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50 changes: 50 additions & 0 deletions
50
Asset/data/asset/functions/mob/0391.axia_first/ai/animation/4_0_naginagi/.mcfunction
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#> asset:mob/0391.axia_first/ai/animation/4_0_naginagi/ | ||
# | ||
# なぎなぎ教授 アニメーション | ||
# | ||
# @within function asset:mob/0391.axia_first/ai/animation/ | ||
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# 近くのプレイヤーの方を向く | ||
tag @s add AV.Temp.This | ||
execute if score @s AV.AnimationTick matches 1..12 as @p[tag=!PlayerShouldInvulnerable,distance=..100] run function asset:mob/0391.axia_first/ai/general/2.rotate | ||
tag @s remove AV.Temp.This | ||
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# アニメーション再生 | ||
Check failure on line 12 in Asset/data/asset/functions/mob/0391.axia_first/ai/animation/4_0_naginagi/.mcfunction GitHub Actions / lint
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execute if score @s AV.AnimationTick matches 1 as @e[type=item_display,tag=AV.Root.This,distance=..100] run function animated_java:axia/animations/4_0_naginagi/play | ||
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# アニメーション終了処理 | ||
execute if score @s AV.AnimationTick matches 71 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/end | ||
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# 斬撃エフェクト | ||
# 1発目 | ||
execute if score @s AV.AnimationTick matches 18 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/slash_summon/1 | ||
# 1発目回転 | ||
execute if score @s AV.AnimationTick matches 19..27 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/slash_rotate/1 | ||
# 2発目 | ||
execute if score @s AV.AnimationTick matches 31 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/slash_summon/2 | ||
# 2発目回転 | ||
execute if score @s AV.AnimationTick matches 32..38 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/slash_rotate/2 | ||
# 3発目 | ||
execute if score @s AV.AnimationTick matches 43 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/slash_summon/3 | ||
# 3発目回転 | ||
execute if score @s AV.AnimationTick matches 44..47 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/slash_rotate/3 | ||
# ソニックブーム | ||
execute if score @s AV.AnimationTick matches 18 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/sonic_boom | ||
execute if score @s AV.AnimationTick matches 31 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/sonic_boom | ||
execute if score @s AV.AnimationTick matches 43 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/sonic_boom | ||
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# サウンド | ||
# 斬撃音 | ||
execute if score @s AV.AnimationTick matches 18 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/slash_sound | ||
execute if score @s AV.AnimationTick matches 31 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/slash_sound | ||
execute if score @s AV.AnimationTick matches 43 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/slash_sound | ||
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# VFX | ||
execute if score @s AV.AnimationTick matches 18 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/vfx/start | ||
execute if score @s AV.AnimationTick matches 31 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/vfx/start | ||
execute if score @s AV.AnimationTick matches 43 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/vfx/start | ||
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# ダメージ | ||
execute if score @s AV.AnimationTick matches 20 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/damage | ||
