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なぎなぎ教授 実装
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EllaCoat committed Aug 6, 2024
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#declare tag AV.SlashSonicInit
#declare tag AV.SlashSonic
#declare tag AV.Predict
#declare tag AV.SonicBoomEffect

#> val
# @within function asset:mob/0391.axia_first/**
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# 三連斬撃
execute if score @s AV.AnimationNum matches 30 run function asset:mob/0391.axia_first/ai/animation/3_0_triple_slash/

# なぎなぎ教授
execute if score @s AV.AnimationNum matches 40 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/
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#> asset:mob/0391.axia_first/ai/animation/4_0_naginagi/
#
# なぎなぎ教授 アニメーション
#
# @within function asset:mob/0391.axia_first/ai/animation/

# 近くのプレイヤーの方を向く
tag @s add AV.Temp.This
execute if score @s AV.AnimationTick matches 1..12 as @p[tag=!PlayerShouldInvulnerable,distance=..100] run function asset:mob/0391.axia_first/ai/general/2.rotate
tag @s remove AV.Temp.This

# アニメーション再生

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Failed to resolve namespaced ID “animated_java:axia/animations/4_0_naginagi/play” in cache category “function” (rule: “strictFunctionCheck”)
execute if score @s AV.AnimationTick matches 1 as @e[type=item_display,tag=AV.Root.This,distance=..100] run function animated_java:axia/animations/4_0_naginagi/play

# アニメーション終了処理
execute if score @s AV.AnimationTick matches 71 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/end

# 斬撃エフェクト
# 1発目
execute if score @s AV.AnimationTick matches 18 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/slash_summon/1
# 1発目回転
execute if score @s AV.AnimationTick matches 19..27 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/slash_rotate/1
# 2発目
execute if score @s AV.AnimationTick matches 31 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/slash_summon/2
# 2発目回転
execute if score @s AV.AnimationTick matches 32..38 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/slash_rotate/2
# 3発目
execute if score @s AV.AnimationTick matches 43 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/slash_summon/3
# 3発目回転
execute if score @s AV.AnimationTick matches 44..47 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/slash_rotate/3
# ソニックブーム
execute if score @s AV.AnimationTick matches 18 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/sonic_boom
execute if score @s AV.AnimationTick matches 31 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/sonic_boom
execute if score @s AV.AnimationTick matches 43 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/sonic_boom

# サウンド
# 斬撃音
execute if score @s AV.AnimationTick matches 18 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/slash_sound
execute if score @s AV.AnimationTick matches 31 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/slash_sound
execute if score @s AV.AnimationTick matches 43 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/slash_sound

# VFX
execute if score @s AV.AnimationTick matches 18 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/vfx/start
execute if score @s AV.AnimationTick matches 31 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/vfx/start
execute if score @s AV.AnimationTick matches 43 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/vfx/start

# ダメージ
execute if score @s AV.AnimationTick matches 20 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/damage
execute if score @s AV.AnimationTick matches 33 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/damage
execute if score @s AV.AnimationTick matches 45 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/damage
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#> asset:mob/0391.axia_first/ai/animation/4_0_naginagi/damage
#
# なぎなぎ教授 ダメージ
#
# @within function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/

# ダメージ
# 引数の設定
# 与えるダメージ
data modify storage lib: Argument.Damage set value 45.0f
# 第一属性
data modify storage lib: Argument.AttackType set value "Physical"
# 第二属性
data modify storage lib: Argument.ElementType set value "Fire"
# デスログ
data modify storage lib: Argument.DeathMessage append value '[{"translate": "%1$sは%2$sによって無惨に切り裂かれた","with":[{"selector":"@s"},{"nbt":"Return.AttackerName","storage":"lib:","interpret":true}]}]'
# 補正functionを実行
function lib:damage/modifier
# ダメージを与える
execute as @a[tag=!PlayerShouldInvulnerable,distance=..9] at @s run function lib:damage/
# リセット
function lib:damage/reset
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#> asset:mob/0391.axia_first/ai/animation/4_0_naginagi/end
#
# 終了処理
#
# @within function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/

# デバッグ用 アニメーションループ
scoreboard players set @s AV.AnimationNum 40
scoreboard players set @s AV.AnimationTick 0
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#> asset:mob/0391.axia_first/ai/animation/4_0_naginagi/slash_rotate/1
#
# 斬撃エフェクトを回転させる
#
# @within function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/

