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101 changes: 101 additions & 0 deletions
101
Asset/data/asset/functions/mob/0391.axia_first/ai/animation/100_0_opening/.mcfunction
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#> asset:mob/0391.axia_first/ai/animation/100_0_opening/ | ||
# | ||
# オープニング アニメーション | ||
# | ||
# @within function asset:mob/0391.axia_first/ai/animation/ | ||
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# 対象プレイヤー保存 | ||
execute if score @s AV.AnimationTick matches 1 run scoreboard players operation @s AV.UUID = @p[tag=!PlayerShouldInvulnerable,distance=..100] UserID | ||
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# 近くのプレイヤーの方を向く | ||
# 一部の時間のみ向く処理を入れる | ||
tag @s add AV.Temp.This | ||
scoreboard players operation $AV.Temp AV.UUID = @s AV.UUID | ||
execute if score @s AV.AnimationTick matches 153..159 if predicate api:global_vars/difficulty/max/normal as @a if score @s UserID = $AV.Temp AV.UUID run function asset:mob/0391.axia_first/ai/general/2.rotate | ||
execute if score @s AV.AnimationTick matches 153..159 if predicate api:global_vars/difficulty/min/hard as @a if score @s UserID = $AV.Temp AV.UUID run function asset:mob/0391.axia_first/ai/animation/7_0_zangekihou/rotate | ||
execute if score @s AV.AnimationTick matches 178..185 if predicate api:global_vars/difficulty/max/normal as @a if score @s UserID = $AV.Temp AV.UUID run function asset:mob/0391.axia_first/ai/general/2.rotate | ||
execute if score @s AV.AnimationTick matches 178..185 if predicate api:global_vars/difficulty/min/hard as @a if score @s UserID = $AV.Temp AV.UUID run function asset:mob/0391.axia_first/ai/animation/7_0_zangekihou/rotate | ||
execute if score @s AV.AnimationTick matches 230..243 as @p[tag=!PlayerShouldInvulnerable,distance=..100] run function asset:mob/0391.axia_first/ai/general/2.rotate | ||
execute if score @s AV.AnimationTick matches 244..253 if predicate api:global_vars/difficulty/min/hard if entity @p[distance=..100] run function asset:mob/0391.axia_first/ai/animation/3_0_triple_slash/predict/ | ||
scoreboard players reset $AV.Temp AV.UUID | ||
tag @s remove AV.Temp.This | ||
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# アニメーション再生 | ||
Check failure on line 23 in Asset/data/asset/functions/mob/0391.axia_first/ai/animation/100_0_opening/.mcfunction GitHub Actions / lint
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execute if score @s AV.AnimationTick matches 1 as @e[type=item_display,tag=AV.Root.This,distance=..100] run function animated_java:axia/animations/14_0_opening_attack/play | ||
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# アニメーション停止 | ||
Check failure on line 26 in Asset/data/asset/functions/mob/0391.axia_first/ai/animation/100_0_opening/.mcfunction GitHub Actions / lint
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execute if score @s AV.AnimationTick matches 1 as @e[type=item_display,tag=AV.Root.This,distance=..100] run function animated_java:axia/animations/14_0_opening_attack/pause | ||
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# アニメーション再開 | ||
Check failure on line 29 in Asset/data/asset/functions/mob/0391.axia_first/ai/animation/100_0_opening/.mcfunction GitHub Actions / lint
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execute if score @s AV.AnimationTick matches 71 as @e[type=item_display,tag=AV.Root.This,distance=..100] run function animated_java:axia/animations/14_0_opening_attack/resume | ||
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# アニメーション終了処理 | ||
execute if score @s AV.AnimationTick matches 281 run function asset:mob/0391.axia_first/ai/animation/100_0_opening/end | ||
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# クリティカルヒット 配置 | ||
execute if score @s AV.AnimationTick matches 1 run function asset:mob/0391.axia_first/ai/projectile/critical/0.summon | ||
execute if score @s AV.AnimationTick matches 1 run tag @e[tag=AV.CriticalHit,distance=..64] add AV.CriticalOpening | ||
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# 衝撃波 配置 | ||
execute if score @s AV.AnimationTick matches 81 at @e[type=marker,tag=AV.Marker.SummonPoint,distance=..100,limit=1] if predicate api:global_vars/difficulty/min/hard run function asset:mob/0391.axia_first/ai/animation/100_0_opening/wave/1 | ||
execute if score @s AV.AnimationTick matches 85 at @e[type=marker,tag=AV.Marker.SummonPoint,distance=..100,limit=1] run function asset:mob/0391.axia_first/ai/animation/100_0_opening/wave/2 | ||
execute if score @s AV.AnimationTick matches 89 at @e[type=marker,tag=AV.Marker.SummonPoint,distance=..100,limit=1] if predicate api:global_vars/difficulty/min/hard run function asset:mob/0391.axia_first/ai/animation/100_0_opening/wave/3 | ||
