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Features
Sven Nilsen edited this page Dec 23, 2016
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This list is intended to be a rough reference of the features we provide in the Piston libraries:
- Game loop, implemented as iterator, which makes it possible to use one function per scene/mini game/dialogue
- Back-end agnostic, extensible, generic event programming (can be implemented on top of other libraries)
- AI behavior trees that transforms a declarative parallel processing event logic into a state machine (sounds scary, but simple to use)
- Back-end agnostic, fast 2D graphics triangulation for simple shapes
- Integration with OpenGL/Gfx/SDL2/GLFW/Glutin/Glium
- Immediate mode UI (Conrod), getting new features every week
- Image formats and processing PNG/JPEG/GIF and other formats
- Sprite scenes and animations
- Digital sound processing (developed under RustAudio organization)
- Font rendering with FreeType
- Vector math library with both row and column major matrices
- Quaternion math library
- Dual quaternion math library
- Shader version library for OpenGL
- Deform images in realtime
- Pre-process triangulation in graphics tree (2D)
- Visual Studio plugin for Rust
- 3D camera and view/model/perspective setup
- First person camera controller
- Wavefront OBJ loader for 3D geometry
- Collada 3D format
- Skeleton animation blending
- Mouse/keyboard data structure (to be used in other libraries)
- FPS counter
- Texture packer
- Meta parsing (a language for parsing text documents, can be used in data driven and language design)
- Dyon scripting (a rusty dynamically typed language that needs no garbage collector)
- Mix economy (an algorithm that regulates inequality measured by Gini coefficient for virtual economies)