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jdcpni edited this page Oct 1, 2016
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PsyNeuLink is a block modeling system for cognitive neuroscience.
It is open source, and meant to be extended
Jonathan D. Cohen, Princeton Neuroscience Institute, Princeton University
Peter Johnson, Princeton Neuroscience Institute, Princeton University
Bryn Keller, Intel Labs, Intel Corporation
Sebastian Musslick, Princeton Neuroscience Institute, Princeton University
Aida Piccato, Princeton University
Amitai Shenhav, Cognitive, Linguistic, & Psychological Sciences, Brown University
Michael Shvartsman, Princeton Neuroscience Institute, Princeton University
Ted Willke , Intel Labs, Intel Corporation
To provide an environment for implementing models of mind/brain function
that is modular, customizable and extensible. It does this in a manner that:
- is computationally general
- adheres as closely as possible to the insights and design principles that have been learned in CS
(e.g., function-based, object-oriented, programming)
- expresses (the smallest number of) "commitments" that reflect general principles of how
the brain/mind is organized and function, without committing to any particular model or theory
- expresses these commitments in a form that is powerful, easy to use, and familiar to cognitive neuroscientitsts
- allows models to be simply and flexibly implemented, using a minimum of coding that provides
seamless interaction among disparate components that can vary in their:
- time-scale of operation
- granularity of representation and function
- encourages users to think about processing in a "mind/brain-like" way,
while imposing as few constraints as possible on what they can implement or ask their model to do
- provides a standard environment for model comparison, sharing, and integration
- System
Set of (potentially interacting) processes, that can be managed by a “budget” of control
- Process
Function that takes an input, processes it through an ordered list of mechanisms (and projections)
and generates an output
- Mechanism
Function that converts an input state representation into an output state representation
Parameters determine its operation, under the influence of projections
- Projection
Function that takes a source of in, possibly transforms it, and uses it to
determine the operation of a mechanism; three primary types:
+ Mapping
Takes the output of sender mechanism, possibly transforms it,
and provides it as the input to a receiver mechanism
+ ControlSignal
Takes an allocation (scalar), possibly transforms it,
and uses it to modulate the parameter(s) of a mechanism's function
+ Learning
Takes an error signal (scalar or vector), possibly transforms it,
and uses it to modulate the parameter of a projection function
[+ GatingSignal — Not yet implemented
Takes a source, possibly transforms it, and uses it to
modulate the input or output state of a mechanism