# Tempタグ付与
tag @s add AV.Temp.This

# 幾何学を使用して回転させる
execute as @e[tag=AV.SlashEffect,distance=..5,sort=nearest,limit=1] at @s facing entity @e[type=wither_skeleton,tag=AV.Temp.This,distance=..64,sort=nearest,limit=1] feet rotated ~228.5 0 positioned as @e[type=wither_skeleton,tag=AV.Temp.This,distance=..64,sort=nearest,limit=1] positioned ^ ^1.4 ^1.581 run tp @s ^ ^ ^ ~ ~

# Tempタグ消去
tag @s remove AV.Temp.This
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#> asset:mob/0391.axia_first/ai/animation/4_0_naginagi/slash_rotate/2
#
# 斬撃エフェクトを回転させる
#
# @within function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/

# Tempタグ付与
tag @s add AV.Temp.This

# 幾何学を使用して回転させる
execute as @e[tag=AV.SlashEffect,distance=..5,sort=nearest,limit=1] at @s facing entity @e[type=wither_skeleton,tag=AV.Temp.This,distance=..64,sort=nearest,limit=1] feet rotated ~225 0 positioned as @e[type=wither_skeleton,tag=AV.Temp.This,distance=..64,sort=nearest,limit=1] positioned ^ ^1.4 ^1.581 run tp @s ^ ^ ^ ~ ~

# Tempタグ消去
tag @s remove AV.Temp.This
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#> asset:mob/0391.axia_first/ai/animation/4_0_naginagi/slash_rotate/3
#
# 斬撃エフェクトを回転させる
#
# @within function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/

# Tempタグ付与
tag @s add AV.Temp.This

# 幾何学を使用して回転させる
execute as @e[tag=AV.SlashEffect,distance=..5,sort=nearest,limit=1] at @s facing entity @e[type=wither_skeleton,tag=AV.Temp.This,distance=..64,sort=nearest,limit=1] feet rotated ~245 0 positioned as @e[type=wither_skeleton,tag=AV.Temp.This,distance=..64,sort=nearest,limit=1] positioned ^ ^1.2 ^1.581 run tp @s ^ ^ ^ ~ ~

# Tempタグ消去
tag @s remove AV.Temp.This
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#> asset:mob/0391.axia_first/ai/animation/4_0_naginagi/slash_sound
#
# 斬撃音
#
# @within function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/

playsound entity.warden.sonic_boom hostile @a[distance=..32] ~ ~ ~ 1 1.5 0
function asset:mob/0391.axia_first/ai/general/5.slash_sound
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#> asset:mob/0391.axia_first/ai/animation/4_0_naginagi/slash_summon/1
#
# 斬撃エフェクト召喚1
#
# @within function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/

# Tempタグ付与
tag @s add AV.Temp.This

# ディスプレイ召喚
summon item_display ^-0.5 ^1 ^1.5 {interpolation_duration:0,Tags:["AV.SlashEffectInit"],brightness:{sky:15,block:15},transformation:{left_rotation:[-0.5f,-0.5f,-0.5f,0.5f],right_rotation:[0f,0f,0f,1f],translation:[0f,0f,0f],scale:[7f,7f,0.1f]},item:{id:"air",Count:1b}}

# ディスプレイの位置調整
execute positioned ^-0.5 ^1 ^1.5 as @e[tag=AV.SlashEffectInit,distance=..0.1] at @s facing entity @e[type=wither_skeleton,tag=AV.Temp.This,distance=..64,sort=nearest,limit=1] feet rotated ~165 0 positioned as @e[type=wither_skeleton,tag=AV.Temp.This,distance=..64,sort=nearest,limit=1] positioned ^ ^1.4 ^1.581 run tp @s ^ ^ ^ ~ ~

# 斬撃エフェクト初期化
execute as @e[tag=AV.SlashEffectInit,distance=..3] run function asset:mob/0391.axia_first/ai/projectile/slash_effect/1.init.m {Num:-10}

# Tempタグ消去
tag @s remove AV.Temp.This
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#> asset:mob/0391.axia_first/ai/animation/4_0_naginagi/slash_summon/2
#
# 斬撃エフェクト召喚2
#
# @within function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/

# Tempタグ付与
tag @s add AV.Temp.This

# ディスプレイ召喚
summon item_display ^-0.5 ^1 ^1.5 {interpolation_duration:0,Tags:["AV.SlashEffectInit"],brightness:{sky:15,block:15},transformation:{left_rotation:[-0.5f,-0.5f,-0.5f,0.5f],right_rotation:[0f,0f,0f,1f],translation:[0f,0f,0f],scale:[7f,7f,0.1f]},item:{id:"air",Count:1b}}

