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EllaCoat committed Sep 19, 2024
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#declare tag AV.CriticalHit
#declare tag AV.CriticalOpening
#declare tag AV.SuperiorSkill
#declare tag AV.Death

#> val
# @within function asset:mob/0391.axia_first/**
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# asset:mob/0391.axia_first/ai/general/8.death/animation
# asset:mob/0391.axia_first/rejoin_process

execute as @e[type=marker,tag=AV.Marker.SummonPoint] at @s run function asset:mob/0391.axia_first/ai/general/8.death/animation
execute as @e[type=marker,tag=AV.Marker.SummonPoint,tag=AV.Death] at @s run function asset:mob/0391.axia_first/ai/general/8.death/animation
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kill @e[tag=AV.CriticalHit,distance=..100]

# スケジュール起動
tag @e[type=marker,tag=AV.Marker.SummonPoint,distance=..200] add AV.Death
schedule function asset:mob/0391.axia_first/ai/general/8.death/schedule 1t
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#declare tag AW.HydroStormFirst
#declare tag AW.HydroAnnounce
#declare tag AW.Critical
#declare tag AW.Death

#> val
# @within function asset:mob/0392.ecual_first/**
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#declare function animated_java:ecual/animations/12_0_opening_attack/pause
#declare function animated_java:ecual/animations/12_0_opening_attack/resume
#declare function animated_java:ecual/animations/13_0_former_ending/play
#declare function animated_java:ecual/animations/1_0_idle/play
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# asset:mob/0392.ecual_first/ai/general/8.death/animation
# asset:mob/0392.ecual_first/rejoin_process

execute as @e[type=marker,tag=AW.Marker.SummonPoint] at @s run function asset:mob/0392.ecual_first/ai/general/8.death/animation
execute as @e[type=marker,tag=AW.Marker.SummonPoint,tag=AW.Death] at @s run function asset:mob/0392.ecual_first/ai/general/8.death/animation
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kill @e[tag=AW.Critical]

# スケジュール起動
tag @e[type=marker,tag=AW.Marker.SummonPoint,distance=..200] add AW.Death
schedule function asset:mob/0392.ecual_first/ai/general/8.death/schedule 1t
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#> tag
# @within function asset:mob/0393.labyria_first/**
#declare
#declare tag AZ.Marker.SummonPoint
#declare tag AZ.ModelRoot
#declare tag AZ.Root.This
#declare tag AZ.Temp.This
#declare tag AZ.Temp.Target
#declare tag AZ.Landing
#declare tag AZ.Predict
#declare tag AZ.SuperiorSkill
#declare tag AZ.Death

#> val
# @within function asset:mob/0393.labyria_first/**
#declare score_holder $AZ.Temp
#declare score_holder $AZ.Loop

#> AJ
# @within function asset:mob/0392.ecual_first/**
#declare function animated_java:labyria/summon
#declare function animated_java:labyria/remove/all
#declare function animated_java:labyria/animations/pause_all
#declare function animated_java:labyria/animations/1_0_idle_sword/play
#declare function animated_java:labyria/animations/1_0_idle_sword_rare/play
#declare function animated_java:labyria/animations/1_1_idle_musket/play
#declare function animated_java:labyria/animations/2_0_sw_move_start/play
#declare function animated_java:labyria/animations/2_1_ms_move_start/play
#declare function animated_java:labyria/animations/2_2_sw_move_end/play
#declare function animated_java:labyria/animations/2_3_ms_move_end/play
#declare function animated_java:labyria/animations/3_0_ms_warp_1/play
#declare function animated_java:labyria/animations/3_1_ms_warp_2/play
#declare function animated_java:labyria/animations/3_2_ms_warp_3/play
#declare function animated_java:labyria/animations/4_0_sw_warp_1/play
#declare function animated_java:labyria/animations/4_1_sw_warp_2/play
#declare function animated_java:labyria/animations/5_0_sw_smoke_bomb/play
#declare function animated_java:labyria/animations/6_0_sw_thunder_grenade_start/play
#declare function animated_java:labyria/animations/6_1_sw_thunder_grenade_set/play
#declare function animated_java:labyria/animations/6_2_sw_thunder_grenade_end/play
#declare function animated_java:labyria/animations/7_0_sw_lightning_fast_start/play
#declare function animated_java:labyria/animations/8_0_sw_raigou/play
#declare function animated_java:labyria/animations/9_0_sw_nova_bomb/play
#declare function animated_java:labyria/animations/9_1_sw_nova_bomb_finish/play
#declare function animated_java:labyria/animations/10_1_sw_disaster_divine/play
#declare function animated_java:labyria/animations/11_0_sw_sg_warp_1/play
#declare function animated_java:labyria/animations/11_1_sw_sg_warp_2/play
#declare function animated_java:labyria/animations/11_2_sw_sg_warp_3/play
#declare function animated_java:labyria/animations/12_0_ms_magic_bullets/play
#declare function animated_java:labyria/animations/13_0_ms_hexa_laser/play
#declare function animated_java:labyria/animations/14_0_sw_thunder_spear/play
#declare function animated_java:labyria/animations/14_1_sw_thunder_spear_end/play
#declare function animated_java:labyria/animations/15_0_sw_stan/play
#declare function animated_java:labyria/animations/15_1_ms_stan/play
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#> asset:mob/0392.ecual_first/ai/general/1.teleport
#
# 汎用・テレポートコマンド
#
# @within function asset:mob/0393.labyria_first/**

