Toon World is a performance optimization demonstration. It uses multiview rendering, application spacewarp, and late latching to balance the app's performance consumption while maintaining a high-quality rendering effect.
- Unity Editor: 2021.3.27f1
- PICO Unity Integration SDK: 2.1.4
- PICO Device: PICO 4
- PICO Device's System Version: 5.5.0
- Graphics API: Vulkan (OpenGL is not supported)
- Input System: 1.6.1
- Rendering Pipeline: Universal Render Pipeline, customized on version 12.1.6, including the following resources : Core RP Library、Universal RP、Shader Graph
- XR Interaction Toolkit: 2.3.2
- XR Plugin Management: 4.3.3
Item |
Setting |
Stereo Rendering Mode |
Multiview |
URP Render Scale |
1x |
MSAA |
4x |
Number of light sources |
1x Directional Light |
Baked Lightmaps |
On |
Post processing |
On: Color Lookup, Color Adjustments |
HDR |
Off |
Graphics API |
Vulkan |
|
Before |
After |
FPS |
72 |
36 |
Grass Density Level |
Low |
High |
- Multiview rendering
- Application spacewarp
- Late latching