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You must be logged in to vote 💡 [New Feature] Custom Weapon while Crawling
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [New Feature] UI tooltip for Harvester counter
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [New Feature] Auto Place Building
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [New Feature] MindControl affect passengers
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [New Feature] Chrono Tunnel
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [New Feature] Harvester counter: flashing when losing Harvester
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [New Feature] Shield Logic on Building Upgrades
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [New Feature] Chargeable Power Plants
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [New Feature] CustomPalette for overlays
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [New Feature] Make all Cameo tags works in rules for TechnoTypes
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [New Feature] No-manually-switched Unit Mode & Mode Switch Warhead
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [New Feature] Expand Light Post Logic
Feature / EnhancementAnything new not present in vanilla/Ares Fixed / Improved LogicMinor stuff -
You must be logged in to vote 💡 [New Feature] Displayed Critical Damage
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [New Feature] De-hardcode DrainWeapon from vertical/fire
Feature / EnhancementAnything new not present in vanilla/Ares Fixed / Improved LogicMinor stuff -
You must be logged in to vote 💡 [New Feature] Building random variants of the same unit or multiple units at once
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [New Feature] OccupyWeapon customized for each WeaponType
Feature / EnhancementAnything new not present in vanilla/Ares Fixed / Improved LogicMinor stuff -
You must be logged in to vote 💡 [New Feature] Enable more high bridges
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [New Feature] Multiple Voxel Turrets
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Allow VeteranRatio to be customized per TechnoType
Feature / EnhancementAnything new not present in vanilla/Ares Fixed / Improved LogicMinor stuff -
You must be logged in to vote 💡 DualLineTrails & Custom Width
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Extended Powered Unit Logic
Feature / EnhancementAnything new not present in vanilla/Ares Reused / Expanded LogicLogic that is repurposed for other needs or extended to cover more cases -
You must be logged in to vote 💡 Enhancement on Air Transport Behaviour
Feature / EnhancementAnything new not present in vanilla/Ares Fixed / Improved LogicMinor stuff -
You must be logged in to vote 💡 Generals Pilot Mechanic
Feature / EnhancementAnything new not present in vanilla/Ares Reused / Expanded LogicLogic that is repurposed for other needs or extended to cover more cases -
You must be logged in to vote 💡 Implement PCX backgrounds for menus
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Veterancy Value
Feature / EnhancementAnything new not present in vanilla/Ares Fixed / Improved LogicMinor stuff