# 壁の中にはテレポートしない
execute if block ~ ~ ~ #lib:no_collision run tp @s ~ ~ ~ ~ ~
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#> asset:mob/0392.ecual_first/ai/general/2.rotate
#
# 汎用・方向回転コマンド
#
# @within function asset:mob/0393.labyria_first/**

# 予め自身に tag = AW.Temp.This を付与すること
# 実行者は向く対象

# タグ付与

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Undefined tag “AW.Temp.Target”
tag @s add AW.Temp.Target
# 滑らかに回転

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Undefined tag “AW.Temp.This”

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Undefined tag “AW.Temp.Target”
execute as @e[type=wither_skeleton,tag=AW.Temp.This,distance=..64,sort=nearest,limit=1] at @s rotated ~ 0 positioned ^ ^ ^-2 facing entity @e[tag=AW.Temp.Target,distance=..66,limit=1] feet rotated ~ 0 positioned ^ ^ ^-1 facing entity @s feet positioned as @s run tp @s ^ ^ ^ ~ 0

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Undefined tag “AW.Temp.This”

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Undefined tag “AW.Temp.Target”

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Undefined tag “AW.Temp.This”
execute as @e[type=wither_skeleton,tag=AW.Temp.This,distance=..64,sort=nearest,limit=1] at @s rotated ~ 0 positioned ^ ^ ^1 facing entity @e[tag=AW.Temp.Target,distance=..66,limit=1] feet rotated ~ 0 positioned ^ ^ ^1 if entity @e[type=wither_skeleton,tag=AW.Temp.This,distance=..0.1,sort=nearest,limit=1] at @s run tp @s ^ ^ ^ ~1 ~
# 終了
tag @s remove AW.Temp.Target
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#> asset:mob/0392.ecual_first/ai/general/3.teleport_effect/
#
# 汎用・テレポート演出
# テレポートコマンドでTPした直後に使用すること
#
# @within function asset:mob/0392.ecual_first/**

# 音(現在地点とテレポート先で鳴らす)
playsound entity.blaze.shoot hostile @a[distance=..16] ~ ~ ~ 1 1
playsound entity.breeze.death hostile @a[distance=..16] ~ ~ ~ 0.5 1.5
playsound item.trident.riptide_1 hostile @a[distance=..16] ~ ~ ~ 0.4 0.5
execute at @s run playsound entity.blaze.shoot hostile @a[distance=..16] ~ ~ ~ 1 1
execute at @s run playsound entity.breeze.death hostile @a[distance=..16] ~ ~ ~ 0.5 1.5
execute at @s run playsound item.trident.riptide_1 hostile @a[distance=..16] ~ ~ ~ 0.4 0.5
# ループ演出
execute facing entity @s feet unless entity @s[distance=..0.5] run function asset:mob/0392.ecual_first/ai/general/3.teleport_effect/loop
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#> asset:mob/0391.axia_first/ai/general/3.teleport_effect/loop
#
# テレポート演出ループコマンド
#
# @within function
# asset:mob/0392.ecual_first/ai/general/3.teleport_effect/
# asset:mob/0392.ecual_first/ai/general/3.teleport_effect/loop