# ディスプレイの位置調整
execute positioned ^-0.5 ^1 ^1.5 as @e[tag=AV.SlashEffectInit,distance=..0.1] at @s facing entity @e[type=wither_skeleton,tag=AV.Temp.This,distance=..64,sort=nearest,limit=1] feet rotated ~-100 0 positioned as @e[type=wither_skeleton,tag=AV.Temp.This,distance=..64,sort=nearest,limit=1] positioned ^ ^1.4 ^1.581 run tp @s ^ ^ ^ ~ ~

# 斬撃エフェクト初期化
execute as @e[tag=AV.SlashEffectInit,distance=..3] run function asset:mob/0391.axia_first/ai/projectile/slash_effect/1.init.m {Num:-8}

# Tempタグ消去
tag @s remove AV.Temp.This
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#> asset:mob/0391.axia_first/ai/animation/4_0_naginagi/slash_summon/3
#
# 斬撃エフェクト召喚3
#
# @within function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/

# Tempタグ付与
tag @s add AV.Temp.This

# ディスプレイ召喚
summon item_display ^-0.5 ^1 ^1.5 {interpolation_duration:0,Tags:["AV.SlashEffectInit"],brightness:{sky:15,block:15},transformation:{left_rotation:[-0.5f,-0.5f,-0.5f,0.5f],right_rotation:[0f,0f,0f,1f],translation:[0f,0f,0f],scale:[7f,7f,0.1f]},item:{id:"air",Count:1b}}

# ディスプレイの位置調整
execute positioned ^-0.5 ^1 ^1.5 as @e[tag=AV.SlashEffectInit,distance=..0.1] at @s facing entity @e[type=wither_skeleton,tag=AV.Temp.This,distance=..64,sort=nearest,limit=1] feet rotated ~-100 0 positioned as @e[type=wither_skeleton,tag=AV.Temp.This,distance=..64,sort=nearest,limit=1] positioned ^ ^1.2 ^1.581 run tp @s ^ ^ ^ ~ ~

# 斬撃エフェクト初期化
execute as @e[tag=AV.SlashEffectInit,distance=..3] run function asset:mob/0391.axia_first/ai/projectile/slash_effect/1.init.m {Num:-6}

# Tempタグ消去
tag @s remove AV.Temp.This
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#> asset:mob/0391.axia_first/ai/animation/4_0_naginagi/sonic_boom
#
# ソニックブーム
#
# @within function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/

# Tempタグ付与
tag @s add AV.Temp.This

# ディスプレイ召喚
summon item_display ^ ^0.2 ^ {interpolation_duration:0,Tags:["AV.SlashEffectInit"],brightness:{sky:15,block:15},transformation:{left_rotation:[-0.5f,-0.5f,-0.5f,0.5f],right_rotation:[0f,0f,0f,1f],translation:[0f,0f,0f],scale:[20f,20f,0.1f]},item:{id:"air",Count:1b}}

# 斬撃エフェクト初期化
execute positioned ^ ^0.2 ^ as @e[tag=AV.SlashEffectInit,distance=..0.1] run function asset:mob/0391.axia_first/ai/projectile/sonic_boom/1.init

# Tempタグ消去
tag @s remove AV.Temp.This
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#> asset:mob/0391.axia_first/ai/animation/4_0_naginagi/vfx/
#
# なぎなぎフレイム VFX
#
# @within function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/vfx/start