execute if score @s AV.AnimationTick matches 33 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/damage | ||
execute if score @s AV.AnimationTick matches 45 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/damage |
22 changes: 22 additions & 0 deletions
22
Asset/data/asset/functions/mob/0391.axia_first/ai/animation/4_0_naginagi/damage.mcfunction
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#> asset:mob/0391.axia_first/ai/animation/4_0_naginagi/damage | ||
# | ||
# なぎなぎ教授 ダメージ | ||
# | ||
# @within function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/ | ||
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# ダメージ | ||
# 引数の設定 | ||
# 与えるダメージ | ||
data modify storage lib: Argument.Damage set value 45.0f | ||
# 第一属性 | ||
data modify storage lib: Argument.AttackType set value "Physical" | ||
# 第二属性 | ||
data modify storage lib: Argument.ElementType set value "Fire" | ||
# デスログ | ||
data modify storage lib: Argument.DeathMessage append value '[{"translate": "%1$sは%2$sによって無惨に切り裂かれた","with":[{"selector":"@s"},{"nbt":"Return.AttackerName","storage":"lib:","interpret":true}]}]' | ||
# 補正functionを実行 | ||
function lib:damage/modifier | ||
# ダメージを与える | ||
execute as @a[tag=!PlayerShouldInvulnerable,distance=..9] at @s run function lib:damage/ | ||
# リセット | ||
function lib:damage/reset |
9 changes: 9 additions & 0 deletions
9
Asset/data/asset/functions/mob/0391.axia_first/ai/animation/4_0_naginagi/end.mcfunction
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#> asset:mob/0391.axia_first/ai/animation/4_0_naginagi/end | ||
# | ||
# 終了処理 | ||
# | ||
# @within function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/ | ||
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# デバッグ用 アニメーションループ | ||
scoreboard players set @s AV.AnimationNum 40 | ||
scoreboard players set @s AV.AnimationTick 0 |
14 changes: 14 additions & 0 deletions
14
...a/asset/functions/mob/0391.axia_first/ai/animation/4_0_naginagi/slash_rotate/1.mcfunction
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#> asset:mob/0391.axia_first/ai/animation/4_0_naginagi/slash_rotate/1 | ||
# | ||
# 斬撃エフェクトを回転させる | ||
# | ||
# @within function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/ | ||
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# Tempタグ付与 | ||
tag @s add AV.Temp.This | ||
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# 幾何学を使用して回転させる | ||
execute as @e[tag=AV.SlashEffect,distance=..5,sort=nearest,limit=1] at @s facing entity @e[type=wither_skeleton,tag=AV.Temp.This,distance=..64,sort=nearest,limit=1] feet rotated ~228.5 0 positioned as @e[type=wither_skeleton,tag=AV.Temp.This,distance=..64,sort=nearest,limit=1] positioned ^ ^1.4 ^1.581 run tp @s ^ ^ ^ ~ ~ | ||
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# Tempタグ消去 | ||
tag @s remove AV.Temp.This |
14 changes: 14 additions & 0 deletions
14
...a/asset/functions/mob/0391.axia_first/ai/animation/4_0_naginagi/slash_rotate/2.mcfunction
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#> asset:mob/0391.axia_first/ai/animation/4_0_naginagi/slash_rotate/2 | ||
# | ||
# 斬撃エフェクトを回転させる | ||
# | ||
# @within function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/ | ||
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# Tempタグ付与 | ||
tag @s add AV.Temp.This | ||
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# 幾何学を使用して回転させる | ||
execute as @e[tag=AV.SlashEffect,distance=..5,sort=nearest,limit=1] at @s facing entity @e[type=wither_skeleton,tag=AV.Temp.This,distance=..64,sort=nearest,limit=1] feet rotated ~225 0 positioned as @e[type=wither_skeleton,tag=AV.Temp.This,distance=..64,sort=nearest,limit=1] positioned ^ ^1.4 ^1.581 run tp @s ^ ^ ^ ~ ~ | ||
