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24 changes: 24 additions & 0 deletions
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Asset/data/asset/functions/mob/0392.ecual_first/ai/animation/10_0_hydro_storm/.mcfunction
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#> asset:mob/0392.ecual_first/ai/animation/10_0_hydro_storm/ | ||
# | ||
# ハイドロストーム アニメーション | ||
# | ||
# @within function asset:mob/0392.ecual_first/ai/animation/ | ||
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# アニメーション再生 | ||
execute if score @s AW.AnimationTick matches 1 as @e[type=item_display,tag=AW.Root.This,distance=..100] run function animated_java:ecual/animations/10_0_hydro_storm/play | ||
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# アニメーション終了処理 | ||
execute if score @s AW.AnimationTick matches 186 run function asset:mob/0392.ecual_first/ai/animation/10_0_hydro_storm/end | ||
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# 両手からハイドロ召喚 | ||
execute if score @s AW.AnimationTick matches 36 run function asset:mob/0392.ecual_first/ai/animation/10_0_hydro_storm/summon/1 | ||
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# 最初のハイドロは一旦消す | ||
execute if score @s AW.AnimationTick matches 61 as @e[type=item_display,tag=AW.HydroStormFirst,distance=..200] run function asset:mob/0392.ecual_first/ai/projectile/hydro/4.kill | ||
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# プレイヤー追従ハイドロ | ||
execute if score @s AW.AnimationTick matches 61 at @e[type=marker,tag=AW.Marker.SummonPoint,distance=..100] run function asset:mob/0392.ecual_first/ai/animation/10_0_hydro_storm/summon/2 | ||
execute if score @s AW.AnimationTick matches 96 at @e[type=marker,tag=AW.Marker.SummonPoint,distance=..100] run function asset:mob/0392.ecual_first/ai/animation/10_0_hydro_storm/summon/2 | ||
execute if score @s AW.AnimationTick matches 121 at @e[type=marker,tag=AW.Marker.SummonPoint,distance=..100] run function asset:mob/0392.ecual_first/ai/animation/10_0_hydro_storm/summon/2 | ||
execute if score @s AW.AnimationTick matches 121 at @e[type=marker,tag=AW.Marker.SummonPoint,distance=..100] run function asset:mob/0392.ecual_first/ai/animation/10_0_hydro_storm/summon/2 | ||
execute if predicate api:global_vars/difficulty/min/hard if score @s AW.AnimationTick matches 121 at @e[type=marker,tag=AW.Marker.SummonPoint,distance=..100] run function asset:mob/0392.ecual_first/ai/animation/10_0_hydro_storm/summon/2 |
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Asset/data/asset/functions/mob/0392.ecual_first/ai/animation/10_0_hydro_storm/end.mcfunction
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#> asset:mob/0392.ecual_first/ai/animation/10_0_hydro_storm/end | ||
# | ||
# 終了処理 | ||
# | ||
# @within function asset:mob/0392.ecual_first/ai/animation/10_0_hydro_storm/ | ||
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# デバッグ用 アニメーションループ | ||
scoreboard players set @s AW.AnimationNum 100 | ||
scoreboard players set @s AW.AnimationTick 0 |
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9
...ta/asset/functions/mob/0392.ecual_first/ai/animation/10_0_hydro_storm/summon/1.mcfunction
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#> asset:mob/0392.ecual_first/ai/animation/10_0_hydro_storm/summon/1 | ||
# | ||
# 両手からハイドロ | ||
# | ||
# @within function asset:mob/0392.ecual_first/ai/animation/10_0_hydro_storm/ | ||
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execute rotated ~90 0 positioned ^ ^1.5 ^1.5 run function asset:mob/0392.ecual_first/ai/projectile/hydro/0.summon | ||
execute rotated ~-90 0 positioned ^ ^1.5 ^1.5 run function asset:mob/0392.ecual_first/ai/projectile/hydro/0.summon | ||
tag @e[type=item_display,tag=AW.HydroStorm,distance=..8] add AW.HydroStormFirst |
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17
...ta/asset/functions/mob/0392.ecual_first/ai/animation/10_0_hydro_storm/summon/2.mcfunction
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#> asset:mob/0392.ecual_first/ai/animation/10_0_hydro_storm/summon/2 | ||
# | ||
# プレイヤー 追従型 | ||
# | ||
# @within function asset:mob/0392.ecual_first/ai/animation/10_0_hydro_storm/ | ||
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# マーカーを呼ぶ | ||
tp 0-0-0-0-0 ^ ^ ^ ~ 0 | ||
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# ランダムな方向を向かせる | ||
execute store result entity 0-0-0-0-0 Rotation[0] float 0.01 run random value 0..36000 | ||
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# 0-0-0-0-0 の方向の先に召喚する | ||
