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Ignore player.is_finished() during pause/rewind #89

Ignore player.is_finished() during pause/rewind

Ignore player.is_finished() during pause/rewind #89

Workflow file for this run

name: Build
on:
push:
branches:
- master
pull_request:
jobs:
build_ubuntu:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- id: Build
uses: ./.github/actions/ubuntu
- name: ls
run: ls -l app.zip
build_ubuntu_recorder:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- id: Build
uses: ./.github/actions/ubuntu-recorder
- name: ls
run: ls -l app.zip
build_windows:
runs-on: windows-latest
steps:
- uses: actions/checkout@v2
- id: Build
uses: ./.github/actions/windows
- name: ls
run: ls -l target/release/neothesia.exe
build_windows_recorder:
runs-on: windows-latest
env:
FFMPEG_DOWNLOAD_URL: https://www.gyan.dev/ffmpeg/builds/ffmpeg-release-full-shared.7z
steps:
- uses: actions/checkout@v2
- id: Build
uses: ./.github/actions/windows-recorder
- name: ls
run: ls -l target/release/neothesia-cli.exe
build_macos:
runs-on: macos-latest
env:
MACOSX_DEPLOYMENT_TARGET: 10.12
steps:
- uses: actions/checkout@v2
- id: Build
uses: ./.github/actions/macos
- name: ls
run: ls -l .github/app/app.zip