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28 changes: 28 additions & 0 deletions
28
...ta/asset/functions/mob/0391.axia_first/ai/animation/9_0_dimension_slash/wave/1.mcfunction
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#> asset:mob/0391.axia_first/ai/animation/9_0_dimension_slash/wave/1 | ||
# | ||
# 衝撃波召喚 1段階 | ||
# | ||
# @within function asset:mob/0391.axia_first/ai/animation/9_0_dimension_slash/ | ||
|
||
# Markerを呼び出す | ||
tp 0-0-0-0-0 ^ ^ ^7 ~ ~ | ||
# 衝撃波召喚 | ||
execute at 0-0-0-0-0 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
# Markerを動かす | ||
execute rotated ~30 ~ run tp 0-0-0-0-0 ^ ^ ^7 ~ ~ | ||
# 衝撃波召喚 | ||
execute if predicate api:global_vars/difficulty/min/hard at 0-0-0-0-0 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
# Markerを動かす | ||
execute rotated ~-30 ~ run tp 0-0-0-0-0 ^ ^ ^7 ~ ~ | ||
# 衝撃波召喚 | ||
execute if predicate api:global_vars/difficulty/min/hard at 0-0-0-0-0 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
# Markerを動かす | ||
execute rotated ~60 ~ run tp 0-0-0-0-0 ^ ^ ^7 ~ ~ | ||
# 衝撃波召喚 | ||
execute at 0-0-0-0-0 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
# Markerを動かす | ||
execute rotated ~-60 ~ run tp 0-0-0-0-0 ^ ^ ^7 ~ ~ | ||
# 衝撃波召喚 | ||
execute at 0-0-0-0-0 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
# Makerを戻してあげる | ||
execute in overworld run tp 0-0-0-0-0 0.0 0.0 0.0 |
28 changes: 28 additions & 0 deletions
28
...ta/asset/functions/mob/0391.axia_first/ai/animation/9_0_dimension_slash/wave/2.mcfunction
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,28 @@ | ||
#> asset:mob/0391.axia_first/ai/animation/9_0_dimension_slash/wave/2 | ||
# | ||
# 衝撃波召喚 2段階 | ||
# | ||
# @within function asset:mob/0391.axia_first/ai/animation/9_0_dimension_slash/ | ||
|
||
# Markerを呼び出す | ||
tp 0-0-0-0-0 ^ ^ ^12 ~ ~ | ||
# 衝撃波召喚 | ||
execute at 0-0-0-0-0 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
# Markerを動かす | ||
execute rotated ~30 ~ run tp 0-0-0-0-0 ^ ^ ^12 ~ ~ | ||
# 衝撃波召喚 | ||
execute if predicate api:global_vars/difficulty/min/hard at 0-0-0-0-0 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
# Markerを動かす | ||
execute rotated ~-30 ~ run tp 0-0-0-0-0 ^ ^ ^12 ~ ~ | ||
# 衝撃波召喚 | ||
execute if predicate api:global_vars/difficulty/min/hard at 0-0-0-0-0 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
# Markerを動かす | ||
execute rotated ~60 ~ run tp 0-0-0-0-0 ^ ^ ^12 ~ ~ | ||
# 衝撃波召喚 | ||
execute at 0-0-0-0-0 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
# Markerを動かす | ||
execute rotated ~-60 ~ run tp 0-0-0-0-0 ^ ^ ^12 ~ ~ | ||
# 衝撃波召喚 | ||
execute at 0-0-0-0-0 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
# Makerを戻してあげる | ||
execute in overworld run tp 0-0-0-0-0 0.0 0.0 0.0 |
28 changes: 28 additions & 0 deletions
28
...ta/asset/functions/mob/0391.axia_first/ai/animation/9_0_dimension_slash/wave/3.mcfunction
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,28 @@ | ||
#> asset:mob/0391.axia_first/ai/animation/9_0_dimension_slash/wave/3 | ||
# | ||
# 衝撃波召喚 3段階 | ||
# | ||
# @within function asset:mob/0391.axia_first/ai/animation/9_0_dimension_slash/ | ||
|
||
# Markerを呼び出す | ||
tp 0-0-0-0-0 ^ ^ ^17 ~ ~ | ||
# 衝撃波召喚 | ||
execute at 0-0-0-0-0 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
# Markerを動かす | ||
execute rotated ~30 ~ run tp 0-0-0-0-0 ^ ^ ^17 ~ ~ | ||
# 衝撃波召喚 | ||
execute if predicate api:global_vars/difficulty/min/hard at 0-0-0-0-0 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
# Markerを動かす | ||
execute rotated ~-30 ~ run tp 0-0-0-0-0 ^ ^ ^17 ~ ~ | ||
# 衝撃波召喚 | ||
execute if predicate api:global_vars/difficulty/min/hard at 0-0-0-0-0 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
# Markerを動かす | ||
execute rotated ~60 ~ run tp 0-0-0-0-0 ^ ^ ^17 ~ ~ | ||
# 衝撃波召喚 | ||
execute at 0-0-0-0-0 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
# Markerを動かす | ||
execute rotated ~-60 ~ run tp 0-0-0-0-0 ^ ^ ^17 ~ ~ | ||
# 衝撃波召喚 | ||
execute at 0-0-0-0-0 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
# Makerを戻してあげる | ||
execute in overworld run tp 0-0-0-0-0 0.0 0.0 0.0 |
28 changes: 28 additions & 0 deletions
28
...ta/asset/functions/mob/0391.axia_first/ai/animation/9_0_dimension_slash/wave/4.mcfunction
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,28 @@ | ||
#> asset:mob/0391.axia_first/ai/animation/9_0_dimension_slash/wave/4 | ||
# | ||
# 衝撃波召喚 4段階 | ||
# | ||
# @within function asset:mob/0391.axia_first/ai/animation/9_0_dimension_slash/ | ||
|
||
# Markerを呼び出す | ||
tp 0-0-0-0-0 ^ ^ ^22 ~ ~ | ||
# 衝撃波召喚 | ||
execute at 0-0-0-0-0 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
# Markerを動かす | ||
execute rotated ~30 ~ run tp 0-0-0-0-0 ^ ^ ^22 ~ ~ | ||
# 衝撃波召喚 | ||
execute if predicate api:global_vars/difficulty/min/hard at 0-0-0-0-0 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
# Markerを動かす | ||
execute rotated ~-30 ~ run tp 0-0-0-0-0 ^ ^ ^22 ~ ~ | ||
# 衝撃波召喚 | ||
execute if predicate api:global_vars/difficulty/min/hard at 0-0-0-0-0 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
# Markerを動かす | ||
execute rotated ~60 ~ run tp 0-0-0-0-0 ^ ^ ^22 ~ ~ | ||
# 衝撃波召喚 | ||
execute at 0-0-0-0-0 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
# Markerを動かす | ||
execute rotated ~-60 ~ run tp 0-0-0-0-0 ^ ^ ^22 ~ ~ | ||
# 衝撃波召喚 | ||
execute at 0-0-0-0-0 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
# Makerを戻してあげる | ||
execute in overworld run tp 0-0-0-0-0 0.0 0.0 0.0 |
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