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#!/bin/bash | ||
# PORTMASTER: jetsetwilly.zip, Jet Set Willy.sh | ||
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if [ -d "/opt/system/Tools/PortMaster/" ]; then | ||
controlfolder="/opt/system/Tools/PortMaster" | ||
elif [ -d "/opt/tools/PortMaster/" ]; then | ||
controlfolder="/opt/tools/PortMaster" | ||
else | ||
controlfolder="/roms/ports/PortMaster" | ||
fi | ||
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source $controlfolder/control.txt | ||
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get_controls | ||
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GAMEDIR=/$directory/ports/jetsetwilly | ||
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exec > >(tee "$GAMEDIR/log.txt") 2>&1 | ||
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cd $GAMEDIR | ||
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$ESUDO chmod 666 /dev/uinput | ||
$GPTOKEYB "jetsetwilly" -c jetsetwilly.gptk & | ||
SDL_GAMECONTROLLERCONFIG="$sdl_controllerconfig" ./jetsetwilly | ||
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$ESUDO kill -9 $(pidof gptokeyb) | ||
$ESUDO systemctl restart oga_events & | ||
printf "\033c" > /dev/tty0 |
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## Notes | ||
Thanks to Steve Clark and Matthew Smith for creating and porting this game this game | ||
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https://github.com/fawtytoo/JetSetWilly | ||
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## Controls | ||
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| Button | Action | | ||
|--|--| | ||
| Dpad | Move | | ||
| A | Accept | | ||
| B | Back | | ||
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## Compiling | ||
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```bash | ||
git clone https://github.com/fawtytoo/JetSetWilly | ||
modiify src/audio.c to int left[0], right[3]; | ||
make | ||
``` |
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back = esc | ||
start = enter | ||
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a = enter | ||
b = space | ||
x = m | ||
y = tab | ||
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l1 = \" | ||
l2 = \" | ||
r1 = \" | ||
r2 = \" | ||
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up = up | ||
down = down | ||
left = left | ||
right = right | ||
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left_analog_up = up | ||
left_analog_down = down | ||
left_analog_left = left | ||
left_analog_right = right | ||
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right_analog_up = \" | ||
right_analog_down = \" | ||
right_analog_left = \" | ||
right_analog_right = \" | ||
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deadzone_mode = scaled_radial | ||
deadzone = 2000 | ||
deadzone_scale = 8 | ||
deadzone_delay = 16 | ||
mouse_scale = 512 | ||
mouse_delay = 16 |
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Copyright (C) 2021-2024 Steve Clark | ||
Copyright (C) 1984 Matthew Smith (Software Projects) | ||
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This software is provided 'as-is', without any express or implied | ||
warranty. In no event will the authors be held liable for any damages | ||
arising from the use of this software. | ||
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Permission is granted to anyone to use this software for any purpose, | ||
including commercial applications, and to alter it and redistribute it | ||
freely, subject to the following restrictions: | ||
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1. The origin of this software must not be misrepresented; you must not | ||
claim that you wrote the original software. If you use this software | ||
in a product, an acknowledgment in the product documentation would be | ||
appreciated but is not required. | ||
2. Altered source versions must be plainly marked as such, and must not be | ||
misrepresented as being the original software. | ||
3. This notice may not be removed or altered from any source distribution. |
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{ | ||
"version": 2, | ||
"name": "jetsetwilly.zip", | ||
"items": [ | ||
"Jet Set Willy.sh", | ||
"jetsetwilly" | ||
], | ||
"items_opt": null, | ||
"attr": { | ||
"title": "Jet Set Willy", | ||
"porter": [ | ||
"Cebion" | ||
], | ||
"desc": "Jet Set Willy is a flip-screen platform game in which the player moves the protagonist, Willy, from room to room in his mansion collecting objects. Unlike the screen-by-screen style of its prequel, the player can explore the mansion at will. Willy is controlled using only left, right and jump.", | ||
"inst": "Ready to play", | ||
"genres": [ | ||
"platformer" | ||
], | ||
"image": null, | ||
"rtr": true, | ||
"exp": false, | ||
"runtime": null, | ||
"reqs": [] | ||
} | ||
} |
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