execute if score @s AV.AnimationTick matches 105 at @e[type=marker,tag=AV.Marker.SummonPoint,distance=..100,limit=1] run function asset:mob/0391.axia_first/ai/animation/100_0_opening/wave/4 | ||
execute if score @s AV.AnimationTick matches 109 at @e[type=marker,tag=AV.Marker.SummonPoint,distance=..100,limit=1] if predicate api:global_vars/difficulty/min/hard run function asset:mob/0391.axia_first/ai/animation/100_0_opening/wave/5 | ||
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# 斬撃砲 | ||
execute positioned ^ ^1.25 ^ if score @s AV.AnimationTick matches 168 run function asset:mob/0391.axia_first/ai/projectile/zangekihou/1.start | ||
execute positioned ^ ^1.25 ^ if score @s AV.AnimationTick matches 194 run function asset:mob/0391.axia_first/ai/projectile/zangekihou/1.start | ||
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# 予告線 | ||
execute if score @s AV.AnimationTick matches 153 run function asset:mob/0391.axia_first/ai/animation/100_0_opening/announce_line | ||
execute if score @s AV.AnimationTick matches 179 run function asset:mob/0391.axia_first/ai/animation/100_0_opening/announce_line | ||
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# TP | ||
execute if score @s AV.AnimationTick matches 232 at @s run tp @s ^ ^0.2 ^ ~ ~ | ||
execute if score @s AV.AnimationTick matches 233 at @s run tp @s ^ ^0.3 ^ ~ ~ | ||
execute if score @s AV.AnimationTick matches 234 at @s run tp @s ^ ^0.4 ^ ~ ~ | ||
execute if score @s AV.AnimationTick matches 235 at @s run tp @s ^ ^0.5 ^ ~ ~ | ||
execute if score @s AV.AnimationTick matches 236 at @s run tp @s ^ ^0.4 ^ ~ ~ | ||
execute if score @s AV.AnimationTick matches 237 at @s run tp @s ^ ^0.3 ^ ~ ~ | ||
execute if score @s AV.AnimationTick matches 238 at @s run tp @s ^ ^0.2 ^ ~ ~ | ||
execute if score @s AV.AnimationTick matches 239 at @s run tp @s ^ ^0.1 ^ ~ ~ | ||
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execute if score @s AV.AnimationTick matches 246 at @s run tp @s ^ ^-0.1 ^ ~ ~ | ||
execute if score @s AV.AnimationTick matches 247 at @s run tp @s ^ ^-0.2 ^ ~ ~ | ||
execute if score @s AV.AnimationTick matches 248 at @s run tp @s ^ ^-0.3 ^ ~ ~ | ||
execute if score @s AV.AnimationTick matches 249 at @s run tp @s ^ ^-0.4 ^ ~ ~ | ||
execute if score @s AV.AnimationTick matches 250 at @s run tp @s ^ ^-0.5 ^ ~ ~ | ||
execute if score @s AV.AnimationTick matches 251 at @s run tp @s ^ ^-0.4 ^ ~ ~ | ||
execute if score @s AV.AnimationTick matches 252 at @s run tp @s ^ ^-0.3 ^ ~ ~ | ||
execute if score @s AV.AnimationTick matches 253 at @s run tp @s ^ ^-0.2 ^ ~ ~ | ||
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# 中央ダメージエリア | ||
execute if score @s AV.AnimationTick matches 232 at @s run function asset:mob/0391.axia_first/ai/projectile/critical/0.summon | ||
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# 衝撃波召喚 | ||
execute if score @s AV.AnimationTick matches 253 at @s run function asset:mob/0391.axia_first/ai/animation/9_0_dimension_slash/wave/1 | ||
execute if score @s AV.AnimationTick matches 256 at @s run function asset:mob/0391.axia_first/ai/animation/9_0_dimension_slash/wave/2 | ||
execute if score @s AV.AnimationTick matches 259 at @s run function asset:mob/0391.axia_first/ai/animation/9_0_dimension_slash/wave/3 | ||
execute if score @s AV.AnimationTick matches 262 at @s run function asset:mob/0391.axia_first/ai/animation/9_0_dimension_slash/wave/4 | ||
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# 自機狙い | ||
tag @s add AV.Temp.This | ||
execute if score @s AV.AnimationTick matches 253 as @a[tag=!PlayerShouldInvulnerable,distance=..100,sort=random,limit=4] at @s run function asset:mob/0391.axia_first/ai/projectile/sword/0.summon | ||
execute if score @s AV.AnimationTick matches 268 as @a[tag=!PlayerShouldInvulnerable,distance=..100,sort=random,limit=4] at @s run function asset:mob/0391.axia_first/ai/projectile/sword/0.summon | ||
execute if score @s AV.AnimationTick matches 281 if predicate api:global_vars/difficulty/min/hard as @a[tag=!PlayerShouldInvulnerable,distance=..100,sort=random,limit=4] at @s run function asset:mob/0391.axia_first/ai/projectile/sword/0.summon | ||
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# ランダム撃ち | ||
execute if score @s AV.AnimationTick matches 256 if predicate api:global_vars/difficulty/min/hard as @a[tag=!PlayerShouldInvulnerable,distance=..100,sort=random,limit=2] at @s run function asset:mob/0391.axia_first/ai/animation/9_0_dimension_slash/sword/normal | ||
execute if score @s AV.AnimationTick matches 256 if predicate api:global_vars/difficulty/min/hard as @a[tag=!PlayerShouldInvulnerable,distance=..100,sort=random,limit=2] at @s run function asset:mob/0391.axia_first/ai/animation/9_0_dimension_slash/sword/normal | ||
