Disease combat game (as the disease like Plague Inc.) with 5e DnD rules.
In 2019, we've been plagued by SARS-CoV-2, rendering the globe vulnerable to an ancient, pseudoscientific, probably magical pathogen that has been sleeping inside frozen glaciers. With the planet warming up, this virus, or bacteria, whatever it is, has been awakened and unleashed onto every living being on this planet.
Where did it come from? Is it Arthurian? Older? Venetian? Assyrian? Well, however it came to be, it has been forged with abilities to recombine its DNA, generate electrical fields, charm a population, and so much more.
It can wipe out everyone. Everything.
So why did it choose you? Why do you get to play this game? It may beckon your call, but we will make your game completely fucking nauseating.
Run cargo run --bin dndisease
in terminal to begin the game.
Potential view of the game's map (when crossing over to other countries and nations) implemented by a graph.
Nodes are defined by country. Each node represents a country/nation.
Edge weights are defined by distance of player's current location. Can only move within one edge. Can only return to and from node 1 and node 2.