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# Tempタグ消去 | ||
tag @s remove AV.Temp.This |
14 changes: 14 additions & 0 deletions
14
...a/asset/functions/mob/0391.axia_first/ai/animation/4_0_naginagi/slash_rotate/3.mcfunction
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#> asset:mob/0391.axia_first/ai/animation/4_0_naginagi/slash_rotate/3 | ||
# | ||
# 斬撃エフェクトを回転させる | ||
# | ||
# @within function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/ | ||
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# Tempタグ付与 | ||
tag @s add AV.Temp.This | ||
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# 幾何学を使用して回転させる | ||
execute as @e[tag=AV.SlashEffect,distance=..5,sort=nearest,limit=1] at @s facing entity @e[type=wither_skeleton,tag=AV.Temp.This,distance=..64,sort=nearest,limit=1] feet rotated ~245 0 positioned as @e[type=wither_skeleton,tag=AV.Temp.This,distance=..64,sort=nearest,limit=1] positioned ^ ^1.2 ^1.581 run tp @s ^ ^ ^ ~ ~ | ||
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# Tempタグ消去 | ||
tag @s remove AV.Temp.This |
8 changes: 8 additions & 0 deletions
8
...data/asset/functions/mob/0391.axia_first/ai/animation/4_0_naginagi/slash_sound.mcfunction
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#> asset:mob/0391.axia_first/ai/animation/4_0_naginagi/slash_sound | ||
# | ||
# 斬撃音 | ||
# | ||
# @within function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/ | ||
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playsound entity.warden.sonic_boom hostile @a[distance=..32] ~ ~ ~ 1 1.5 0 | ||
function asset:mob/0391.axia_first/ai/general/5.slash_sound |
20 changes: 20 additions & 0 deletions
20
...a/asset/functions/mob/0391.axia_first/ai/animation/4_0_naginagi/slash_summon/1.mcfunction
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#> asset:mob/0391.axia_first/ai/animation/4_0_naginagi/slash_summon/1 | ||
# | ||
# 斬撃エフェクト召喚1 | ||
# | ||
# @within function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/ | ||
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# Tempタグ付与 | ||
tag @s add AV.Temp.This | ||
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# ディスプレイ召喚 | ||
summon item_display ^-0.5 ^1 ^1.5 {interpolation_duration:0,Tags:["AV.SlashEffectInit"],brightness:{sky:15,block:15},transformation:{left_rotation:[-0.5f,-0.5f,-0.5f,0.5f],right_rotation:[0f,0f,0f,1f],translation:[0f,0f,0f],scale:[7f,7f,0.1f]},item:{id:"air",Count:1b}} | ||
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# ディスプレイの位置調整 | ||
execute positioned ^-0.5 ^1 ^1.5 as @e[tag=AV.SlashEffectInit,distance=..0.1] at @s facing entity @e[type=wither_skeleton,tag=AV.Temp.This,distance=..64,sort=nearest,limit=1] feet rotated ~165 0 positioned as @e[type=wither_skeleton,tag=AV.Temp.This,distance=..64,sort=nearest,limit=1] positioned ^ ^1.4 ^1.581 run tp @s ^ ^ ^ ~ ~ | ||
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# 斬撃エフェクト初期化 | ||
execute as @e[tag=AV.SlashEffectInit,distance=..3] run function asset:mob/0391.axia_first/ai/projectile/slash_effect/1.init.m {Num:-10} | ||
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# Tempタグ消去 | ||
tag @s remove AV.Temp.This |
20 changes: 20 additions & 0 deletions
20
...a/asset/functions/mob/0391.axia_first/ai/animation/4_0_naginagi/slash_summon/2.mcfunction
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#> asset:mob/0391.axia_first/ai/animation/4_0_naginagi/slash_summon/2 | ||
# | ||
# 斬撃エフェクト召喚2 | ||
# | ||
# @within function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/ | ||
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# Tempタグ付与 | ||
