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7 changes: 7 additions & 0 deletions
7
Asset/data/asset/functions/mob/0399.void_spellbook/_/death.mcfunction
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#> asset:mob/0399.void_spellbook/_/death | ||
# | ||
# Mobの死亡時に実行されるfunction | ||
# | ||
# @within tag/function asset:mob/death | ||
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execute if data storage asset:context {id:399} run function asset:mob/0399.void_spellbook/death/ |
7 changes: 7 additions & 0 deletions
7
Asset/data/asset/functions/mob/0399.void_spellbook/_/init.mcfunction
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#> asset:mob/0399.void_spellbook/_/init | ||
# | ||
# Mobの召喚時に実行されるfunction | ||
# | ||
# @within tag/function asset:mob/initialize | ||
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execute if data storage asset:context {id:399} run function asset:mob/0399.void_spellbook/init/ |
7 changes: 7 additions & 0 deletions
7
Asset/data/asset/functions/mob/0399.void_spellbook/_/register.mcfunction
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#> asset:mob/0399.void_spellbook/_/register | ||
# | ||
# | ||
# | ||
# @within tag/function asset:mob/register | ||
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execute if data storage asset:context {id:399} run function asset:mob/0399.void_spellbook/register |
7 changes: 7 additions & 0 deletions
7
Asset/data/asset/functions/mob/0399.void_spellbook/_/summon.mcfunction
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#> asset:mob/0399.void_spellbook/_/summon | ||
# | ||
# | ||
# | ||
# @within tag/function asset:mob/summon | ||
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execute if data storage asset:context {id:399} run function asset:mob/0399.void_spellbook/summon/ |
7 changes: 7 additions & 0 deletions
7
Asset/data/asset/functions/mob/0399.void_spellbook/_/tick.mcfunction
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#> asset:mob/0399.void_spellbook/_/tick | ||
# | ||
# Mobが生きている間毎tick実行されるfunction | ||
# | ||
# @within tag/function asset:mob/tick | ||
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execute if data storage asset:context {id:399} run function asset:mob/0399.void_spellbook/tick/ |
13 changes: 13 additions & 0 deletions
13
Asset/data/asset/functions/mob/0399.void_spellbook/_index.d.mcfunction
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#> asset:mob/0399.void_spellbook/_index.d | ||
# @private | ||
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#> tag | ||
# @within function asset:mob/0399.void_spellbook/** | ||
#declare tag B3.Temp | ||
#declare tag B3.Bullet | ||
#declare tag B3.Landing | ||
#declare tag B3.Marker | ||
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#> score | ||
# @within function asset:mob/0399.void_spellbook/** | ||
#declare score_holder $B3.Temp |
18 changes: 18 additions & 0 deletions
18
Asset/data/asset/functions/mob/0399.void_spellbook/ai/bullet/0.summon.mcfunction
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#> asset:mob/0399.void_spellbook/ai/bullet/0.summon | ||
# | ||
# 弾幕 召喚 | ||
# | ||
# @within function asset:mob/0399.void_spellbook/ai/bullet/4.fire | ||
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# UUIDスコア移し | ||
scoreboard players operation $B3.Temp B3.UUID = @s MobUUID | ||
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# 元となるMobを召喚する | ||
summon item_display ~ ~ ~ {Tags:["B3.Temp","B3.Bullet","AllowProcessingCommonTag","AutoKillWhenDiePassenger"],billboard:"center",teleport_duration:1,transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],translation:[0f,0f,0f],scale:[0f,0f,0f]},item:{id:"leather_horse_armor",Count:1b,tag:{display:{color:3604544},CustomModelData:20370}},Passengers:[{id:"area_effect_cloud",Particle:"block air",Radius:0f,Duration:2}]} | ||
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# 初期化処理 | ||
tp @e[type=item_display,tag=B3.Temp,distance=..2] ^ ^ ^ ~ ~ | ||
execute as @e[type=item_display,tag=B3.Temp,distance=..2] at @s run function asset:mob/0399.void_spellbook/ai/bullet/1.init | ||
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# リセット | ||
scoreboard players reset $B3.Temp B3.UUID |
20 changes: 20 additions & 0 deletions
20
Asset/data/asset/functions/mob/0399.void_spellbook/ai/bullet/1.init.mcfunction
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#> asset:mob/0401.darkness_spellbook/ai/bullet/1.init | ||
