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WIP: add pooling #9

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6 changes: 3 additions & 3 deletions Examples/Circles/main.lua
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
local gfx <const> = playdate.graphics

import "coreLibs/graphics"
import "coreLibs/object"
import "CoreLibs/graphics"
import "CoreLibs/object"
import "pdParticles"

local particleA = ParticleCircle(200, 120)
Expand Down Expand Up @@ -44,4 +44,4 @@ function playdate.update()
if playdate.buttonJustPressed(playdate.kButtonUp) then
Particles:clearAll()
end
end
end
268 changes: 0 additions & 268 deletions Examples/Circles/pdParticles.lua

This file was deleted.

1 change: 1 addition & 0 deletions Examples/Circles/pdParticles.lua
12 changes: 6 additions & 6 deletions Examples/Particle Avoider/main.lua
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
local showFPS <const> = false -- SET TO 'true' TO SEE FPS

import "CoreLibs/graphics"
import "coreLibs/object"
import "CoreLibs/object"
import "pdParticles"

local gfx <const> = playdate.graphics
Expand All @@ -29,17 +29,17 @@ function menu()
gfx.clear()
gfx.drawText("Press A to Play", 200 - gfx.getTextSize("Press A to Play") / 2, 120)

if playdate.buttonJustPressed(playdate.kButtonA) then
playdate.update = game
partObstacles:add(30)
if playdate.buttonJustPressed(playdate.kButtonA) then
playdate.update = game
partObstacles:add(30)
end
end

-- game screen
function game()

-- [[ UPDATE ]] --

-- set the player's position based on player input
local changeX, changeY = 0, 0
if playdate.buttonIsPressed(playdate.kButtonUp) then
Expand Down Expand Up @@ -84,4 +84,4 @@ function game()
end

playdate.update = menu -- override the playdate.update() function, setting it to the menu() function
-- cool lua feature, way cleaner than a state machine
-- cool lua feature, way cleaner than a state machine
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