# 演出
particle dust -0.8 -100000000 -100000000 1 ~ ~1 ~ 0.25 0.5 0.25 0 30 force @a[distance=..32]
execute positioned ^ ^ ^0.5 unless entity @s[distance=..0.5] run function asset:mob/0392.ecual_first/ai/general/3.teleport_effect/loop
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#> asset:mob/0392.ecual_first/ai/general/4.summon_turret
#
# 汎用 クリスタルタレット召喚
#
# @within function asset:mob/0392.ecual_first/**

playsound entity.zombie_villager.converted hostile @a[distance=..32] ~ ~ ~ 1 1.5 0
# 円
particle end_rod ^-0.0 ^0.0 ^1.0 ^-0.0 ^1000000000.0 ^1.0 0.00000000020 0 force @a[distance=..32]
particle end_rod ^0.866 ^0.0 ^0.5 ^0.866 ^1000000000.0 ^0.5 0.00000000020 0 force @a[distance=..32]
particle end_rod ^0.866 ^0.0 ^-0.5 ^0.866 ^1000000000.0 ^-0.5 0.00000000020 0 force @a[distance=..32]
particle end_rod ^-0.0 ^0.0 ^-1.0 ^-0.0 ^1000000000.0 ^-1.0 0.00000000020 0 force @a[distance=..32]
particle end_rod ^-0.866 ^0.0 ^-0.5 ^-0.866 ^1000000000.0 ^-0.5 0.00000000020 0 force @a[distance=..32]
particle end_rod ^-0.866 ^0.0 ^0.5 ^-0.866 ^1000000000.0 ^0.5 0.00000000020 0 force @a[distance=..32]
# 円.001
particle end_rod ^0.5 ^0.0 ^0.866 ^0.5 ^1000000000.0 ^0.866 0.00000000030 0 force @a[distance=..32]
particle end_rod ^1.0 ^0.0 ^0.0 ^1.0 ^1000000000.0 ^0.0 0.00000000030 0 force @a[distance=..32]
particle end_rod ^0.5 ^0.0 ^-0.866 ^0.5 ^1000000000.0 ^-0.866 0.00000000030 0 force @a[distance=..32]
particle end_rod ^-0.5 ^0.0 ^-0.866 ^-0.5 ^1000000000.0 ^-0.866 0.00000000030 0 force @a[distance=..32]
particle end_rod ^-1.0 ^0.0 ^0.0 ^-1.0 ^1000000000.0 ^0.0 0.00000000030 0 force @a[distance=..32]
particle end_rod ^-0.5 ^0.0 ^0.866 ^-0.5 ^1000000000.0 ^0.866 0.00000000030 0 force @a[distance=..32]

data modify storage api: Argument.ID set value 397
function api:mob/summon
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#> asset:mob/0392.ecual_first/ai/general/5.summon_healer
#
# 汎用 クリスタルヒーラー召喚
#
# @within function asset:mob/0392.ecual_first/**

playsound entity.zombie_villager.converted hostile @a[distance=..32] ~ ~ ~ 1 1.5 0
# 円
particle end_rod ^-0.0 ^0.0 ^1.0 ^-0.0 ^1000000000.0 ^1.0 0.00000000020 0 force @a[distance=..32]
particle end_rod ^0.866 ^0.0 ^0.5 ^0.866 ^1000000000.0 ^0.5 0.00000000020 0 force @a[distance=..32]
particle end_rod ^0.866 ^0.0 ^-0.5 ^0.866 ^1000000000.0 ^-0.5 0.00000000020 0 force @a[distance=..32]
particle end_rod ^-0.0 ^0.0 ^-1.0 ^-0.0 ^1000000000.0 ^-1.0 0.00000000020 0 force @a[distance=..32]
particle end_rod ^-0.866 ^0.0 ^-0.5 ^-0.866 ^1000000000.0 ^-0.5 0.00000000020 0 force @a[distance=..32]
particle end_rod ^-0.866 ^0.0 ^0.5 ^-0.866 ^1000000000.0 ^0.5 0.00000000020 0 force @a[distance=..32]
# 円.001
particle end_rod ^0.5 ^0.0 ^0.866 ^0.5 ^1000000000.0 ^0.866 0.00000000030 0 force @a[distance=..32]
particle end_rod ^1.0 ^0.0 ^0.0 ^1.0 ^1000000000.0 ^0.0 0.00000000030 0 force @a[distance=..32]
particle end_rod ^0.5 ^0.0 ^-0.866 ^0.5 ^1000000000.0 ^-0.866 0.00000000030 0 force @a[distance=..32]
particle end_rod ^-0.5 ^0.0 ^-0.866 ^-0.5 ^1000000000.0 ^-0.866 0.00000000030 0 force @a[distance=..32]
particle end_rod ^-1.0 ^0.0 ^0.0 ^-1.0 ^1000000000.0 ^0.0 0.00000000030 0 force @a[distance=..32]
particle end_rod ^-0.5 ^0.0 ^0.866 ^-0.5 ^1000000000.0 ^0.866 0.00000000030 0 force @a[distance=..32]