execute at 0-0-0-0-0 positioned ^ ^1.5 ^30 facing entity @a[tag=!PlayerShouldInvulnerable,distance=..100,sort=random,limit=1] eyes rotated ~ 0 run function asset:mob/0392.ecual_first/ai/projectile/hydro/0.summon | ||
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# マーカーを戻してあげる | ||
execute in overworld run tp 0-0-0-0-0 0.0 0.0 0.0 |
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Asset/data/asset/functions/mob/0392.ecual_first/ai/projectile/hydro/0.summon.mcfunction
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#> asset:mob/0392.ecual_first/ai/projectile/hydro/0.summon | ||
# | ||
# ハイドロストーム 召喚 | ||
# | ||
# @within function asset:mob/0392.ecual_first/** | ||
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# 本体召喚 | ||
summon item_display ~ ~ ~ {Tags:["AW.HydroStorm","AW.ProjectileInit","AllowProcessingCommonTag","AutoKillWhenDiePassenger"],interpolation_duration:10,teleport_duration:1,brightness:{sky:15,block:15},transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],translation:[0f,0f,0f],scale:[0f,0f,0.01f]},item:{id:"minecraft:leather_horse_armor",Count:1b,tag:{display:{color:600},CustomModelData:20364}},Passengers:[{id:"item_display",Tags:["AllowProcessingCommonTag","AutoKillWhenDiePassenger"],interpolation_duration:10,teleport_duration:1,brightness:{sky:15,block:15},transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],translation:[0f,0.01f,0f],scale:[0f,0f,0.01f]},item:{id:"minecraft:leather_horse_armor",Count:1b,tag:{display:{color:600},CustomModelData:20365}},Passengers:[{id:"area_effect_cloud",Particle:"block air",Radius:0f,Duration:2}]}]} | ||
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# Init処理 | ||
execute as @e[type=item_display,tag=AW.HydroStorm,tag=AW.ProjectileInit,distance=..0.01] run function asset:mob/0392.ecual_first/ai/projectile/hydro/1.init |
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Asset/data/asset/functions/mob/0392.ecual_first/ai/projectile/hydro/1.init.mcfunction
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#> asset:mob/0392.ecual_first/ai/projectile/hydro/1.init | ||
# | ||
# 初期化処理 | ||
# | ||
# @within function asset:mob/0392.ecual_first/ai/projectile/hydro/0.summon | ||
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# スコア初期化 | ||
scoreboard players set @s AW.ProjectileTick 0 | ||
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# TP | ||
tp @e[type=item_display,tag=AW.ProjectileInit,distance=..0.01] ~ ~ ~ ~ ~ | ||
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# SnapShot により仕様変更されたので書き直す必要があるかも | ||
execute as @e[type=item_display,tag=AW.ProjectileInit,distance=..0.01] on passengers run tp @s ~ ~ ~ ~ ~ | ||
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# タグ外し | ||
tag @s remove AW.ProjectileInit |
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48
Asset/data/asset/functions/mob/0392.ecual_first/ai/projectile/hydro/2.tick.mcfunction
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#> asset:mob/0392.ecual_first/ai/projectile/hydro/2.tick | ||
# | ||
# 設置水魔法 Tick処理 | ||
# | ||
# @within function asset:mob/0392.ecual_first/tick/ | ||
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# スコア上昇 | ||
scoreboard players add @s AW.ProjectileTick 1 | ||
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# 音 | ||
execute if score @s AW.ProjectileTick matches 1 run playsound entity.zombie_villager.converted hostile @a[distance=..32] ~ ~ ~ 1 1.5 0 | ||
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# 回転 / 縮小 | ||
execute if score @s AW.ProjectileTick matches 2 run function asset:mob/0392.ecual_first/ai/projectile/hydro/direction/rotate/1 | ||
execute if score @s AW.ProjectileTick matches 12 run function asset:mob/0392.ecual_first/ai/projectile/hydro/direction/rotate/2 | ||
execute if score @s AW.ProjectileTick matches 22 run function asset:mob/0392.ecual_first/ai/projectile/hydro/direction/rotate/3 | ||
execute if score @s AW.ProjectileTick matches 32 run function asset:mob/0392.ecual_first/ai/projectile/hydro/direction/rotate/1 | ||
execute if score @s AW.ProjectileTick matches 42 run function asset:mob/0392.ecual_first/ai/projectile/hydro/direction/rotate/2 | ||
execute if score @s AW.ProjectileTick matches 52 run function asset:mob/0392.ecual_first/ai/projectile/hydro/direction/rotate/3 | ||
execute if score @s AW.ProjectileTick matches 62 run function asset:mob/0392.ecual_first/ai/projectile/hydro/direction/rotate/1 | ||
execute if score @s AW.ProjectileTick matches 72 run function asset:mob/0392.ecual_first/ai/projectile/hydro/direction/rotate/2 | ||