tag @s add AV.Temp.This | ||
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# ディスプレイ召喚 | ||
summon item_display ^-0.5 ^1 ^1.5 {interpolation_duration:0,Tags:["AV.SlashEffectInit"],brightness:{sky:15,block:15},transformation:{left_rotation:[-0.5f,-0.5f,-0.5f,0.5f],right_rotation:[0f,0f,0f,1f],translation:[0f,0f,0f],scale:[7f,7f,0.1f]},item:{id:"air",Count:1b}} | ||
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# ディスプレイの位置調整 | ||
execute positioned ^-0.5 ^1 ^1.5 as @e[tag=AV.SlashEffectInit,distance=..0.1] at @s facing entity @e[type=wither_skeleton,tag=AV.Temp.This,distance=..64,sort=nearest,limit=1] feet rotated ~-100 0 positioned as @e[type=wither_skeleton,tag=AV.Temp.This,distance=..64,sort=nearest,limit=1] positioned ^ ^1.4 ^1.581 run tp @s ^ ^ ^ ~ ~ | ||
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# 斬撃エフェクト初期化 | ||
execute as @e[tag=AV.SlashEffectInit,distance=..3] run function asset:mob/0391.axia_first/ai/projectile/slash_effect/1.init.m {Num:-8} | ||
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# Tempタグ消去 | ||
tag @s remove AV.Temp.This |
20 changes: 20 additions & 0 deletions
20
...a/asset/functions/mob/0391.axia_first/ai/animation/4_0_naginagi/slash_summon/3.mcfunction
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#> asset:mob/0391.axia_first/ai/animation/4_0_naginagi/slash_summon/3 | ||
# | ||
# 斬撃エフェクト召喚3 | ||
# | ||
# @within function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/ | ||
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# Tempタグ付与 | ||
tag @s add AV.Temp.This | ||
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# ディスプレイ召喚 | ||
summon item_display ^-0.5 ^1 ^1.5 {interpolation_duration:0,Tags:["AV.SlashEffectInit"],brightness:{sky:15,block:15},transformation:{left_rotation:[-0.5f,-0.5f,-0.5f,0.5f],right_rotation:[0f,0f,0f,1f],translation:[0f,0f,0f],scale:[7f,7f,0.1f]},item:{id:"air",Count:1b}} | ||
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# ディスプレイの位置調整 | ||
execute positioned ^-0.5 ^1 ^1.5 as @e[tag=AV.SlashEffectInit,distance=..0.1] at @s facing entity @e[type=wither_skeleton,tag=AV.Temp.This,distance=..64,sort=nearest,limit=1] feet rotated ~-100 0 positioned as @e[type=wither_skeleton,tag=AV.Temp.This,distance=..64,sort=nearest,limit=1] positioned ^ ^1.2 ^1.581 run tp @s ^ ^ ^ ~ ~ | ||
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# 斬撃エフェクト初期化 | ||
execute as @e[tag=AV.SlashEffectInit,distance=..3] run function asset:mob/0391.axia_first/ai/projectile/slash_effect/1.init.m {Num:-6} | ||
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# Tempタグ消去 | ||
tag @s remove AV.Temp.This |
17 changes: 17 additions & 0 deletions
17
.../data/asset/functions/mob/0391.axia_first/ai/animation/4_0_naginagi/sonic_boom.mcfunction
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#> asset:mob/0391.axia_first/ai/animation/4_0_naginagi/sonic_boom | ||
# | ||
# ソニックブーム | ||
# | ||
# @within function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/ | ||
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# Tempタグ付与 | ||
tag @s add AV.Temp.This | ||
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# ディスプレイ召喚 | ||
summon item_display ^ ^0.2 ^ {interpolation_duration:0,Tags:["AV.SlashEffectInit"],brightness:{sky:15,block:15},transformation:{left_rotation:[-0.5f,-0.5f,-0.5f,0.5f],right_rotation:[0f,0f,0f,1f],translation:[0f,0f,0f],scale:[20f,20f,0.1f]},item:{id:"air",Count:1b}} | ||
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# 斬撃エフェクト初期化 | ||
execute positioned ^ ^0.2 ^ as @e[tag=AV.SlashEffectInit,distance=..0.1] run function asset:mob/0391.axia_first/ai/projectile/sonic_boom/1.init | ||