execute if score @s AV.AnimationTick matches 253 if predicate api:global_vars/difficulty/min/hard as @a[tag=!PlayerShouldInvulnerable,distance=..100,sort=random,limit=2] at @s run function asset:mob/0391.axia_first/ai/animation/9_0_dimension_slash/sword/normal | ||
execute if score @s AV.AnimationTick matches 253 if predicate api:global_vars/difficulty/min/hard as @a[tag=!PlayerShouldInvulnerable,distance=..100,sort=random,limit=2] at @s run function asset:mob/0391.axia_first/ai/animation/9_0_dimension_slash/sword/normal | ||
execute if score @s AV.AnimationTick matches 259 if predicate api:global_vars/difficulty/min/hard as @a[tag=!PlayerShouldInvulnerable,distance=..100,sort=random,limit=2] at @s run function asset:mob/0391.axia_first/ai/animation/9_0_dimension_slash/sword/normal | ||
execute if score @s AV.AnimationTick matches 259 if predicate api:global_vars/difficulty/min/hard as @a[tag=!PlayerShouldInvulnerable,distance=..100,sort=random,limit=2] at @s run function asset:mob/0391.axia_first/ai/animation/9_0_dimension_slash/sword/normal | ||
execute if score @s AV.AnimationTick matches 262 if predicate api:global_vars/difficulty/min/hard as @a[tag=!PlayerShouldInvulnerable,distance=..100,sort=random,limit=2] at @s run function asset:mob/0391.axia_first/ai/animation/9_0_dimension_slash/sword/normal | ||
execute if score @s AV.AnimationTick matches 262 if predicate api:global_vars/difficulty/min/hard as @a[tag=!PlayerShouldInvulnerable,distance=..100,sort=random,limit=2] at @s run function asset:mob/0391.axia_first/ai/animation/9_0_dimension_slash/sword/normal | ||
execute if score @s AV.AnimationTick matches 265 if predicate api:global_vars/difficulty/min/hard as @a[tag=!PlayerShouldInvulnerable,distance=..100,sort=random,limit=2] at @s run function asset:mob/0391.axia_first/ai/animation/9_0_dimension_slash/sword/normal | ||
execute if score @s AV.AnimationTick matches 265 if predicate api:global_vars/difficulty/min/hard as @a[tag=!PlayerShouldInvulnerable,distance=..100,sort=random,limit=2] at @s run function asset:mob/0391.axia_first/ai/animation/9_0_dimension_slash/sword/normal | ||
execute if score @s AV.AnimationTick matches 268 if predicate api:global_vars/difficulty/min/hard as @a[tag=!PlayerShouldInvulnerable,distance=..100,sort=random,limit=2] at @s run function asset:mob/0391.axia_first/ai/animation/9_0_dimension_slash/sword/normal | ||
execute if score @s AV.AnimationTick matches 268 if predicate api:global_vars/difficulty/min/hard as @a[tag=!PlayerShouldInvulnerable,distance=..100,sort=random,limit=2] at @s run function asset:mob/0391.axia_first/ai/animation/9_0_dimension_slash/sword/normal | ||
tag @s remove AV.Temp.This |
11 changes: 11 additions & 0 deletions
11
...a/asset/functions/mob/0391.axia_first/ai/animation/100_0_opening/announce_line.mcfunction
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#> asset:mob/0391.axia_first/ai/animation/100_0_opening/announce_line | ||
# | ||
# 予告線 | ||
# | ||
# @within function asset:mob/0391.axia_first/ai/animation/100_0_opening/ | ||
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execute anchored eyes run summon item_display ^ ^ ^2 {interpolation_duration:0,teleport_duration:0,Tags:["AV.AnnounceInit"],brightness:{sky:15,block:15},transformation:{left_rotation:[0f,0f,0.383f,0.924f],right_rotation:[0f,0f,0f,1f],translation:[0f,0f,13.5f],scale:[0.1f,0.1f,25f]},item:{id:"air",Count:1b}} | ||
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execute anchored eyes positioned ^ ^ ^2 as @e[tag=AV.AnnounceInit,distance=..0.1] run tp @s ^ ^ ^ ~ ~ | ||
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execute anchored eyes positioned ^ ^ ^2 as @e[tag=AV.AnnounceInit,distance=..0.1] run function asset:mob/0391.axia_first/ai/projectile/announce_line/1.init.m {Num:-15} |
9 changes: 9 additions & 0 deletions
9
Asset/data/asset/functions/mob/0391.axia_first/ai/animation/100_0_opening/end.mcfunction
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#> asset:mob/0391.axia_first/ai/animation/100_0_opening/end | ||
# | ||
# 終了処理 | ||
# | ||
# @within function asset:mob/0391.axia_first/ai/animation/100_0_opening/ | ||
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# デバッグ用 アニメーションループ | ||
scoreboard players set @s AV.AnimationNum 1000 | ||
scoreboard players set @s AV.AnimationTick 0 |
14 changes: 14 additions & 0 deletions
14
Asset/data/asset/functions/mob/0391.axia_first/ai/animation/100_0_opening/wave/1.mcfunction
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#> asset:mob/0391.axia_first/ai/animation/100_0_opening/wave/1 | ||