data modify storage api: Argument.ID set value 398
function api:mob/summon
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#> asset:mob/0392.ecual_first/ai/general/6.falter_start
#
# 怯みアニメーション 開始
#
# @within function asset:mob/0392.ecual_first/**

# アニメーションストップ
function asset:mob/0392.ecual_first/ai/animation/all_stop

# 怯みアニメーション

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Undefined objective “AW.AnimationNum”
scoreboard players set @s AW.AnimationNum 990

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Undefined objective “AW.AnimationNum”
execute if predicate lib:random_pass_per/50 run scoreboard players set @s AW.AnimationNum 991

# アニメーションリセット

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Undefined objective “AW.AnimationTick”
scoreboard players set @s AW.AnimationTick 0

# 怯み回数を増やす

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Undefined objective “AW.FalterCount”
scoreboard players add @s AW.FalterCount 1
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#> asset:mob/0392.ecual_first/ai/general/7.idle_motion_change
#
# 待機アニメーション 移行
#
# @within function asset:mob/0392.ecual_first/**

# 待機アニメーション

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Undefined objective “AW.AnimationNum”
scoreboard players set @s AW.AnimationNum 10

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Undefined objective “AW.AnimationNum”
execute if predicate lib:random_pass_per/5 run scoreboard players set @s AW.AnimationNum 11

# アニメーションリセット

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Undefined objective “AW.AnimationTick”
scoreboard players set @s AW.AnimationTick 0
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#> asset:mob/0392.ecual_first/ai/general/8.death/animation
#
# マーカーに対する処理
#
# @within function asset:mob/0392.ecual_first/ai/general/8.death/schedule

# モデル紐づけ
tag @e[type=item_display,tag=AW.ModelRoot,distance=..250,sort=nearest,limit=1] add AW.Root.This

# スコア上昇

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Undefined objective “AW.AnimationTick”

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Undefined objective “AW.AnimationTick”
execute unless score @s AW.AnimationTick matches -2147483648..2147483647 run scoreboard players set @s AW.AnimationTick 0

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Undefined objective “AW.AnimationTick”
scoreboard players add @s AW.AnimationTick 1

# アニメーション再生
execute if score @s AW.AnimationTick matches 1 as @e[type=item_display,tag=AW.Root.This,distance=..250] run function animated_java:ecual/animations/13_0_former_ending/play

# パーティクル処理
execute if score @s AW.AnimationTick matches 102 as @e[type=item_display,tag=AW.Root.This,distance=..250] at @s run particle minecraft:explosion_emitter ~ ~ ~ 0 0 0 0 1 normal
execute if score @s AW.AnimationTick matches 102 as @e[type=item_display,tag=AW.Root.This,distance=..250] at @s run playsound entity.generic.explode hostile @a ~ ~ ~ 1 1

# アニメーション終了処理
execute if score @s AW.AnimationTick matches 105 run function asset:mob/0392.ecual_first/ai/general/8.death/kill

# 紐づけ終了
tag @e[type=item_display,tag=AW.Root.This,distance=..250] remove AW.Root.This

# スケジュール起動
schedule function asset:mob/0392.ecual_first/ai/general/8.death/schedule 1t
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#> asset:mob/0391.axia_first/ai/general/8.death/kill
#
# キル処理
#
# @within function asset:mob/0392.ecual_first/ai/general/8.death/animation