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# Tempタグ消去 | ||
tag @s remove AV.Temp.This |
71 changes: 71 additions & 0 deletions
71
Asset/data/asset/functions/mob/0391.axia_first/ai/animation/4_0_naginagi/vfx/.mcfunction
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#> asset:mob/0391.axia_first/ai/animation/4_0_naginagi/vfx/ | ||
# | ||
# なぎなぎフレイム VFX | ||
# | ||
# @within function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/vfx/start | ||
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# 円.014 | ||
particle flame ^-0.0 ^0.0 ^5.0 ^-15.274 ^0.0 ^1000000000.0 0.00000000100 0 force @a[distance=..32] | ||
particle flame ^0.49 ^0.0 ^4.976 ^98017120.0 ^0.0 ^995184704.0 0.00000000100 0 force @a[distance=..32] | ||
particle flame ^0.975 ^0.0 ^4.904 ^195090320.0 ^0.0 ^980785280.0 0.00000000100 0 force @a[distance=..32] | ||
particle flame ^1.451 ^0.0 ^4.785 ^290284608.0 ^0.0 ^956940352.0 0.00000000100 0 force @a[distance=..32] | ||
particle flame ^1.913 ^0.0 ^4.619 ^382683424.0 ^0.0 ^923879552.0 0.00000000100 0 force @a[distance=..32] | ||
particle flame ^2.357 ^0.0 ^4.41 ^471396768.0 ^0.0 ^881921280.0 0.00000000100 0 force @a[distance=..32] | ||
particle flame ^2.778 ^0.0 ^4.157 ^555570240.0 ^0.0 ^831469632.0 0.00000000100 0 force @a[distance=..32] | ||
particle flame ^3.172 ^0.0 ^3.865 ^634393344.0 ^0.0 ^773010432.0 0.00000000100 0 force @a[distance=..32] | ||
particle flame ^3.536 ^0.0 ^3.536 ^707106752.0 ^0.0 ^707106752.0 0.00000000100 0 force @a[distance=..32] | ||
particle flame ^3.865 ^0.0 ^3.172 ^773010432.0 ^0.0 ^634393344.0 0.00000000100 0 force @a[distance=..32] | ||
particle flame ^4.157 ^0.0 ^2.778 ^831469632.0 ^0.0 ^555570240.0 0.00000000100 0 force @a[distance=..32] | ||
particle flame ^4.41 ^0.0 ^2.357 ^881921280.0 ^0.0 ^471396768.0 0.00000000100 0 force @a[distance=..32] | ||
particle flame ^4.619 ^0.0 ^1.913 ^923879552.0 ^0.0 ^382683488.0 0.00000000100 0 force @a[distance=..32] | ||
particle flame ^4.785 ^0.0 ^1.451 ^956940352.0 ^0.0 ^290284672.0 0.00000000100 0 force @a[distance=..32] | ||
particle flame ^4.904 ^0.0 ^0.975 ^980785280.0 ^0.0 ^195090320.0 0.00000000100 0 force @a[distance=..32] | ||
particle flame ^4.976 ^0.0 ^0.49 ^995184704.0 ^0.0 ^98017152.0 0.00000000100 0 force @a[distance=..32] | ||
particle flame ^5.0 ^0.0 ^0.0 ^1000000000.0 ^0.0 ^1.49 0.00000000100 0 force @a[distance=..32] | ||
particle flame ^4.976 ^0.0 ^-0.49 ^995184704.0 ^0.0 ^-98017152.0 0.00000000100 0 force @a[distance=..32] | ||
particle flame ^4.904 ^0.0 ^-0.975 ^980785280.0 ^0.0 ^-195090320.0 0.00000000100 0 force @a[distance=..32] | ||
particle flame ^4.785 ^0.0 ^-1.451 ^956940352.0 ^0.0 ^-290284672.0 0.00000000100 0 force @a[distance=..32] | ||
particle flame ^4.619 ^0.0 ^-1.913 ^923879552.0 ^0.0 ^-382683488.0 0.00000000100 0 force @a[distance=..32] | ||
particle flame ^4.41 ^0.0 ^-2.357 ^881921280.0 ^0.0 ^-471396768.0 0.00000000100 0 force @a[distance=..32] | ||
particle flame ^4.157 ^0.0 ^-2.778 ^831469632.0 ^0.0 ^-555570240.0 0.00000000100 0 force @a[distance=..32] | ||
particle flame ^3.865 ^0.0 ^-3.172 ^773010432.0 ^0.0 ^-634393344.0 0.00000000100 0 force @a[distance=..32] | ||
particle flame ^3.536 ^0.0 ^-3.536 ^707106752.0 ^0.0 ^-707106752.0 0.00000000100 0 force @a[distance=..32] | ||
particle flame ^3.172 ^0.0 ^-3.865 ^634393344.0 ^0.0 ^-773010432.0 0.00000000100 0 force @a[distance=..32] | ||
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particle flame ^-3.536 ^0.0 ^-3.536 ^-707106752.0 ^0.0 ^-707106752.0 0.00000000100 0 force @a[distance=..32] | ||
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