Passengers Enhancement
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [New Feature] Percentage of HP & Shield next to the units' HealthBar & ShieldBar
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [New Feature] restrictions on the existence of radiation
Feature / EnhancementAnything new not present in vanilla/Ares