# | ||
# 初期化処理 | ||
# | ||
# @within function asset:mob/0401.darkness_spellbook/ai/bullet/0.summon | ||
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# スコア初期化 | ||
scoreboard players set @s B3.Tick 0 | ||
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# UUIDスコア紐づけ | ||
scoreboard players operation @s B3.UUID = $B3.Temp B3.UUID | ||
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# 発射音 | ||
playsound ogg:block.amethyst.step6 hostile @a[distance=..32] ~ ~ ~ 1 2 0 | ||
playsound ogg:block.amethyst.step6 hostile @a[distance=..32] ~ ~ ~ 1 1.95 0 | ||
playsound ogg:block.amethyst.step6 hostile @a[distance=..32] ~ ~ ~ 1 1.9 0 | ||
playsound block.respawn_anchor.deplete hostile @a[distance=..32] ~ ~ ~ 1 2 0 | ||
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# リセット | ||
tag @s remove B3.Temp |
35 changes: 35 additions & 0 deletions
35
Asset/data/asset/functions/mob/0399.void_spellbook/ai/bullet/2.tick.mcfunction
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#> asset:mob/0399.void_spellbook/ai/bullet/2.tick | ||
# | ||
# 弾幕 Tick処理 | ||
# | ||
# @within function asset:mob/0399.void_spellbook/tick/ | ||
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# スコア上昇 | ||
scoreboard players add @s B3.Tick 1 | ||
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# TP | ||
tp @s ^ ^ ^0.75 ~ ~ | ||
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# パーティクル | ||
particle fishing ~ ~ ~ 0.2 0.2 0.2 0.05 1 force @a[distance=..32] | ||
particle minecraft:dust 0.35 0.07 0.55 1 ~ ~ ~ 0.2 0.2 0.2 0 1 force @a[distance=..32] | ||
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# 暗闇を与える | ||
execute at @s positioned ~-0.5 ~-0.5 ~-0.5 as @a[tag=!PlayerShouldInvulnerable,dx=0] run tag @s add B3.Landing | ||
execute if entity @a[tag=B3.Landing,distance=..3] run function asset:mob/0399.void_spellbook/ai/bullet/3.cast | ||
execute as @a[tag=B3.Landing,distance=..3] at @s run function lib:damage/ | ||
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# リセット | ||
function lib:damage/reset | ||
tag @a[tag=B3.Landing,distance=..3] remove B3.Landing | ||
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# Age弄り | ||
execute on passengers run data modify entity @s Age set value 0 | ||
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# 表示 | ||
execute if score @s B3.Tick matches 3 run data modify entity @s transformation.scale set value [0.5f,0.5f,0.5f] | ||
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# キル | ||
execute if score @s B3.Tick matches 121 run kill @s | ||
execute at @s unless block ^ ^ ^ #lib:no_collision run kill @s | ||
execute if entity @s[tag=B3.Landing] run kill @s |
20 changes: 20 additions & 0 deletions
20
Asset/data/asset/functions/mob/0399.void_spellbook/ai/bullet/3.cast.mcfunction
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#> asset:mob/0399.void_spellbook/ai/bullet/3.cast | ||
# | ||
# 着弾処理 | ||
# | ||
# @within function asset:mob/0399.void_spellbook/ai/bullet/2.tick | ||
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# 引数の設定 | ||
# 与えるダメージ | ||
data modify storage lib: Argument.Damage set value 28.0f | ||
# 第一属性 | ||
data modify storage lib: Argument.AttackType set value "Magic" | ||
# 第二属性 | ||
data modify storage lib: Argument.ElementType set value "Water" | ||
# デスログ | ||
data modify storage lib: Argument.DeathMessage append value '[{"translate": "%1$sの身体は%2$sの弾幕に貫かれてしまった","with":[{"selector":"@s"},{"nbt":"Return.AttackerName","storage":"lib:","interpret":true}]}]' | ||
# 補正functionを実行 | ||
execute as @e[tag=this,distance=..100] run function lib:damage/modifier | ||
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# タグ付け | ||
tag @s add B3.Landing |
21 changes: 21 additions & 0 deletions
21
Asset/data/asset/functions/mob/0399.void_spellbook/ai/bullet/4.fire.mcfunction
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#> asset:mob/0399.void_spellbook/ai/bullet/4.fire | ||
# | ||
# 発射 | ||
# | ||
# @within function asset:mob/0399.void_spellbook/tick/ | ||
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# Markerを召喚 | ||
execute positioned ~ ~1 ~ run summon marker ~ ~ ~ {Tags:["B3.Marker"]} | ||
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# 前方拡散設定 | ||
data modify storage lib: Argument.Distance set value 8.0 | ||
data modify storage lib: Argument.Spread set value 3 | ||
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# 前方拡散を実行する | ||
