You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Massive Greataxe of Flame +5 was only adding 1d6 fire damage instead of the listed 2d6
Greataxe of Might +5 had an incorrect minimum STR
Greataxe of Vampiric Flame was adding 2d6 fire damage instead of the listed 1d6
Ranged weapons now use projectiles that better match projectiles used by other items, e.g. the throwing darts will use 1pp-style projectiles if available
Infernal Halberd of the Defender was doing 2d10 fire damage instead of the listed 1d10 on 10% of hits
Pudu's Fiery Blight was doing 1d10 fire damage instead of the listed 2d10 on 10% of hits
Cornugon Hide Armor should not be usable by Avengers
Caballus' Whispering Staff now uses the mace animation like other one-handed staves
Corrected weapon speeds for Life's Blood Drinker, Twelve Paces, Lolth's Cruel Sting, Charged Short Sword of Wounding +5
Poison immunity could end up blocking the sound effects from Life's Blood Drinker's HP drain on EE games
Lolth's Cruel Sting would display the 'poisoned' icon even if the poison was blocked by magic resistance. Its Free Action will also block stun, if that option has been installed from the BG2 Fixpack
The duration for the Chaos effect of Rage of Chaos was too long
Corrected some miscellaneous file errors (e.g. leftover IWD2 flags). These shouldn't have affected gameplay, but are fixed anyway.