execute if score @s AW.ProjectileTick matches 82 run function asset:mob/0392.ecual_first/ai/projectile/hydro/direction/rotate/3 | ||
execute if score @s AW.ProjectileTick matches 92 run function asset:mob/0392.ecual_first/ai/projectile/hydro/direction/rotate/1 | ||
execute if score @s AW.ProjectileTick matches 102 run function asset:mob/0392.ecual_first/ai/projectile/hydro/direction/rotate/2 | ||
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# VFX | ||
execute if score @s AW.ProjectileTick matches 1..110 run function asset:mob/0392.ecual_first/ai/projectile/hydro/direction/vfx/tick | ||
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# サウンド | ||
scoreboard players operation $AW.Temp Temporary = @s AW.ProjectileTick | ||
scoreboard players operation $AW.Temp Temporary %= $2 Const | ||
execute if score @s AW.ProjectileTick matches 6..110 if score $AW.Temp Temporary matches 0 run function asset:mob/0392.ecual_first/ai/projectile/hydro/direction/sound | ||
scoreboard players reset $AW.Temp Temporary | ||
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# ダメージ処理(2tickごと) | ||
scoreboard players operation $AW.Temp Temporary = @s AW.ProjectileTick | ||
scoreboard players operation $AW.Temp Temporary %= $2 Const | ||
execute if score @s AW.ProjectileTick matches 6..110 if score $AW.Temp Temporary matches 0 run function asset:mob/0392.ecual_first/ai/projectile/hydro/3.cast | ||
scoreboard players reset $AW.Temp Temporary | ||
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# Age弄り | ||
execute on passengers on passengers run data modify entity @s Age set value 0 | ||
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# TP | ||
execute at @s run tp @s ^ ^ ^1.25 | ||
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# キル | ||
execute if score @s AW.ProjectileTick matches 111.. run function asset:mob/0392.ecual_first/ai/projectile/hydro/4.kill |
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Asset/data/asset/functions/mob/0392.ecual_first/ai/projectile/hydro/3.cast.mcfunction
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#> asset:mob/0392.ecual_first/ai/projectile/water_magic/3.cast | ||
# | ||
# ダメージ処理 | ||
# | ||
# @within function asset:mob/0392.ecual_first/ai/projectile/water_magic/2.tick | ||
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# 引数の設定 | ||
# 与えるダメージ | ||
data modify storage lib: Argument.Damage set value 55.0f | ||
# 第一属性 | ||
data modify storage lib: Argument.AttackType set value "Magic" | ||
# 第二属性 | ||
data modify storage lib: Argument.ElementType set value "Water" | ||
# デスログ | ||
data modify storage lib: Argument.DeathMessage append value '[{"translate": "%1$sは%2$sが巻き起こしたハイドロストームに溺れてしまった","with":[{"selector":"@s"},{"nbt":"Return.AttackerName","storage":"lib:","interpret":true}]}]' | ||
# 補正functionを実行 | ||
execute as @e[type=wither_skeleton,tag=this,distance=..100] run function lib:damage/modifier | ||
# ダメージを与える | ||
execute positioned ~-1.5 ~-1.5 ~-1.5 as @a[gamemode=!creative,dx=2,dy=2,dz=2] at @s run function lib:damage/ | ||
# リセット | ||
function lib:damage/reset |
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11
Asset/data/asset/functions/mob/0392.ecual_first/ai/projectile/hydro/4.kill.mcfunction
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#> asset:mob/0392.ecual_first/ai/projectile/hydro/4.kill | ||
# | ||
# キルします | ||
# | ||
# @within function | ||
# asset:mob/0392.ecual_first/ai/projectile/hydro/2.tick | ||
# asset:mob/0392.ecual_first/ai/animation/10_0_hydro_storm/ | ||
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execute on passengers on passengers run kill @s | ||
execute on passengers run kill @s | ||
kill @s |
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...ta/asset/functions/mob/0392.ecual_first/ai/projectile/hydro/direction/rotate/1.mcfunction
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#> asset:mob/0392.ecual_first/ai/projectile/hydro/direction/rotate/1 | ||
# | ||
# 回転 | ||
# | ||
# @within function asset:mob/0392.ecual_first/ai/projectile/hydro/2.tick | ||
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# 回転 / 10tick | ||
data merge entity @s {start_interpolation:0,interpolation_duration:10,transformation:{left_rotation:[0f,0f,0.866f,0.5f],right_rotation:[0f,0f,0f,1f],translation:[0f,0f,0f],scale:[6f,6f,0.01f]}} | ||
execute on passengers run data merge entity @s {start_interpolation:0,interpolation_duration:10,transformation:{left_rotation:[0f,0f,-0.866f,0.5f],right_rotation:[0f,0f,0f,1f],translation:[0f,0.01f,0f],scale:[6f,6f,0.01f]}} |
