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A 3D rendering engine using Haskell's gloss package

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A basic 3D rendering engine built using Haskell's Gloss package

I wrote the code with gloss ver. 1.13.2.1, though most versions should work.

To run use stack run in the same folder as this file

Once the program is running, use QWE / ASD to rotate the object, and ZX to zoom in and out on it

To add your own mesh, change object in Main.hs to your object, the default object is a red cube in order to show off the shading functions

To close the program close the window.

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A 3D rendering engine using Haskell's gloss package

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