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using long-living steamworks API connection to prevent massive FPS dr…
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…op after a while
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PredatH0r committed Nov 3, 2015
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Expand Up @@ -14,20 +14,29 @@ c:\program files (x86)\Steam\SteamApps\workshop\content\282440\539252269
Changelog
=========

Version 2.6
---
- using long living steam API session to prevent massive FPS drops after running the application for a while

Version 2.5.1
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- fixed incorrect detection of workshop folder

Version 2.5
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- improved check for correct Quake Live and Steam Workshop directory to prevent installing scripts to a wrong folder.

Version 2.4.1
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- fixed starting multiple instances of extraQL

Version 2.4
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- better error logging in case steam_api.dll could not be initialized
- added /sn_suffix to append a text to the steam nickname

Version 2.3
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- added option to install script in "Steam Apps/common/Quake Live/<steam-id>/baseq3/js" instead of the workshop folder
(to track down issues where users reported that script are not executed)
- fixed wrong window size when starting and the options pane was hidden
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Version 2.2
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- added options to change steam nickname when starting/quitting QL in the GUI. This works even with /quit

Version 2.1
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- fixed: Quake Live could not be restarted after extraQL loaded the steam_api.dll and used QL's application ID
(it's now using the QL Dedicated Server ID instead)
- added cvars sn_clan and sn_name which can be individually changed and are combined into /steamnick
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