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...ta/asset/functions/mob/0392.ecual_first/ai/projectile/hydro/direction/rotate/2.mcfunction
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#> asset:mob/0392.ecual_first/ai/projectile/hydro/direction/rotate/2 | ||
# | ||
# 回転 | ||
# | ||
# @within function asset:mob/0392.ecual_first/ai/projectile/hydro/2.tick | ||
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# 回転 / 10tick | ||
data merge entity @s {start_interpolation:0,interpolation_duration:10,transformation:{left_rotation:[0f,0f,-0.866f,0.5f],right_rotation:[0f,0f,0f,1f],translation:[0f,0f,0f],scale:[6f,6f,0.01f]}} | ||
execute on passengers run data merge entity @s {start_interpolation:0,interpolation_duration:10,transformation:{left_rotation:[0f,0f,0.866f,0.5f],right_rotation:[0f,0f,0f,1f],translation:[0f,0.01f,0f],scale:[6f,6f,0.01f]}} |
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...ta/asset/functions/mob/0392.ecual_first/ai/projectile/hydro/direction/rotate/3.mcfunction
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#> asset:mob/0392.ecual_first/ai/projectile/hydro/direction/rotate/3 | ||
# | ||
# 回転 | ||
# | ||
# @within function asset:mob/0392.ecual_first/ai/projectile/hydro/2.tick | ||
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# 回転 / 10tick | ||
data merge entity @s {start_interpolation:0,interpolation_duration:10,transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],translation:[0f,0f,0f],scale:[6f,6f,0.01f]}} | ||
execute on passengers run data merge entity @s {start_interpolation:0,interpolation_duration:10,transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],translation:[0f,0.01f,0f],scale:[6f,6f,0.01f]}} |
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.../data/asset/functions/mob/0392.ecual_first/ai/projectile/hydro/direction/sound.mcfunction
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#> asset:mob/0392.ecual_first/ai/projectile/hydro/direction/sound | ||
# | ||
# サウンド | ||
# | ||
# @within function asset:mob/0392.ecual_first/ai/projectile/hydro/2.tick | ||
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# 音 | ||
playsound entity.player.swim hostile @a[distance=..16] ~ ~ ~ 1 1.2 0 | ||
playsound entity.player.swim hostile @a[distance=..16] ~ ~ ~ 1 1 0 | ||
playsound ogg:block.amethyst.step6 hostile @a[distance=..16] ~ ~ ~ 1 2 0 | ||
playsound entity.warden.sonic_boom hostile @a[distance=..16] ~ ~ ~ 1 2 |
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10
...ta/asset/functions/mob/0392.ecual_first/ai/projectile/hydro/direction/vfx/tick.mcfunction
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#> asset:mob/0392.ecual_first/ai/projectile/hydro/direction/vfx/tick | ||
# | ||
# VFX 表示 | ||
# | ||
# @within function asset:mob/0392.ecual_first/ai/projectile/hydro/2.tick | ||
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particle flash ^ ^ ^ 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 0.045 0.035 0.55 2.5 ^ ^ ^-1 0.75 0.75 0.75 0 5 force @a[distance=..32] | ||
particle scrape ^ ^ ^-1 1.25 1.25 1.25 0 5 force @a[distance=..32] | ||
particle end_rod ^ ^ ^-1 1 1 1 0 3 force @a[distance=..32] |
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.../data/asset/functions/mob/0392.ecual_first/ai/projectile/quietus_rain/0.summon.mcfunction
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Asset/data/asset/functions/mob/0392.ecual_first/ai/projectile/quietus_rain/1.init.mcfunction
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Asset/data/asset/functions/mob/0392.ecual_first/ai/projectile/quietus_rain/2.tick.mcfunction
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.../data/asset/functions/mob/0392.ecual_first/ai/projectile/quietus_rain/rotate/1.mcfunction
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.../data/asset/functions/mob/0392.ecual_first/ai/projectile/quietus_rain/rotate/2.mcfunction
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.../data/asset/functions/mob/0392.ecual_first/ai/projectile/quietus_rain/rotate/3.mcfunction
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...s/mob/0392.ecual_first/ai/projectile/quietus_rain/rotated_water_magic/0.summon.mcfunction
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...ons/mob/0392.ecual_first/ai/projectile/quietus_rain/rotated_water_magic/1.init.mcfunction
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.../data/asset/functions/mob/0392.ecual_first/ai/projectile/quietus_rain/summon/1.mcfunction
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