A plugin that helps to reduce the build time of Xcode projects which use CocoaPods by prebuilding pod frameworks and cache them in a remote repository to share across multiple machines.
Requirements
- Ruby: >= 2.4
- CocoaPods: >= 1.5.0
Via Bundler
Add the gem cocoapods-binary-cache
to the Gemfile
of your project.
gem "cocoapods-binary-cache", :git => "https://github.com/grab/cocoapods-binary-cache.git", :tag => "0.1.11"
Then, run bundle install
to install the added gem.
In case you're not familiar with bundler
, take a look at Learn how to set it up here.
Via RubyGems
$ gem install cocoapods-binary-cache
Check out the documentation on how it works for more information.
First of all, create a git repo that will be used as a storage of your prebuilt frameworks. Make sure this git repo is accessible via git clone
and git fetch
. Specify this cache repo in the following section.
2.1. Load the cocoapods-binary-cache
plugin.
Add the following line at the beginning of Podfile:
plugin "cocoapods-binary-cache"
2.2. Configure cocoapods-binary-cache
config_cocoapods_binary_cache(
cache_repo: {
"default" => {
"remote" => "git@cache_repo.git",
"local" => "~/.cocoapods-binary-cache/prebuilt-frameworks"
}
},
prebuild_config: "Debug"
)
For details about options to use with the config_cocoapods_binary_cache
function, check out our guidelines on how to configure cocoapods-binary-cache
.
2.3. Declare pods as prebuilt pods
To declare a pod as a prebuilt pod (sometimes referred to as binary pod), add the option :binary => true
as follows:
pod "Alamofire", "5.2.1", :binary => true
NOTE:
- Dependencies of a prebuilt pod will be automatically treated as prebuilt pods.
For example, ifRxCocoa
is declared as a prebuilt pod using the:binary => true
option, thenRxSwift
, one of its dependencies, is also treated as a prebuilt pod.
We provided some command line interfaces (CLI):
- Fetch from cache repo
$ bundle exec pod binary fetch
- Prebuild binary pods
$ bundle exec pod binary prebuild [--push]
- Push the prebuilt pods to the cache repo
$ bundle exec pod binary push
For each command, you can run with option --help
for more details about how to use each:
$ bundle exec pod binary fetch --help
A trivial workflow when using this plugin is to fetch from cache repo, followed by a pod installation, as follows:
$ bundle exec pod binary fetch
$ bundle exec pod install
For other usages, check out the best practices docs.
We created a project to benchmark how much of the improvements we gain from this plugin. The demo project is using the following pods:
AFNetworking
SDWebImage
Alamofire
MBProgressHUD
Masonry
SwiftyJSON
SVProgressHUD
MJRefresh
CocoaLumberjack
Realm
SnapKit
Kingfisher
Below is the result we recorded:
Hardware specs of the above benchmark:
MacBook Pro (15-inch, 2018)
Mac OS 10.14.6
Processor 2.6 GHz Intel Core i7
Memory 16 GB 2400 MHz DDR4
You can also try it out on your local:
$ cd PodBinaryCacheExample
$ sh BuildBenchMark.sh
In our real project with around 15% of swift/ObjC code from vendor pods. After applying this technique, we notice a reduction of around 10% in build time.
- When exporting an IPA with Bitcode, remember to disable the rebuild from bitcode option. Refer to grab#24.
- By default, pods with empty sources (ie. pods with header files only) will be automatically excluded and they will be later integrated as normal. For now, we rely on the
source_files
patterns declared in podspec to heuristically detect empty-sources pods. - However, there are cases in which the
source_files
of a pod looks like non-empty sources (ex.s.source_files = "**/*.{c,h,m,mm,cpp}"
) despite having header files only. For those cases, you need to manually add them to theexcluded_pods
option.
Check out our Best practices for for information.
Check out our Troubleshooting guidelines for more information.
Check out CONTRIBUTING.md for more information on hw to contribute to this repo.
The cocoapods-binary-cache plugin is available as open-source under the terms of the MIT License. It uses cocoapods-rome and cocoapods-binary internally, which are also under MIT License.