# | ||
# 衝撃波 1段目 配置 | ||
# | ||
# @within function asset:mob/0391.axia_first/ai/animation/100_0_opening/ | ||
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execute positioned ^7 ^ ^7 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^7 ^ ^ run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^7 ^ ^-7 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^ ^ ^7 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^ ^ ^-7 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^-7 ^ ^7 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^-7 ^ ^ run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^-7 ^ ^-7 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon |
22 changes: 22 additions & 0 deletions
22
Asset/data/asset/functions/mob/0391.axia_first/ai/animation/100_0_opening/wave/2.mcfunction
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#> asset:mob/0391.axia_first/ai/animation/100_0_opening/wave/2 | ||
# | ||
# 衝撃波 2段目 配置 | ||
# | ||
# @within function asset:mob/0391.axia_first/ai/animation/100_0_opening/ | ||
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execute positioned ^14 ^ ^14 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^14 ^ ^7 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^14 ^ ^ run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^14 ^ ^-7 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^14 ^ ^-14 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^-14 ^ ^14 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^-14 ^ ^7 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^-14 ^ ^ run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^-14 ^ ^-7 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^-14 ^ ^-14 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^7 ^ ^14 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^ ^ ^14 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^-7 ^ ^14 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^7 ^ ^-14 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^ ^ ^-14 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^-7 ^ ^-14 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon |
18 changes: 18 additions & 0 deletions
18
Asset/data/asset/functions/mob/0391.axia_first/ai/animation/100_0_opening/wave/3.mcfunction
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#> asset:mob/0391.axia_first/ai/animation/100_0_opening/wave/3 | ||
# | ||
# 衝撃波 3段目 配置 | ||
# | ||
# @within function asset:mob/0391.axia_first/ai/animation/100_0_opening/ | ||
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execute positioned ^21 ^ ^7 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^21 ^ ^ run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^21 ^ ^-7 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^-21 ^ ^7 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^-21 ^ ^ run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^-21 ^ ^-7 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^7 ^ ^21 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^ ^ ^21 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^-7 ^ ^21 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^7 ^ ^-21 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^ ^ ^-21 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^-7 ^ ^-21 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon |
18 changes: 18 additions & 0 deletions
18
Asset/data/asset/functions/mob/0391.axia_first/ai/animation/100_0_opening/wave/4.mcfunction
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#> asset:mob/0391.axia_first/ai/animation/100_0_opening/wave/4 | ||
# | ||
# 衝撃波 4段目 配置 | ||
# | ||
# @within function asset:mob/0391.axia_first/ai/animation/100_0_opening/ | ||
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execute positioned ^10.5 ^ ^10.5 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^10.5 ^ ^3.5 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^10.5 ^ ^-3.5 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^10.5 ^ ^-10.5 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^-10.5 ^ ^10.5 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^-10.5 ^ ^3.5 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^-10.5 ^ ^-3.5 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^-10.5 ^ ^-10.5 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^3.5 ^ ^10.5 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^-3.5 ^ ^10.5 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^3.5 ^ ^-10.5 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon | ||
execute positioned ^-3.5 ^ ^-10.5 run function asset:mob/0391.axia_first/ai/projectile/shock_wave/0.summon |
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