Toon World is a performance optimization demonstration. It uses multiview rendering, application spacewarp, and late latching to balance the app's performance consumption while maintaining a high-quality rendering effect.
- Unity Editor: 2021.3.27f1
- PICO Unity Integration SDK: 2.1.4
- PICO Device: PICO 4
- PICO Device's System Version: 5.5.0
- Graphics API: Vulkan (OpenGL is not supported)
- Input System: 1.6.1
- Rendering Pipeline: Universal Render Pipeline, customized on version 12.1.6, including the following resources : Core RP Library、Universal RP、Shader Graph
- XR Interaction Toolkit: 2.3.2
- XR Plugin Management: 4.3.3
Item | Setting |
---|---|
Stereo Rendering Mode | Multiview |
URP Render Scale | 1x |
MSAA | 4x |
Number of light sources | 1x Directional Light |
Baked Lightmaps | On |
Post processing | On: Color Lookup, Color Adjustments |
HDR | Off |
Graphics API | Vulkan |
Before | After | |
---|---|---|
FPS | 72 | 36 |
Grass Density Level | Low | High |
- Multiview rendering
- Application spacewarp
- Late latching
- For more information on the Toon World demo, refer to this article.
- Multiview rendering guide
- Application spacewarp guide
- Late latching guide