execute as @e[type=marker,tag=B3.Marker,distance=..3] at @s facing entity @a[tag=!PlayerShouldInvulnerable,nbt={OnGround:0b},distance=..100,sort=random,limit=1] eyes run function lib:forward_spreader/circle | ||
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# 発射 | ||
execute positioned ~ ~1 ~ facing entity @e[type=marker,tag=B3.Marker,distance=..15,limit=1] feet run function asset:mob/0399.void_spellbook/ai/bullet/0.summon | ||
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# Makerを戻してあげる | ||
kill @e[type=marker,tag=B3.Marker,distance=..15,limit=1] |
8 changes: 8 additions & 0 deletions
8
Asset/data/asset/functions/mob/0399.void_spellbook/death/.mcfunction
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#> asset:mob/0399.void_spellbook/death/ | ||
# | ||
# Mobの死亡時の処理 | ||
# | ||
# @within function asset:mob/0399.void_spellbook/_/death | ||
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# 死ぬ音 | ||
playsound minecraft:entity.zombie.break_wooden_door hostile @a ~ ~ ~ 0.6 0.7 |
5 changes: 5 additions & 0 deletions
5
Asset/data/asset/functions/mob/0399.void_spellbook/init/.mcfunction
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#> asset:mob/0399.void_spellbook/init/ | ||
# | ||
# Mob召喚時のInit処理 | ||
# | ||
# @within function asset:mob/0399.void_spellbook/_/init |
10 changes: 10 additions & 0 deletions
10
Asset/data/asset/functions/mob/0399.void_spellbook/load.mcfunction
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#> asset:mob/0399.void_spellbook/load | ||
# | ||
# MOBに利用するスコアボード等の初期化処理 | ||
# | ||
# @within tag/function asset:mob/load | ||
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#> 定義類はここに | ||
# @within function asset:mob/0399.void_spellbook/** | ||
scoreboard objectives add B3.Tick dummy | ||
scoreboard objectives add B3.UUID dummy |
68 changes: 68 additions & 0 deletions
68
Asset/data/asset/functions/mob/0399.void_spellbook/register.mcfunction
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#> asset:mob/0399.void_spellbook/register | ||
# | ||
# Mobのデータを指定 | ||
# | ||
# @within function asset:mob/0399.void_spellbook/_/register | ||
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# 継承 (int) (オプション) | ||
# data modify storage asset:mob Extends append value | ||
# function asset:mob/extends | ||
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# 他のモブに継承されることを許可するか (boolean) (オプション) | ||
# data modify storage asset:mob ExtendsSafe set value true | ||
# ID (int) | ||
data modify storage asset:mob ID set value 399 | ||
# Type (string) Wikiを参照 | ||
data modify storage asset:mob Type set value "Enemy" | ||
# 干渉可能か否か (boolean) | ||
data modify storage asset:mob Interferable set value true | ||
# 名前 (TextComponentString) (オプション) | ||
data modify storage asset:mob Name set value '{"text":"爆発の魔導書","color":"#370040"}' | ||
# Mobの説明文 (TextComponentString[]) (オプション) | ||
# data modify storage asset:mob Lore set value | ||
# 武器 | ||
# メインハンド (Compound(Item)) (オプション) | ||
# data modify storage asset:mob Weapon.Mainhand set value | ||
# オフハンド (Compound(Item)) (オプション) | ||
# data modify storage asset:mob Weapon.Offhand set value | ||
# 武器ドロップ率 ([float, float]) (オプション) | ||
# data modify storage asset:mob WeaponDropChances set value | ||
# 防具 | ||
# 頭 (Compound(Item)) (オプション) | ||
data modify storage asset:mob Armor.Head set value {id:"leather_horse_armor",Count:1b,tag:{CustomModelData:20138,display:{color:3604544}}} | ||
# 胴 (Compound(Item)) (オプション) | ||
# data modify storage asset:mob Armor.Chest set value | ||
# 脚 (Compound(Item)) (オプション) | ||
# data modify storage asset:mob Armor.Legs set value | ||
# 足 (Compound(Item)) (オプション) | ||
# data modify storage asset:mob Armor.Feet set value | ||
# 防具ドロップ率 ([float, float]) (オプション) | ||
# data modify storage asset:mob ArmorDropChances set value | ||
# 体力 (double) (オプション) | ||
data modify storage asset:mob Health set value 800 | ||
# 攻撃力 (double) (オプション) | ||
# data modify storage asset:mob AttackDamage set value | ||
# 防御力 (double) (オプション) // 被ダメージがある程度大きい場合1ptにつき0.8%カット、小さい場合1ptにつき約4%カット 20pt以上は頭打ち | ||
data modify storage asset:mob Defense set value 0 | ||
# 特殊防御力 (double) (オプション) // 4pointにつきダメージを大きく減らす | ||
# data modify storage asset:mob SpecialDefense set value | ||
# 移動速度 (double) (オプション) | ||
# data modify storage asset:mob Speed set value | ||
# 索敵範囲 (double) (オプション) | ||
# data modify storage asset:mob FollowRange set value | ||
# ノックバック耐性 (double) (オプション) | ||
# data modify storage asset:mob KnockBackResist set value | ||
# 属性倍率 // 1.0fで100% 最低でも25%は軽減されずに入る | ||
# 物理倍率 (float) (オプション) | ||
data modify storage asset:mob Resist.Physical set value 1 | ||