# 円.014
particle flame ^-0.0 ^0.0 ^5.0 ^-15.274 ^0.0 ^1000000000.0 0.00000000100 0 force @a[distance=..32]
particle flame ^0.49 ^0.0 ^4.976 ^98017120.0 ^0.0 ^995184704.0 0.00000000100 0 force @a[distance=..32]
particle flame ^0.975 ^0.0 ^4.904 ^195090320.0 ^0.0 ^980785280.0 0.00000000100 0 force @a[distance=..32]
particle flame ^1.451 ^0.0 ^4.785 ^290284608.0 ^0.0 ^956940352.0 0.00000000100 0 force @a[distance=..32]
particle flame ^1.913 ^0.0 ^4.619 ^382683424.0 ^0.0 ^923879552.0 0.00000000100 0 force @a[distance=..32]
particle flame ^2.357 ^0.0 ^4.41 ^471396768.0 ^0.0 ^881921280.0 0.00000000100 0 force @a[distance=..32]
particle flame ^2.778 ^0.0 ^4.157 ^555570240.0 ^0.0 ^831469632.0 0.00000000100 0 force @a[distance=..32]
particle flame ^3.172 ^0.0 ^3.865 ^634393344.0 ^0.0 ^773010432.0 0.00000000100 0 force @a[distance=..32]
particle flame ^3.536 ^0.0 ^3.536 ^707106752.0 ^0.0 ^707106752.0 0.00000000100 0 force @a[distance=..32]
particle flame ^3.865 ^0.0 ^3.172 ^773010432.0 ^0.0 ^634393344.0 0.00000000100 0 force @a[distance=..32]
particle flame ^4.157 ^0.0 ^2.778 ^831469632.0 ^0.0 ^555570240.0 0.00000000100 0 force @a[distance=..32]
particle flame ^4.41 ^0.0 ^2.357 ^881921280.0 ^0.0 ^471396768.0 0.00000000100 0 force @a[distance=..32]
particle flame ^4.619 ^0.0 ^1.913 ^923879552.0 ^0.0 ^382683488.0 0.00000000100 0 force @a[distance=..32]
particle flame ^4.785 ^0.0 ^1.451 ^956940352.0 ^0.0 ^290284672.0 0.00000000100 0 force @a[distance=..32]
particle flame ^4.904 ^0.0 ^0.975 ^980785280.0 ^0.0 ^195090320.0 0.00000000100 0 force @a[distance=..32]
particle flame ^4.976 ^0.0 ^0.49 ^995184704.0 ^0.0 ^98017152.0 0.00000000100 0 force @a[distance=..32]
particle flame ^5.0 ^0.0 ^0.0 ^1000000000.0 ^0.0 ^1.49 0.00000000100 0 force @a[distance=..32]
particle flame ^4.976 ^0.0 ^-0.49 ^995184704.0 ^0.0 ^-98017152.0 0.00000000100 0 force @a[distance=..32]
particle flame ^4.904 ^0.0 ^-0.975 ^980785280.0 ^0.0 ^-195090320.0 0.00000000100 0 force @a[distance=..32]
particle flame ^4.785 ^0.0 ^-1.451 ^956940352.0 ^0.0 ^-290284672.0 0.00000000100 0 force @a[distance=..32]
particle flame ^4.619 ^0.0 ^-1.913 ^923879552.0 ^0.0 ^-382683488.0 0.00000000100 0 force @a[distance=..32]
particle flame ^4.41 ^0.0 ^-2.357 ^881921280.0 ^0.0 ^-471396768.0 0.00000000100 0 force @a[distance=..32]
particle flame ^4.157 ^0.0 ^-2.778 ^831469632.0 ^0.0 ^-555570240.0 0.00000000100 0 force @a[distance=..32]
particle flame ^3.865 ^0.0 ^-3.172 ^773010432.0 ^0.0 ^-634393344.0 0.00000000100 0 force @a[distance=..32]
particle flame ^3.536 ^0.0 ^-3.536 ^707106752.0 ^0.0 ^-707106752.0 0.00000000100 0 force @a[distance=..32]
particle flame ^3.172 ^0.0 ^-3.865 ^634393344.0 ^0.0 ^-773010432.0 0.00000000100 0 force @a[distance=..32]
particle flame ^2.778 ^0.0 ^-4.157 ^555570240.0 ^0.0 ^-831469632.0 0.00000000100 0 force @a[distance=..32]
particle flame ^2.357 ^0.0 ^-4.41 ^471396768.0 ^0.0 ^-881921280.0 0.00000000100 0 force @a[distance=..32]
particle flame ^1.913 ^0.0 ^-4.619 ^382683424.0 ^0.0 ^-923879552.0 0.00000000100 0 force @a[distance=..32]
particle flame ^1.451 ^0.0 ^-4.785 ^290284608.0 ^0.0 ^-956940352.0 0.00000000100 0 force @a[distance=..32]
particle flame ^0.975 ^0.0 ^-4.904 ^195090320.0 ^0.0 ^-980785280.0 0.00000000100 0 force @a[distance=..32]
particle flame ^0.49 ^0.0 ^-4.976 ^98017120.0 ^0.0 ^-995184704.0 0.00000000100 0 force @a[distance=..32]
particle flame ^-0.0 ^0.0 ^-5.0 ^-15.274 ^0.0 ^-1000000000.0 0.00000000100 0 force @a[distance=..32]