# AnimatedJavaモデルの削除
function animated_java:ecual/remove/all
# Marker削除
kill @s
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@@ -0,0 +1,10 @@
#> asset:mob/0392.ecual_first/ai/general/8.death/schedule
#
# スケジュール処理
#
# @within function
# asset:mob/0392.ecual_first/death/
# asset:mob/0392.ecual_first/ai/general/8.death/animation
# asset:mob/0392.ecual_first/rejoin_process

execute as @e[type=marker,tag=AW.Marker.SummonPoint,tag=AW.Death] at @s run function asset:mob/0392.ecual_first/ai/general/8.death/animation
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#> asset:mob/0392.ecual_first/ai/general/9.summon_book
#
# 汎用 魔導書召喚
#
# @within function asset:mob/0392.ecual_first/**

playsound entity.zombie_villager.converted hostile @a[distance=..32] ~ ~ ~ 1 1.5 0
# 円
particle end_rod ^-0.0 ^0.0 ^1.0 ^-0.0 ^1000000000.0 ^1.0 0.00000000020 0 force @a[distance=..32]
particle end_rod ^0.866 ^0.0 ^0.5 ^0.866 ^1000000000.0 ^0.5 0.00000000020 0 force @a[distance=..32]
particle end_rod ^0.866 ^0.0 ^-0.5 ^0.866 ^1000000000.0 ^-0.5 0.00000000020 0 force @a[distance=..32]
particle end_rod ^-0.0 ^0.0 ^-1.0 ^-0.0 ^1000000000.0 ^-1.0 0.00000000020 0 force @a[distance=..32]
particle end_rod ^-0.866 ^0.0 ^-0.5 ^-0.866 ^1000000000.0 ^-0.5 0.00000000020 0 force @a[distance=..32]
particle end_rod ^-0.866 ^0.0 ^0.5 ^-0.866 ^1000000000.0 ^0.5 0.00000000020 0 force @a[distance=..32]
# 円.001
particle end_rod ^0.5 ^0.0 ^0.866 ^0.5 ^1000000000.0 ^0.866 0.00000000030 0 force @a[distance=..32]
particle end_rod ^1.0 ^0.0 ^0.0 ^1.0 ^1000000000.0 ^0.0 0.00000000030 0 force @a[distance=..32]
particle end_rod ^0.5 ^0.0 ^-0.866 ^0.5 ^1000000000.0 ^-0.866 0.00000000030 0 force @a[distance=..32]
particle end_rod ^-0.5 ^0.0 ^-0.866 ^-0.5 ^1000000000.0 ^-0.866 0.00000000030 0 force @a[distance=..32]
particle end_rod ^-1.0 ^0.0 ^0.0 ^-1.0 ^1000000000.0 ^0.0 0.00000000030 0 force @a[distance=..32]
particle end_rod ^-0.5 ^0.0 ^0.866 ^-0.5 ^1000000000.0 ^0.866 0.00000000030 0 force @a[distance=..32]

# 魔導書分岐
execute store result score $AW.Temp Temporary run random value 1..4
execute if score $AW.Temp Temporary matches 1 run data modify storage api: Argument.ID set value 399
execute if score $AW.Temp Temporary matches 2 run data modify storage api: Argument.ID set value 400
execute if score $AW.Temp Temporary matches 3 run data modify storage api: Argument.ID set value 401
execute if score $AW.Temp Temporary matches 4 run data modify storage api: Argument.ID set value 402
function api:mob/summon

# リセット
scoreboard players reset $AW.Temp Temporary
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Expand Up @@ -6,4 +6,25 @@

#> 定義類はここに
# @within function asset:mob/0393.labyria_first/**
scoreboard objectives add
scoreboard objectives add AZ.AnimationTick dummy
scoreboard objectives add AZ.AnimationNum dummy
scoreboard objectives add AZ.ProjectileTick dummy
scoreboard objectives add AZ.UUID dummy
scoreboard objectives add AZ.FalterCount dummy

# AnimationTick
# Animationがどれくらいの時間経過したかを記録するスコア

# AnimationNum
# どのAnimationが実行されているかを記録するスコア
# 10の位 : Animationの種類
# 1の位 : Animation番号

# ProjectileTick
# 弾幕用Tick

# UUID
# UUIDやUserID保存用のスコア

# FalterCount
# 怯みカウント
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