# 魔法倍率 (float) (オプション) | ||
data modify storage asset:mob Resist.Magic set value 0 | ||
# 火倍率 (float) (オプション) | ||
data modify storage asset:mob Resist.Fire set value 1 | ||
# 水倍率 (float) (オプション) | ||
data modify storage asset:mob Resist.Water set value 1 | ||
# 雷倍率 (float) (オプション) | ||
data modify storage asset:mob Resist.Thunder set value 1 | ||
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# フィールド | ||
# data modify storage asset:mob Field set value {} |
8 changes: 8 additions & 0 deletions
8
Asset/data/asset/functions/mob/0399.void_spellbook/summon/.mcfunction
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#> asset:mob/0399.void_spellbook/summon/ | ||
# | ||
# Mob召喚処理の呼び出し時に実行されるfunction | ||
# | ||
# @within asset:mob/0399.void_spellbook/_/summon | ||
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# 元となるMobを召喚する | ||
summon zombie ~ ~ ~ {NoAI:1b,Silent:1b,Tags:["MobInit","AlwaysInvisible"],DeathLootTable:"asset:mob/death/0399.void_spellbook"} |
10 changes: 10 additions & 0 deletions
10
Asset/data/asset/functions/mob/0399.void_spellbook/summon/debug.mcfunction
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#> asset:mob/0399.void_spellbook/summon/debug | ||
# | ||
# モブの動作チェック用の召喚処理 使い終わったら消してもいいかも | ||
# | ||
# @user | ||
# @private | ||
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# モブを召喚 | ||
data modify storage api: Argument.ID set value 399 | ||
function api:mob/summon |
34 changes: 34 additions & 0 deletions
34
Asset/data/asset/functions/mob/0399.void_spellbook/tick/.mcfunction
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#> asset:mob/0399.void_spellbook/tick/ | ||
# | ||
# Mobのtick時の処理 | ||
# | ||
# @within function asset:mob/0399.void_spellbook/_/tick | ||
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# パーティクル | ||
particle enchant ~ ~1.68 ~ 0.25 0.25 0.25 0 2 force @a[distance=..40] | ||
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# 接地で上を向く | ||
execute unless block ~ ~-0.1 ~ #lib:no_collision at @s run tp @s ~ ~ ~ ~ ~-35 | ||
execute unless block ~ ~1 ~ #lib:no_collision at @s run tp @s ~ ~ ~ ~ ~80 | ||
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# カベにぶつかった際の処理 | ||
execute at @s unless block ^ ^ ^0.5 #lib:no_collision at @s run tp @s ~ ~ ~ ~45 ~-45 | ||
execute at @s unless block ^ ^ ^0.2 #lib:no_collision at @s run tp @s ~ ~ ~ ~45 ~-45 | ||
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# 範囲内ならホーミングじみた移動 | ||
execute facing entity @p feet positioned ^ ^ ^-100 rotated as @s positioned ^ ^ ^-800 facing entity @s feet positioned as @s run tp @s ^ ^ ^0.2 ~ ~ | ||
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# Timeを取る | ||
execute store result score $B3.Temp Temporary run time query gametime | ||
scoreboard players operation $B3.Temp Temporary %= $2 Const | ||
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# 地面に足を付けていないプレイヤを見つけろ! | ||
execute if score $B3.Temp Temporary matches 0 if entity @p[tag=!PlayerShouldInvulnerable,nbt={OnGround:0b},distance=..100] at @s run function asset:mob/0399.void_spellbook/ai/bullet/4.fire | ||
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# 弾幕Tick処理 | ||
scoreboard players operation $B3.Temp B3.UUID = @s MobUUID | ||
execute as @e[type=item_display,tag=B3.Bullet,distance=..100] if score @s B3.UUID = $B3.Temp B3.UUID at @s run function asset:mob/0399.void_spellbook/ai/bullet/2.tick | ||
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# リセット | ||
scoreboard players reset $B3.Temp Temporary | ||
scoreboard players reset $B3.Temp B3.UUID |
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20 changes: 20 additions & 0 deletions
20
Asset/data/asset/loot_tables/mob/death/0399.void_spellbook.json
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{ | ||
"type": "entity", | ||
"pools": [ | ||
{ | ||
"rolls": 1, | ||
"entries": [ | ||
{ | ||
"type": "loot_table", | ||
"name": "asset:mob/death/abstract_detect_item", | ||
"functions": [ | ||
{ | ||
"function": "set_nbt", | ||
"tag": "{TSB:{ID:402}}" | ||
} | ||
] | ||
} | ||
] | ||
} | ||
] | ||
} |
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Learn more about bidirectional Unicode characters
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