particle flame ^-0.49 ^0.0 ^-4.976 ^-98017168.0 ^0.0 ^-995184704.0 0.00000000100 0 force @a[distance=..32]
particle flame ^-0.975 ^0.0 ^-4.904 ^-195090320.0 ^0.0 ^-980785280.0 0.00000000100 0 force @a[distance=..32]
particle flame ^-1.451 ^0.0 ^-4.785 ^-290284736.0 ^0.0 ^-956940352.0 0.00000000100 0 force @a[distance=..32]
particle flame ^-1.913 ^0.0 ^-4.619 ^-382683520.0 ^0.0 ^-923879552.0 0.00000000100 0 force @a[distance=..32]
particle flame ^-2.357 ^0.0 ^-4.41 ^-471396768.0 ^0.0 ^-881921280.0 0.00000000100 0 force @a[distance=..32]
particle flame ^-2.778 ^0.0 ^-4.157 ^-555570240.0 ^0.0 ^-831469632.0 0.00000000100 0 force @a[distance=..32]
particle flame ^-3.172 ^0.0 ^-3.865 ^-634393344.0 ^0.0 ^-773010432.0 0.00000000100 0 force @a[distance=..32]
particle flame ^-3.536 ^0.0 ^-3.536 ^-707106752.0 ^0.0 ^-707106752.0 0.00000000100 0 force @a[distance=..32]
particle flame ^-3.865 ^0.0 ^-3.172 ^-773010432.0 ^0.0 ^-634393344.0 0.00000000100 0 force @a[distance=..32]
particle flame ^-4.157 ^0.0 ^-2.778 ^-831469632.0 ^0.0 ^-555570240.0 0.00000000100 0 force @a[distance=..32]
particle flame ^-4.41 ^0.0 ^-2.357 ^-881921280.0 ^0.0 ^-471396768.0 0.00000000100 0 force @a[distance=..32]
particle flame ^-4.619 ^0.0 ^-1.913 ^-923879552.0 ^0.0 ^-382683488.0 0.00000000100 0 force @a[distance=..32]
particle flame ^-4.785 ^0.0 ^-1.451 ^-956940352.0 ^0.0 ^-290284672.0 0.00000000100 0 force @a[distance=..32]
particle flame ^-4.904 ^0.0 ^-0.975 ^-980785280.0 ^0.0 ^-195090320.0 0.00000000100 0 force @a[distance=..32]
particle flame ^-4.976 ^0.0 ^-0.49 ^-995184704.0 ^0.0 ^-98017152.0 0.00000000100 0 force @a[distance=..32]
particle flame ^-5.0 ^0.0 ^0.0 ^-1000000000.0 ^0.0 ^1.49 0.00000000100 0 force @a[distance=..32]
particle flame ^-4.976 ^0.0 ^0.49 ^-995184704.0 ^0.0 ^98017152.0 0.00000000100 0 force @a[distance=..32]
particle flame ^-4.904 ^0.0 ^0.975 ^-980785280.0 ^0.0 ^195090320.0 0.00000000100 0 force @a[distance=..32]
particle flame ^-4.785 ^0.0 ^1.451 ^-956940352.0 ^0.0 ^290284672.0 0.00000000100 0 force @a[distance=..32]
particle flame ^-4.619 ^0.0 ^1.913 ^-923879552.0 ^0.0 ^382683488.0 0.00000000100 0 force @a[distance=..32]
particle flame ^-4.41 ^0.0 ^2.357 ^-881921280.0 ^0.0 ^471396768.0 0.00000000100 0 force @a[distance=..32]
particle flame ^-4.157 ^0.0 ^2.778 ^-831469632.0 ^0.0 ^555570240.0 0.00000000100 0 force @a[distance=..32]
particle flame ^-3.865 ^0.0 ^3.172 ^-773010432.0 ^0.0 ^634393344.0 0.00000000100 0 force @a[distance=..32]
particle flame ^-3.536 ^0.0 ^3.536 ^-707106752.0 ^0.0 ^707106752.0 0.00000000100 0 force @a[distance=..32]
particle flame ^-3.172 ^0.0 ^3.865 ^-634393344.0 ^0.0 ^773010432.0 0.00000000100 0 force @a[distance=..32]
particle flame ^-2.778 ^0.0 ^4.157 ^-555570240.0 ^0.0 ^831469632.0 0.00000000100 0 force @a[distance=..32]
particle flame ^-2.357 ^0.0 ^4.41 ^-471396768.0 ^0.0 ^881921280.0 0.00000000100 0 force @a[distance=..32]
particle flame ^-1.913 ^0.0 ^4.619 ^-382683520.0 ^0.0 ^923879552.0 0.00000000100 0 force @a[distance=..32]
particle flame ^-1.451 ^0.0 ^4.785 ^-290284736.0 ^0.0 ^956940352.0 0.00000000100 0 force @a[distance=..32]
particle flame ^-0.975 ^0.0 ^4.904 ^-195090320.0 ^0.0 ^980785280.0 0.00000000100 0 force @a[distance=..32]
particle flame ^-0.49 ^0.0 ^4.976 ^-98017168.0 ^0.0 ^995184704.0 0.00000000100 0 force @a[distance=..32]
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