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Exodus #27
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Need I say much else eks dee
Fixes up Centcom pathing Atmos missing it's phoron controller Misc phoron canisters shuttle shiznit Adds 🤡PDA icon
Centcom map got its dingles Multispawn for the pets
Where they gonna go :O
Make Exodus paperwork stuff use managed globals
Emergency shuttle cracks docking codes again. Probably got clobbered. Light-based overrides at Tea's request. Does look far better. Skill caps fixed. Needed to include job defines properly. Was messy...
My icon editor was shitting bricks while making this the first time Really should have tested that.
Fixes up the pool and some other little changes which i've completely forgotten what i've done
Medical loaner tablets (New Icon) Fix the double door preview icon. Again. Exodus personnel are now forced to know ZAC Deck Manager support code Powernet Sensor Fixes Minor geometry Fixes Robotics given their RD console. Extra defibs in medical Extra health scanners in medical (Remember that your PDA and the new loaner tablets are one too) Solid Phoron added to chemistry (2 Bars) Medical Doctors can now access maximum anatomy skill A full readressment of skills will come in the future. Maybe.
Exodus primary SMES improved Instruments placed in a few places Robotics given a larger starting supply of materia
Attempt to fix testrun failure related to disposals jank First draft of alteration to the mining shuttle. Absolutely needs workshopping.
I've forgotten what i've done D:
Mining shuttles been reworked, Added a refinery, roundstart mechs removed. Holodeck half finished
Fuck we going live right now
stuff and shit
Resets those airlocks to bolted by default for consistency
Forgive me! i entirely forgot what i did
Fixed some shiznit
Armory button access locks
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