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Merge pull request #540 from maniacedoc/feature/maniacedoc
Adding animation in cursor
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{ | ||
"liveServer.settings.port": 5501 | ||
"liveServer.settings.port": 5502 | ||
} |
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class Cursor { | ||
constructor(t) { | ||
this.bindAll(this, ["resize", "move", "touch", "draw"]), | ||
this.colors = t.colors, | ||
this.D = document, | ||
this.W = window, | ||
this.container = t.el, | ||
this.time = t.time, | ||
this.char = t.character, | ||
this.particles = [], | ||
this.init() | ||
} | ||
hasTouch() { | ||
var t = "ontouchstart"in this.D | ||
, s = navigator.msMaxTouchPoints && navigator.msMaxTouchPoints > 1 | ||
, i = !!this.W.navigator.msPointerEnabled; | ||
return t || s || i | ||
} | ||
init() { | ||
this.resize(), | ||
this.events(), | ||
this.draw() | ||
} | ||
events() { | ||
this.W.addEventListener("resize", this.resize), | ||
this.hasTouch() ? (this.D.addEventListener("touchmove", this.touch), | ||
this.D.addEventListener("touchstart", this.touch)) : this.D.addEventListener("mousemove", this.move) | ||
} | ||
draw() { | ||
requestAnimationFrame(this.draw), | ||
this.update() | ||
} | ||
resize() { | ||
this.win = { | ||
W: this.W.innerWidth, | ||
H: this.W.innerHeight | ||
}, | ||
this.cursor = { | ||
x: this.win.W / 2, | ||
y: this.win.W / 2 | ||
} | ||
} | ||
/* move(t) { | ||
this.cursor.x = t.clientX, | ||
this.cursor.y = t.clientY, | ||
console.log(`Cursor position: (${this.cursor.x}, ${this.cursor.y})`), | ||
this.create(this.cursor.x, this.cursor.y, this.colors[Math.floor(Math.random() * this.colors.length)]) | ||
} | ||
touch(t) { | ||
if (t.touches.length > 0) | ||
for (var s = 0; s < t.touches.length; s++) | ||
this.create(t.touches[s].clientX, t.touches[s].clientY, this.colors[Math.floor(Math.random() * this.colors.length)]) | ||
} | ||
create(t, s, i) { | ||
this.particle = new Particle(this.container,this.char,this.time), | ||
this.particle.init(t, s, i), | ||
this.particles.push(this.particle) | ||
} | ||
*/ | ||
move(t) { | ||
this.cursor.x = t.clientX; | ||
this.cursor.y = t.clientY; | ||
console.log(`Cursor position: (${this.cursor.x}, ${this.cursor.y})`); | ||
|
||
const color = this.colors[Math.floor(Math.random() * this.colors.length)]; | ||
console.log(`Creating particle with color: ${color}`); | ||
this.create(this.cursor.x, this.cursor.y, color); | ||
} | ||
|
||
touch(t) { | ||
if (t.touches.length > 0) { | ||
for (var s = 0; s < t.touches.length; s++) { | ||
const touchX = t.touches[s].clientX; | ||
const touchY = t.touches[s].clientY; | ||
console.log(`Touch position: (${touchX}, ${touchY})`); | ||
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const color = this.colors[Math.floor(Math.random() * this.colors.length)]; | ||
console.log(`Creating particle with color: ${color}`); | ||
this.create(touchX, touchY, color); | ||
} | ||
} | ||
} | ||
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create(t, s, i) { | ||
console.log(`Creating particle at: (${t}, ${s}) with color: ${i}`); | ||
this.particle = new Particle(this.container, this.char, this.time); | ||
this.particle.init(t, s, i); | ||
this.particles.push(this.particle); | ||
} | ||
|
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/*update() { | ||
for (var t = 0; t < this.particles.length; t++) | ||
this.particles[t].update(); | ||
for (t = this.particles.length - 1; t >= 0; t--) | ||
this.particles[t].time < 0 && (this.particles[t].destroy(), | ||
this.particles.splice(t, 1)) | ||
} | ||
bindAll(t, s) { | ||
const i = s.length; | ||
for (let e = 0; e < i; e++) | ||
t[s[e]] = t[s[e]].bind(t) | ||
} | ||
} | ||
*/ | ||
update() { | ||
console.log("Updating particles..."); | ||
for (var t = 0; t < this.particles.length; t++) { | ||
console.log(`Updating particle ${t} at position (${this.particles[t].pos.x}, ${this.particles[t].pos.y})`); | ||
this.particles[t].update(); | ||
} | ||
for (t = this.particles.length - 1; t >= 0; t--) { | ||
if (this.particles[t].time < 0) { | ||
console.log(`Destroying particle ${t} at position (${this.particles[t].pos.x}, ${this.particles[t].pos.y})`); | ||
this.particles[t].destroy(); | ||
this.particles.splice(t, 1); | ||
} | ||
} | ||
console.log("Particle update complete."); | ||
} | ||
|
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bindAll(t, s) { | ||
console.log("Binding methods..."); | ||
const i = s.length; | ||
for (let e = 0; e < i; e++) { | ||
console.log(`Binding method: ${s[e]}`); | ||
t[s[e]] = t[s[e]].bind(t); | ||
} | ||
console.log("Method binding complete."); | ||
} | ||
} | ||
function styles(t, s) { | ||
for (var i in s) | ||
t.style[i] = s[i] | ||
} | ||
class Particle { | ||
constructor(t, s, i) { | ||
this.char = s, | ||
this.time = i, | ||
this.container = t, | ||
this.styles = {} | ||
} | ||
init(t, s, i) { | ||
this.velocity = { | ||
x: (Math.random() < .5 ? -1 : 1) * (Math.random() / 2), | ||
y: 1 | ||
}, | ||
this.pos = { | ||
x: t-300, | ||
y: s -100 | ||
}, | ||
this.styles.color = i, | ||
this.element = document.createElement("div"), | ||
this.element.textContent = this.char, | ||
styles(this.element, this.styles), | ||
this.update(), | ||
document.getElementById(this.container).append(this.element) | ||
} | ||
update() { | ||
this.pos.x += this.velocity.x, | ||
this.pos.y += this.velocity.y, | ||
this.time--, | ||
this.element.style.transform = "translate3d(" + this.pos.x + "px," + this.pos.y + "px, 0) scale(" + this.time / 120 + ")" | ||
} | ||
destroy() { | ||
this.element.remove() | ||
} | ||
} | ||
(function() { | ||
window.innerWidth >= 750 && new Cursor({ | ||
el: "cursor", | ||
time: 80, | ||
character: window.cursor.emoji, | ||
colors: [window.cursor.color] | ||
}) | ||
} | ||
)(); |
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